| /* |
| * Copyright (C) 2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(WEBGL) |
| |
| #include <JavaScriptCore/Float32Array.h> |
| #include <JavaScriptCore/Int32Array.h> |
| #include <JavaScriptCore/Uint32Array.h> |
| #include <JavaScriptCore/Uint8Array.h> |
| |
| namespace JSC { |
| class CallFrame; |
| class JSValue; |
| } |
| |
| namespace WebCore { |
| |
| class JSDOMGlobalObject; |
| class WebGLBuffer; |
| class WebGLFramebuffer; |
| class WebGLProgram; |
| class WebGLRenderbuffer; |
| class WebGLSampler; |
| class WebGLTexture; |
| class WebGLTransformFeedback; |
| class WebGLVertexArrayObject; |
| class WebGLVertexArrayObjectOES; |
| |
| using WebGLAny = Variant< |
| std::nullptr_t, |
| bool, |
| int, |
| unsigned, |
| long long, |
| float, |
| String, |
| Vector<bool>, |
| Vector<int>, |
| Vector<unsigned>, |
| RefPtr<Float32Array>, |
| RefPtr<Int32Array>, |
| RefPtr<Uint32Array>, |
| RefPtr<Uint8Array>, |
| RefPtr<WebGLBuffer>, |
| RefPtr<WebGLFramebuffer>, |
| RefPtr<WebGLProgram>, |
| RefPtr<WebGLRenderbuffer>, |
| RefPtr<WebGLTexture>, |
| RefPtr<WebGLVertexArrayObjectOES> |
| #if ENABLE(WEBGL2) |
| , RefPtr<WebGLSampler> |
| , RefPtr<WebGLTransformFeedback> |
| , RefPtr<WebGLVertexArrayObject> |
| #endif |
| >; |
| |
| } // namespace WebCore |
| |
| #endif |