| /* |
| * Copyright (C) 2015 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| typedef unsigned long GLenum; |
| typedef boolean GLboolean; |
| typedef unsigned long GLbitfield; |
| typedef byte GLbyte; |
| typedef short GLshort; |
| typedef long GLint; |
| typedef long GLsizei; |
| typedef long long GLintptr; |
| typedef long long GLsizeiptr; |
| typedef long long GLint64; |
| typedef octet GLubyte; |
| typedef unsigned short GLushort; |
| typedef unsigned long GLuint; |
| typedef unsigned long long GLuint64; |
| typedef unrestricted float GLfloat; |
| typedef unrestricted float GLclampf; |
| typedef (ArrayBuffer or ArrayBufferView) BufferDataSource; |
| typedef (Float32Array or sequence<GLfloat>) Float32List; |
| typedef (Int32Array or sequence<GLint>) Int32List; |
| typedef (Uint32Array or sequence<GLuint>) Uint32List; |
| |
| #ifdef ENABLE_VIDEO |
| typedef (ImageBitmap or ImageData or HTMLImageElement or HTMLCanvasElement or HTMLVideoElement) TexImageSource; |
| #else |
| typedef (ImageBitmap or ImageData or HTMLImageElement or HTMLCanvasElement) TexImageSource; |
| #endif |
| |
| [ |
| ActiveDOMObject, |
| Conditional=WEBGL2, |
| EnabledAtRuntime=WebGL2, |
| JSCustomMarkFunction, |
| JSGenerateToJSObject, |
| DoNotCheckConstants, |
| CallTracingCallback=recordCanvasAction, |
| ] interface WebGL2RenderingContext { |
| |
| // The specification splits the API surface into a WebGL2RenderingContextBase |
| // and a WebGL2RenderingContext, but we merge both into one class. |
| |
| // WebGLRenderingContextBase contents. |
| |
| const GLenum READ_BUFFER = 0x0C02; |
| const GLenum UNPACK_ROW_LENGTH = 0x0CF2; |
| const GLenum UNPACK_SKIP_ROWS = 0x0CF3; |
| const GLenum UNPACK_SKIP_PIXELS = 0x0CF4; |
| const GLenum PACK_ROW_LENGTH = 0x0D02; |
| const GLenum PACK_SKIP_ROWS = 0x0D03; |
| const GLenum PACK_SKIP_PIXELS = 0x0D04; |
| const GLenum COLOR = 0x1800; |
| const GLenum DEPTH = 0x1801; |
| const GLenum STENCIL = 0x1802; |
| const GLenum RED = 0x1903; |
| const GLenum RGB8 = 0x8051; |
| const GLenum RGBA8 = 0x8058; |
| const GLenum RGB10_A2 = 0x8059; |
| const GLenum TEXTURE_BINDING_3D = 0x806A; |
| const GLenum UNPACK_SKIP_IMAGES = 0x806D; |
| const GLenum UNPACK_IMAGE_HEIGHT = 0x806E; |
| const GLenum TEXTURE_3D = 0x806F; |
| const GLenum TEXTURE_WRAP_R = 0x8072; |
| const GLenum MAX_3D_TEXTURE_SIZE = 0x8073; |
| const GLenum UNSIGNED_INT_2_10_10_10_REV = 0x8368; |
| const GLenum MAX_ELEMENTS_VERTICES = 0x80E8; |
| const GLenum MAX_ELEMENTS_INDICES = 0x80E9; |
| const GLenum TEXTURE_MIN_LOD = 0x813A; |
| const GLenum TEXTURE_MAX_LOD = 0x813B; |
| const GLenum TEXTURE_BASE_LEVEL = 0x813C; |
| const GLenum TEXTURE_MAX_LEVEL = 0x813D; |
| const GLenum MIN = 0x8007; |
| const GLenum MAX = 0x8008; |
| const GLenum DEPTH_COMPONENT24 = 0x81A6; |
| const GLenum MAX_TEXTURE_LOD_BIAS = 0x84FD; |
| const GLenum TEXTURE_COMPARE_MODE = 0x884C; |
| const GLenum TEXTURE_COMPARE_FUNC = 0x884D; |
| const GLenum CURRENT_QUERY = 0x8865; |
| const GLenum QUERY_RESULT = 0x8866; |
| const GLenum QUERY_RESULT_AVAILABLE = 0x8867; |
| const GLenum STREAM_READ = 0x88E1; |
| const GLenum STREAM_COPY = 0x88E2; |
| const GLenum STATIC_READ = 0x88E5; |
| const GLenum STATIC_COPY = 0x88E6; |
| const GLenum DYNAMIC_READ = 0x88E9; |
| const GLenum DYNAMIC_COPY = 0x88EA; |
| const GLenum MAX_DRAW_BUFFERS = 0x8824; |
| const GLenum DRAW_BUFFER0 = 0x8825; |
| const GLenum DRAW_BUFFER1 = 0x8826; |
| const GLenum DRAW_BUFFER2 = 0x8827; |
| const GLenum DRAW_BUFFER3 = 0x8828; |
