blob: 0b080e02535c1c48a2339dd4685133312bf54148 [file] [log] [blame]
// If this shader's related test passes, the custom filter does not execute because u_meshSize's type is invalid.
precision mediump float;
// u_meshSize should be a vec2, not a float.
uniform float u_meshSize;
void main()
{
css_MixColor = vec4(1.0, 0.0, 0.0, 1.0);
}