blob: 6402ddf3a9998a674f761f0544f817f96e0b3c81 [file] [log] [blame]
// This shader defines a_texCoord. Its associated custom filter should execute properly.
precision mediump float;
attribute vec2 a_texCoord;
attribute vec4 a_position;
uniform mat4 u_projectionMatrix;
void main()
{
gl_Position = u_projectionMatrix * a_position;
}