| const GLenum DRAW_BUFFER4 = 0x8829; |
| const GLenum DRAW_BUFFER5 = 0x882A; |
| const GLenum DRAW_BUFFER6 = 0x882B; |
| const GLenum DRAW_BUFFER7 = 0x882C; |
| const GLenum DRAW_BUFFER8 = 0x882D; |
| const GLenum DRAW_BUFFER9 = 0x882E; |
| const GLenum DRAW_BUFFER10 = 0x882F; |
| const GLenum DRAW_BUFFER11 = 0x8830; |
| const GLenum DRAW_BUFFER12 = 0x8831; |
| const GLenum DRAW_BUFFER13 = 0x8832; |
| const GLenum DRAW_BUFFER14 = 0x8833; |
| const GLenum DRAW_BUFFER15 = 0x8834; |
| const GLenum MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; |
| const GLenum MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; |
| const GLenum SAMPLER_3D = 0x8B5F; |
| const GLenum SAMPLER_2D_SHADOW = 0x8B62; |
| const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; |
| const GLenum PIXEL_PACK_BUFFER = 0x88EB; |
| const GLenum PIXEL_UNPACK_BUFFER = 0x88EC; |
| const GLenum PIXEL_PACK_BUFFER_BINDING = 0x88ED; |
| const GLenum PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; |
| const GLenum FLOAT_MAT2x3 = 0x8B65; |
| const GLenum FLOAT_MAT2x4 = 0x8B66; |
| const GLenum FLOAT_MAT3x2 = 0x8B67; |
| const GLenum FLOAT_MAT3x4 = 0x8B68; |
| const GLenum FLOAT_MAT4x2 = 0x8B69; |
| const GLenum FLOAT_MAT4x3 = 0x8B6A; |
| const GLenum SRGB = 0x8C40; |
| const GLenum SRGB8 = 0x8C41; |
| const GLenum SRGB8_ALPHA8 = 0x8C43; |
| const GLenum COMPARE_REF_TO_TEXTURE = 0x884E; |
| const GLenum RGBA32F = 0x8814; |
| const GLenum RGB32F = 0x8815; |
| const GLenum RGBA16F = 0x881A; |
| const GLenum RGB16F = 0x881B; |
| const GLenum VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; |
| const GLenum MAX_ARRAY_TEXTURE_LAYERS = 0x88FF; |
| const GLenum MIN_PROGRAM_TEXEL_OFFSET = 0x8904; |
| const GLenum MAX_PROGRAM_TEXEL_OFFSET = 0x8905; |
| const GLenum MAX_VARYING_COMPONENTS = 0x8B4B; |
| const GLenum TEXTURE_2D_ARRAY = 0x8C1A; |
| const GLenum TEXTURE_BINDING_2D_ARRAY = 0x8C1D; |
| const GLenum R11F_G11F_B10F = 0x8C3A; |
| const GLenum UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B; |
| const GLenum RGB9_E5 = 0x8C3D; |
| const GLenum UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; |
| const GLenum TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F; |
| const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; |
| const GLenum TRANSFORM_FEEDBACK_VARYINGS = 0x8C83; |
| const GLenum TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; |
| const GLenum TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; |
| const GLenum TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; |
| const GLenum RASTERIZER_DISCARD = 0x8C89; |
| const GLenum MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; |
| const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; |
| const GLenum INTERLEAVED_ATTRIBS = 0x8C8C; |
| const GLenum SEPARATE_ATTRIBS = 0x8C8D; |
| const GLenum TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; |
| const GLenum TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; |
| const GLenum RGBA32UI = 0x8D70; |
| const GLenum RGB32UI = 0x8D71; |
| const GLenum RGBA16UI = 0x8D76; |
| const GLenum RGB16UI = 0x8D77; |
| const GLenum RGBA8UI = 0x8D7C; |
| const GLenum RGB8UI = 0x8D7D; |
| const GLenum RGBA32I = 0x8D82; |
| const GLenum RGB32I = 0x8D83; |
| const GLenum RGBA16I = 0x8D88; |
| const GLenum RGB16I = 0x8D89; |
| const GLenum RGBA8I = 0x8D8E; |
| const GLenum RGB8I = 0x8D8F; |
| const GLenum RED_INTEGER = 0x8D94; |
| const GLenum RGB_INTEGER = 0x8D98; |
| const GLenum RGBA_INTEGER = 0x8D99; |
| const GLenum SAMPLER_2D_ARRAY = 0x8DC1; |
