// If this shader's related test passes, the custom filter does not execute because my_attribute is not one of the built-in attributes. | |
precision mediump float; | |
attribute float my_attribute; | |
attribute vec4 a_position; | |
uniform mat4 u_projectionMatrix; | |
void main() | |
{ | |
gl_Position = u_projectionMatrix * a_position; | |
} |