blob: 3eb6b1e4006ecf589ebfb9d9fe9bc69ef755921a [file] [log] [blame]
// If this shader's related test passes, the custom filter does not execute because my_attribute is not one of the built-in attributes.
precision mediump float;
attribute float my_attribute;
attribute vec4 a_position;
uniform mat4 u_projectionMatrix;
void main()
{
gl_Position = u_projectionMatrix * a_position;
}