| const GLenum SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; |
| const GLenum SAMPLER_CUBE_SHADOW = 0x8DC5; |
| const GLenum UNSIGNED_INT_VEC2 = 0x8DC6; |
| const GLenum UNSIGNED_INT_VEC3 = 0x8DC7; |
| const GLenum UNSIGNED_INT_VEC4 = 0x8DC8; |
| const GLenum INT_SAMPLER_2D = 0x8DCA; |
| const GLenum INT_SAMPLER_3D = 0x8DCB; |
| const GLenum INT_SAMPLER_CUBE = 0x8DCC; |
| const GLenum INT_SAMPLER_2D_ARRAY = 0x8DCF; |
| const GLenum UNSIGNED_INT_SAMPLER_2D = 0x8DD2; |
| const GLenum UNSIGNED_INT_SAMPLER_3D = 0x8DD3; |
| const GLenum UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4; |
| const GLenum UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; |
| const GLenum DEPTH_COMPONENT32F = 0x8CAC; |
| const GLenum DEPTH32F_STENCIL8 = 0x8CAD; |
| const GLenum FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; |
| const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210; |
| const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211; |
| const GLenum FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; |
| const GLenum FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; |
| const GLenum FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; |
| const GLenum FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; |
| const GLenum FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; |
| const GLenum FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; |
| const GLenum FRAMEBUFFER_DEFAULT = 0x8218; |
| const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A; |
| const GLenum DEPTH_STENCIL = 0x84F9; |
| const GLenum UNSIGNED_INT_24_8 = 0x84FA; |
| const GLenum DEPTH24_STENCIL8 = 0x88F0; |
| const GLenum UNSIGNED_NORMALIZED = 0x8C17; |
| const GLenum DRAW_FRAMEBUFFER_BINDING = 0x8CA6; /* Same as FRAMEBUFFER_BINDING */ |
| const GLenum READ_FRAMEBUFFER = 0x8CA8; |
| const GLenum DRAW_FRAMEBUFFER = 0x8CA9; |
| const GLenum READ_FRAMEBUFFER_BINDING = 0x8CAA; |
| const GLenum RENDERBUFFER_SAMPLES = 0x8CAB; |
| const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; |
| const GLenum MAX_COLOR_ATTACHMENTS = 0x8CDF; |
| const GLenum COLOR_ATTACHMENT1 = 0x8CE1; |
| const GLenum COLOR_ATTACHMENT2 = 0x8CE2; |
| const GLenum COLOR_ATTACHMENT3 = 0x8CE3; |
| const GLenum COLOR_ATTACHMENT4 = 0x8CE4; |
| const GLenum COLOR_ATTACHMENT5 = 0x8CE5; |
| const GLenum COLOR_ATTACHMENT6 = 0x8CE6; |
| const GLenum COLOR_ATTACHMENT7 = 0x8CE7; |
| const GLenum COLOR_ATTACHMENT8 = 0x8CE8; |
| const GLenum COLOR_ATTACHMENT9 = 0x8CE9; |
| const GLenum COLOR_ATTACHMENT10 = 0x8CEA; |
| const GLenum COLOR_ATTACHMENT11 = 0x8CEB; |
| const GLenum COLOR_ATTACHMENT12 = 0x8CEC; |
| const GLenum COLOR_ATTACHMENT13 = 0x8CED; |
| const GLenum COLOR_ATTACHMENT14 = 0x8CEE; |
| const GLenum COLOR_ATTACHMENT15 = 0x8CEF; |
| const GLenum FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56; |
| const GLenum MAX_SAMPLES = 0x8D57; |
| const GLenum HALF_FLOAT = 0x140B; |
| const GLenum RG = 0x8227; |
| const GLenum RG_INTEGER = 0x8228; |
| const GLenum R8 = 0x8229; |
| const GLenum RG8 = 0x822B; |
| const GLenum R16F = 0x822D; |
| const GLenum R32F = 0x822E; |
| const GLenum RG16F = 0x822F; |
| const GLenum RG32F = 0x8230; |
| const GLenum R8I = 0x8231; |
| const GLenum R8UI = 0x8232; |
| const GLenum R16I = 0x8233; |
| const GLenum R16UI = 0x8234; |
| const GLenum R32I = 0x8235; |
| const GLenum R32UI = 0x8236; |
| const GLenum RG8I = 0x8237; |
| const GLenum RG8UI = 0x8238; |
| const GLenum RG16I = 0x8239; |
| const GLenum RG16UI = 0x823A; |
