| /* |
| * Copyright (C) 2012 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "FloatPoint.h" |
| #include "FloatQuad.h" |
| #include "LayoutSize.h" |
| #include "RenderObject.h" |
| #include "TransformationMatrix.h" |
| #include <memory> |
| |
| namespace WebCore { |
| |
| class RenderFragmentedFlow; |
| class RenderLayer; |
| class RenderLayerModelObject; |
| class RenderView; |
| class TransformState; |
| |
| // Stores data about how to map from one renderer to its container. |
| struct RenderGeometryMapStep { |
| RenderGeometryMapStep(const RenderGeometryMapStep& o) |
| : m_renderer(o.m_renderer) |
| , m_offset(o.m_offset) |
| , m_accumulatingTransform(o.m_accumulatingTransform) |
| , m_isNonUniform(o.m_isNonUniform) |
| , m_isFixedPosition(o.m_isFixedPosition) |
| , m_hasTransform(o.m_hasTransform) |
| { |
| ASSERT(!o.m_transform); |
| } |
| RenderGeometryMapStep(const RenderObject* renderer, bool accumulatingTransform, bool isNonUniform, bool isFixedPosition, bool hasTransform) |
| : m_renderer(renderer) |
| , m_accumulatingTransform(accumulatingTransform) |
| , m_isNonUniform(isNonUniform) |
| , m_isFixedPosition(isFixedPosition) |
| , m_hasTransform(hasTransform) |
| { |
| } |
| const RenderObject* m_renderer; |
| LayoutSize m_offset; |
| std::unique_ptr<TransformationMatrix> m_transform; // Includes offset if non-null. |
| bool m_accumulatingTransform; |
| bool m_isNonUniform; // Mapping depends on the input point, e.g. because of CSS columns. |
| bool m_isFixedPosition; |
| bool m_hasTransform; |
| }; |
| |
| // Can be used while walking the Renderer tree to cache data about offsets and transforms. |
| class RenderGeometryMap { |
| WTF_MAKE_NONCOPYABLE(RenderGeometryMap); |
| public: |
| explicit RenderGeometryMap(MapCoordinatesFlags = UseTransforms); |
| ~RenderGeometryMap(); |
| |
| MapCoordinatesFlags mapCoordinatesFlags() const { return m_mapCoordinatesFlags; } |
| |
| FloatPoint absolutePoint(const FloatPoint& p) const |
| { |
| return mapToContainer(p, nullptr); |
| } |
| |
| FloatRect absoluteRect(const FloatRect& rect) const |
| { |
| return mapToContainer(rect, nullptr).boundingBox(); |
| } |
| |
| // Map to a container. Will assert that the container has been pushed onto this map. |
| // A null container maps through the RenderView (including its scale transform, if any). |
| // If the container is the RenderView, the scroll offset is applied, but not the scale. |
| FloatPoint mapToContainer(const FloatPoint&, const RenderLayerModelObject*) const; |
| FloatQuad mapToContainer(const FloatRect&, const RenderLayerModelObject*) const; |
| |
| // Called by code walking the renderer or layer trees. |
| void pushMappingsToAncestor(const RenderLayer*, const RenderLayer* ancestorLayer, bool respectTransforms = true); |
| void popMappingsToAncestor(const RenderLayer*); |
| void pushMappingsToAncestor(const RenderObject*, const RenderLayerModelObject* ancestorRenderer); |
| void popMappingsToAncestor(const RenderLayerModelObject*); |
| |
| // The following methods should only be called by renderers inside a call to pushMappingsToAncestor(). |
| |
| // Push geometry info between this renderer and some ancestor. The ancestor must be its container() or some |
| // stacking context between the renderer and its container. |
| void push(const RenderObject*, const LayoutSize&, bool accumulatingTransform = false, bool isNonUniform = false, bool isFixedPosition = false, bool hasTransform = false); |
| void push(const RenderObject*, const TransformationMatrix&, bool accumulatingTransform = false, bool isNonUniform = false, bool isFixedPosition = false, bool hasTransform = false); |
| |
| // RenderView gets special treatment, because it applies the scroll offset only for elements inside in fixed position. |
| void pushView(const RenderView*, const LayoutSize& scrollOffset, const TransformationMatrix* = nullptr); |
| void pushRenderFragmentedFlow(const RenderFragmentedFlow*); |
| |
| private: |
| void mapToContainer(TransformState&, const RenderLayerModelObject* container = nullptr) const; |
| |
| void stepInserted(const RenderGeometryMapStep&); |
| void stepRemoved(const RenderGeometryMapStep&); |
| |
| bool hasNonUniformStep() const { return m_nonUniformStepsCount; } |
| bool hasTransformStep() const { return m_transformedStepsCount; } |
| bool hasFixedPositionStep() const { return m_fixedStepsCount; } |
| |
| typedef Vector<RenderGeometryMapStep, 32> RenderGeometryMapSteps; |
| |
| size_t m_insertionPosition; |
| int m_nonUniformStepsCount; |
| int m_transformedStepsCount; |
| int m_fixedStepsCount; |
| RenderGeometryMapSteps m_mapping; |
| LayoutSize m_accumulatedOffset; |
| MapCoordinatesFlags m_mapCoordinatesFlags; |
| #if ASSERT_ENABLED |
| bool m_accumulatedOffsetMightBeSaturated { false }; |
| #endif |
| }; |
| |
| } // namespace WebCore |
| |
| namespace WTF { |
| // This is required for a struct with std::unique_ptr<>. We know RenderGeometryMapStep is simple enough that |
| // initializing to 0 and moving with memcpy (and then not destructing the original) will work. |
| template<> struct VectorTraits<WebCore::RenderGeometryMapStep> : SimpleClassVectorTraits { }; |
| } |