// If this shader's related test passes, the custom filter does not execute because a_position's type is invalid. | |
precision mediump float; | |
// a_position should be a vec4, not a vec4 array. | |
attribute vec4 a_position[1]; | |
uniform mat4 u_projectionMatrix; | |
void main() | |
{ | |
gl_Position = u_projectionMatrix * a_position[0]; | |
} |