| const GLenum RG32I = 0x823B; |
| const GLenum RG32UI = 0x823C; |
| const GLenum VERTEX_ARRAY_BINDING = 0x85B5; |
| const GLenum R8_SNORM = 0x8F94; |
| const GLenum RG8_SNORM = 0x8F95; |
| const GLenum RGB8_SNORM = 0x8F96; |
| const GLenum RGBA8_SNORM = 0x8F97; |
| const GLenum SIGNED_NORMALIZED = 0x8F9C; |
| const GLenum COPY_READ_BUFFER = 0x8F36; |
| const GLenum COPY_WRITE_BUFFER = 0x8F37; |
| const GLenum COPY_READ_BUFFER_BINDING = 0x8F36; /* Same as COPY_READ_BUFFER */ |
| const GLenum COPY_WRITE_BUFFER_BINDING = 0x8F37; /* Same as COPY_WRITE_BUFFER */ |
| const GLenum UNIFORM_BUFFER = 0x8A11; |
| const GLenum UNIFORM_BUFFER_BINDING = 0x8A28; |
| const GLenum UNIFORM_BUFFER_START = 0x8A29; |
| const GLenum UNIFORM_BUFFER_SIZE = 0x8A2A; |
| const GLenum MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B; |
| const GLenum MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; |
| const GLenum MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; |
| const GLenum MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F; |
| const GLenum MAX_UNIFORM_BLOCK_SIZE = 0x8A30; |
| const GLenum MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; |
| const GLenum MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33; |
| const GLenum UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; |
| const GLenum ACTIVE_UNIFORM_BLOCKS = 0x8A36; |
| const GLenum UNIFORM_TYPE = 0x8A37; |
| const GLenum UNIFORM_SIZE = 0x8A38; |
| const GLenum UNIFORM_BLOCK_INDEX = 0x8A3A; |
| const GLenum UNIFORM_OFFSET = 0x8A3B; |
| const GLenum UNIFORM_ARRAY_STRIDE = 0x8A3C; |
| const GLenum UNIFORM_MATRIX_STRIDE = 0x8A3D; |
| const GLenum UNIFORM_IS_ROW_MAJOR = 0x8A3E; |
| const GLenum UNIFORM_BLOCK_BINDING = 0x8A3F; |
| const GLenum UNIFORM_BLOCK_DATA_SIZE = 0x8A40; |
| const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; |
| const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43; |
| const GLenum UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44; |
| const GLenum UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; |
| const GLenum INVALID_INDEX = 0xFFFFFFFF; |
| const GLenum MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122; |
| const GLenum MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125; |
| const GLenum MAX_SERVER_WAIT_TIMEOUT = 0x9111; |
| const GLenum OBJECT_TYPE = 0x9112; |
| const GLenum SYNC_CONDITION = 0x9113; |
| const GLenum SYNC_STATUS = 0x9114; |
| const GLenum SYNC_FLAGS = 0x9115; |
| const GLenum SYNC_FENCE = 0x9116; |
| const GLenum SYNC_GPU_COMMANDS_COMPLETE = 0x9117; |
| const GLenum UNSIGNALED = 0x9118; |
| const GLenum SIGNALED = 0x9119; |
| const GLenum ALREADY_SIGNALED = 0x911A; |
| const GLenum TIMEOUT_EXPIRED = 0x911B; |
| const GLenum CONDITION_SATISFIED = 0x911C; |
| const GLenum WAIT_FAILED = 0x911D; |
| const GLenum SYNC_FLUSH_COMMANDS_BIT = 0x00000001; |
| const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE; |
| const GLenum ANY_SAMPLES_PASSED = 0x8C2F; |
| const GLenum ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A; |
| const GLenum SAMPLER_BINDING = 0x8919; |
| const GLenum RGB10_A2UI = 0x906F; |
| const GLenum INT_2_10_10_10_REV = 0x8D9F; |
| const GLenum TRANSFORM_FEEDBACK = 0x8E22; |
| const GLenum TRANSFORM_FEEDBACK_PAUSED = 0x8E23; |
| const GLenum TRANSFORM_FEEDBACK_ACTIVE = 0x8E24; |
| const GLenum TRANSFORM_FEEDBACK_BINDING = 0x8E25; |
| const GLenum TEXTURE_IMMUTABLE_FORMAT = 0x912F; |
| const GLenum MAX_ELEMENT_INDEX = 0x8D6B; |
| const GLenum TEXTURE_IMMUTABLE_LEVELS = 0x82DF; |
