blob: 2c2b73164695676597fca39e3e0a1657f919b7c4 [file] [log] [blame]
// This shader does not define a_texCoord. Its associated custom filter should execute properly.
precision mediump float;
attribute vec4 a_position;
uniform mat4 u_projectionMatrix;
void main()
{
gl_Position = u_projectionMatrix * a_position;
}