// If this shader's related test passes, the custom filter does not execute because a_texCoord's type is invalid. | |
precision mediump float; | |
// a_meshCoord should be a vec2, not an vec4. | |
attribute vec4 a_texCoord; | |
attribute vec4 a_position; | |
uniform mat4 u_projectionMatrix; | |
void main() | |
{ | |
gl_Position = u_projectionMatrix * a_position; | |
} |