| |
| const GLint64 TIMEOUT_IGNORED = -1; |
| |
| // WebGL-specific enums/ |
| const GLenum MAX_CLIENT_WAIT_TIMEOUT_WEBGL = 0x9247; |
| |
| // Buffer objects. |
| void bufferData(GLenum target, ArrayBufferView data, GLenum usage, GLuint srcOffset, optional GLuint length = 0); |
| void bufferSubData(GLenum target, GLintptr dstByteOffset, ArrayBufferView srcData, GLuint srcOffset, optional GLuint length = 0); |
| |
| void copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
| void getBufferSubData(GLenum target, GLintptr srcByteOffset, ArrayBufferView dstData, optional GLuint dstOffset = 0, optional GLuint length = 0); |
| |
| // Framebuffer objects. |
| void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
| void framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, GLint layer); |
| void invalidateFramebuffer(GLenum target, sequence<GLenum> attachments); |
| void invalidateSubFramebuffer(GLenum target, sequence<GLenum> attachments, GLint x, GLint y, GLsizei width, GLsizei height); |
| void readBuffer(GLenum src); |
| |
| // Renderbuffer objects. |
| [OverrideIDLType=IDLWebGLAny] any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname); |
| void renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
| |
| // Texture objects. |
| void texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); |
| void texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| |
| void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLintptr pboOffset); |
| void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, TexImageSource source); |
| void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, ArrayBufferView? pixels); |
| void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, ArrayBufferView srcData, GLuint srcOffset); |
| |
| void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLintptr pboOffset); |
| void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, TexImageSource source); |
| void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, ArrayBufferView? srcData, optional GLuint srcOffset = 0); |
| |
| void copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| |
| void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLintptr offset); |
| void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, ArrayBufferView srcData, optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0); |
| void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLintptr offset); |
| void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, ArrayBufferView srcData, optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0); |
| |
| // Programs and shaders/ |
| GLint getFragDataLocation(WebGLProgram program, DOMString name); |
| |
| // Uniforms and attributes. |
| void uniform1ui(WebGLUniformLocation? location, GLuint v0); |
| void uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1); |
| void uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2); |
| void uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| void uniform1uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); |
| void uniform2uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); |
| void uniform3uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); |
| void uniform4uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); |
| void uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); |
| void uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); |
| void uniformMatrix2x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); |
