blob: 5c58c8ef43f2e96e86cb296ce4e823a5cf6ab342 [file] [log] [blame]
// This shader should not execute if the mesh is attached because a_triangleCoord is only available in detached meshses.
precision mediump float;
attribute vec3 a_triangleCoord;
attribute vec4 a_position;
uniform mat4 u_projectionMatrix;
void main()
{
gl_Position = u_projectionMatrix * a_position;
}