blob: 25fb115a3d92d67b03f796034121cd2d994ddd44 [file] [log] [blame]
// If this shader's related test passes, the custom filter does not execute because u_projectionMatrix's type is invalid.
precision mediump float;
// u_projectionMatrix should be a mat4, not a mat3.
uniform mat3 u_projectionMatrix;
void main()
{
css_MixColor = vec4(1.0, 0.0, 0.0, 1.0);
}