| void uniformMatrix4x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); |
| void uniformMatrix3x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); |
| void uniformMatrix4x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); |
| void vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); |
| void vertexAttribI4iv(GLuint index, Int32List values); |
| void vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
| void vertexAttribI4uiv(GLuint index, Uint32List values); |
| void vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); |
| |
| // Writing to the drawing buffer. |
| void vertexAttribDivisor(GLuint index, GLuint divisor); |
| void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); |
| void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount); |
| void drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset); |
| |
| // Multiple Render Targets. |
| void drawBuffers(sequence<GLenum> buffers); |
| void clearBufferiv(GLenum buffer, GLint drawbuffer, Int32List values, optional GLuint srcOffset = 0); |
| void clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32List values, optional GLuint srcOffset = 0); |
| void clearBufferfv(GLenum buffer, GLint drawbuffer, Float32List values, optional GLuint srcOffset = 0); |
| void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
| |
| // Query Objects. |
| WebGLQuery? createQuery(); |
| void deleteQuery(WebGLQuery? query); |
| GLboolean isQuery(WebGLQuery? query); |
| void beginQuery(GLenum target, WebGLQuery query); |
| void endQuery(GLenum target); |
| WebGLQuery? getQuery(GLenum target, GLenum pname); |
| [OverrideIDLType=IDLWebGLAny] any getQueryParameter(WebGLQuery query, GLenum pname); |
| |
| // Sampler Objects. |
| WebGLSampler? createSampler(); |
| void deleteSampler(WebGLSampler? sampler); |
| GLboolean isSampler(WebGLSampler? sampler); |
| void bindSampler(GLuint unit, WebGLSampler? sampler); |
| void samplerParameteri(WebGLSampler sampler, GLenum pname, GLint param); |
| void samplerParameterf(WebGLSampler sampler, GLenum pname, GLfloat param); |
| [OverrideIDLType=IDLWebGLAny] any getSamplerParameter(WebGLSampler sampler, GLenum pname); |
| |
| // Sync objects. |
| WebGLSync? fenceSync(GLenum condition, GLbitfield flags); |
| GLboolean isSync(WebGLSync? sync); |
| void deleteSync(WebGLSync? sync); |
| GLenum clientWaitSync(WebGLSync sync, GLbitfield flags, GLuint64 timeout); |
| void waitSync(WebGLSync sync, GLbitfield flags, GLint64 timeout); |
| [OverrideIDLType=IDLWebGLAny] any getSyncParameter(WebGLSync sync, GLenum pname); |
| |
| // Transform Feedback. |
| WebGLTransformFeedback? createTransformFeedback(); |
| void deleteTransformFeedback(WebGLTransformFeedback? id); |
| GLboolean isTransformFeedback(WebGLTransformFeedback? id); |
| void bindTransformFeedback(GLenum target, WebGLTransformFeedback? id); |
| void beginTransformFeedback(GLenum primitiveMode); |
| void endTransformFeedback(); |
| void transformFeedbackVaryings(WebGLProgram program, sequence<DOMString> varyings, GLenum bufferMode); |
| WebGLActiveInfo? getTransformFeedbackVarying(WebGLProgram program, GLuint index); |
| void pauseTransformFeedback(); |
| void resumeTransformFeedback(); |
| |
| // Uniform Buffer Objects and Transform Feedback Buffers. |
| void bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer); |
| void bindBufferRange(GLenum target, GLuint index, WebGLBuffer? buffer, GLintptr offset, GLsizeiptr size); |
| [OverrideIDLType=IDLWebGLAny] any getIndexedParameter(GLenum target, GLuint index); |
