precision mediump float; | |
uniform vec4 c1; | |
uniform vec4 c2; | |
uniform vec4 c3; | |
uniform vec4 c4; | |
uniform vec4 c5; | |
uniform vec4 c6; | |
void main() | |
{ | |
if (c1 == c2 && c1 == c3 && c1 == c4 && c1 == c5 && c1 == c6) | |
gl_FragColor = c1; | |
else | |
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); | |
} |