blob: 2429c70cad191a620c12ccd63151898ddf48628a [file] [log] [blame]
// If this shader's related test passes, the custom filter does not execute because a_texCoord's type is invalid.
precision mediump float;
// a_meshCoord should be a vec2, not an vec4.
attribute vec4 a_texCoord;
attribute vec4 a_position;
uniform mat4 u_projectionMatrix;
void main()
{
gl_Position = u_projectionMatrix * a_position;
}