| sequence<GLuint>? getUniformIndices(WebGLProgram program, sequence<DOMString> uniformNames); |
| [OverrideIDLType=IDLWebGLAny] any getActiveUniforms(WebGLProgram program, sequence<GLuint> uniformIndices, GLenum pname); |
| GLuint getUniformBlockIndex(WebGLProgram program, DOMString uniformBlockName); |
| [OverrideIDLType=IDLWebGLAny] any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname); |
| [OverrideIDLType=IDLWebGLAny] DOMString? getActiveUniformBlockName(WebGLProgram program, GLuint uniformBlockIndex); |
| void uniformBlockBinding(WebGLProgram program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
| |
| // Vertex Array Objects. |
| WebGLVertexArrayObject? createVertexArray(); |
| void deleteVertexArray(WebGLVertexArrayObject? vertexArray); |
| GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); |
| void bindVertexArray(WebGLVertexArrayObject? vertexArray); |
| |
| // WebGL2RenderingContext API. |
| |
| void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLintptr pboOffset); |
| [MayThrowException] void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, TexImageSource source); |
| void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, ArrayBufferView srcData, GLuint srcOffset); |
| |
| void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLintptr pboOffset); |
| [MayThrowException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, TexImageSource source); |
| void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView srcData, GLuint srcOffset); |
| |
| void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLintptr offset); |
| void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, ArrayBufferView srcData, GLuint srcOffset, optional GLuint srcLengthOverride = 0); |
| |
| void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLintptr offset); |
| void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, ArrayBufferView srcData, GLuint srcOffset, optional GLuint srcLengthOverride = 0); |
| |
| void uniform1fv(WebGLUniformLocation? location, Float32List data, GLuint srcOffset, optional GLuint srcLength = 0); |
| void uniform2fv(WebGLUniformLocation? location, Float32List data, GLuint srcOffset, optional GLuint srcLength = 0); |
| void uniform3fv(WebGLUniformLocation? location, Float32List data, GLuint srcOffset, optional GLuint srcLength = 0); |
| void uniform4fv(WebGLUniformLocation? location, Float32List data, GLuint srcOffset, optional GLuint srcLength = 0); |
| |
| void uniform1iv(WebGLUniformLocation? location, Int32List data, GLuint srcOffset, optional GLuint srcLength = 0); |
| void uniform2iv(WebGLUniformLocation? location, Int32List data, GLuint srcOffset, optional GLuint srcLength = 0); |
| void uniform3iv(WebGLUniformLocation? location, Int32List data, GLuint srcOffset, optional GLuint srcLength = 0); |
| void uniform4iv(WebGLUniformLocation? location, Int32List data, GLuint srcOffset, optional GLuint srcLength = 0); |
| |
| void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, GLuint srcOffset, optional GLuint srcLength = 0); |
| void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, GLuint srcOffset, optional GLuint srcLength = 0); |
| void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, GLuint srcOffset, optional GLuint srcLength = 0); |
| |
| void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLintptr offset); |
| void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView dstData, GLuint dstOffset); |
| }; |
| |
| WebGL2RenderingContext implements WebGLRenderingContextBase; |