blob: 613e79e4ebd4a669bb763b25ab625c60adbd12e7 [file] [log] [blame]
// If this shader's related test passes, the custom filter does not execute because a_position's type is invalid.
precision mediump float;
// a_position should be a vec4, not a vec4 array.
attribute vec4 a_position[1];
uniform mat4 u_projectionMatrix;
void main()
{
gl_Position = u_projectionMatrix * a_position[0];
}