blob: bed662988c7a5b7f80af31bf330add32f2162ba7 [file] [log] [blame]
// If this shader's related test passes, the custom filter does not execute because a_triangleCoord's type is invalid.
// The custom filter should define a detached mesh because a_triangleCoord is only available with a detached mesh.
precision mediump float;
// a_triangleCoord should be a vec3, not a vec2.
attribute vec2 a_triangleCoord;
attribute vec4 a_position;
uniform mat4 u_projectionMatrix;
void main()
{
gl_Position = u_projectionMatrix * a_position;
}