blob: 0586d5c3eb0cbdffc043306781c8db558e26bb8a [file] [log] [blame]
/*
* Copyright (C) 2006-2017 Apple Inc. All rights reserved.
* Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies)
* Copyright (C) 2007 Alp Toker <alp@atoker.com>
* Copyright (C) 2008 Eric Seidel <eric@webkit.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "CanvasStyle.h"
#include "CSSParser.h"
#include "CSSPropertyNames.h"
#include "CanvasGradient.h"
#include "CanvasPattern.h"
#include "GraphicsContext.h"
#include "HTMLCanvasElement.h"
#if ENABLE(OFFSCREEN_CANVAS)
#include "OffscreenCanvas.h"
#endif
#include "StyleProperties.h"
#if USE(CG)
#include <CoreGraphics/CGContext.h>
#endif
namespace WebCore {
bool isCurrentColorString(const String& colorString)
{
return equalLettersIgnoringASCIICase(colorString, "currentcolor");
}
Color parseColor(const String& colorString, CanvasBase& canvasBase)
{
#if ENABLE(OFFSCREEN_CANVAS)
if (canvasBase.isOffscreenCanvas())
return CSSParser::parseColorWorkerSafe(colorString);
#else
UNUSED_PARAM(canvasBase);
#endif
Color color = CSSParser::parseColor(colorString);
if (color.isValid())
return color;
return CSSParser::parseSystemColor(colorString);
}
Color currentColor(CanvasBase& canvasBase)
{
if (!is<HTMLCanvasElement>(canvasBase))
return Color::black;
auto& canvas = downcast<HTMLCanvasElement>(canvasBase);
if (!canvas.isConnected() || !canvas.inlineStyle())
return Color::black;
Color color = CSSParser::parseColor(canvas.inlineStyle()->getPropertyValue(CSSPropertyColor));
if (!color.isValid())
return Color::black;
return color;
}
Color parseColorOrCurrentColor(const String& colorString, CanvasBase& canvasBase)
{
if (isCurrentColorString(colorString))
return currentColor(canvasBase);
return parseColor(colorString, canvasBase);
}
CanvasStyle::CanvasStyle(Color color)
: m_style(color)
{
}
CanvasStyle::CanvasStyle(float grayLevel, float alpha)
: m_style(makeSimpleColorFromFloats(grayLevel, grayLevel, grayLevel, alpha))
{
}
CanvasStyle::CanvasStyle(float r, float g, float b, float a)
: m_style(makeSimpleColorFromFloats(r, g, b, a))
{
}
CanvasStyle::CanvasStyle(float c, float m, float y, float k, float a)
: m_style(CMYKAColor { makeSimpleColorFromCMYKA(c, m, y, k, a), c, m, y, k, a })
{
}
CanvasStyle::CanvasStyle(CanvasGradient& gradient)
: m_style(makeRefPtr(gradient))
{
}
CanvasStyle::CanvasStyle(CanvasPattern& pattern)
: m_style(makeRefPtr(pattern))
{
}
inline CanvasStyle::CanvasStyle(CurrentColor color)
: m_style(color)
{
}
CanvasStyle CanvasStyle::createFromString(const String& colorString, CanvasBase& canvasBase)
{
if (isCurrentColorString(colorString))
return CurrentColor { WTF::nullopt };
Color color = parseColor(colorString, canvasBase);
if (!color.isValid())
return { };
return color;
}
CanvasStyle CanvasStyle::createFromStringWithOverrideAlpha(const String& colorString, float alpha, CanvasBase& canvasBase)
{
if (isCurrentColorString(colorString))
return CurrentColor { alpha };
Color color = parseColor(colorString, canvasBase);
if (!color.isValid())
return { };
return color.colorWithAlpha(alpha);
}
bool CanvasStyle::isEquivalentColor(const CanvasStyle& other) const
{
if (WTF::holds_alternative<Color>(m_style) && WTF::holds_alternative<Color>(other.m_style))
return WTF::get<Color>(m_style) == WTF::get<Color>(other.m_style);
if (WTF::holds_alternative<CMYKAColor>(m_style) && WTF::holds_alternative<CMYKAColor>(other.m_style)) {
auto& a = WTF::get<CMYKAColor>(m_style);
auto& b = WTF::get<CMYKAColor>(other.m_style);
return a.c == b.c && a.m == b.m && a.y == b.y && a.k == b.k && a.a == b.a;
}
return false;
}
bool CanvasStyle::isEquivalentRGBA(float r, float g, float b, float a) const
{
return WTF::holds_alternative<Color>(m_style) && WTF::get<Color>(m_style) == makeSimpleColorFromFloats(r, g, b, a);
}
bool CanvasStyle::isEquivalentCMYKA(float c, float m, float y, float k, float a) const
{
if (!WTF::holds_alternative<CMYKAColor>(m_style))
return false;
auto& channels = WTF::get<CMYKAColor>(m_style);
return c == channels.c && m == channels.m && y == channels.y && k == channels.k && a == channels.a;
}
void CanvasStyle::applyStrokeColor(GraphicsContext& context) const
{
WTF::switchOn(m_style,
[&context] (const Color& color) {
context.setStrokeColor(color);
},
[&context] (const CMYKAColor& color) {
// FIXME: Do this through platform-independent GraphicsContext API.
// We'll need a fancier Color abstraction to support CMYKA correctly
#if USE(CG)
CGContextSetCMYKStrokeColor(context.platformContext(), color.c, color.m, color.y, color.k, color.a);
#else
context.setStrokeColor(color.color);
#endif
},
[&context] (const RefPtr<CanvasGradient>& gradient) {
context.setStrokeGradient(gradient->gradient());
},
[&context] (const RefPtr<CanvasPattern>& pattern) {
context.setStrokePattern(pattern->pattern());
},
[] (const CurrentColor&) {
ASSERT_NOT_REACHED();
},
[] (const Invalid&) {
ASSERT_NOT_REACHED();
}
);
}
void CanvasStyle::applyFillColor(GraphicsContext& context) const
{
WTF::switchOn(m_style,
[&context] (const Color& color) {
context.setFillColor(color);
},
[&context] (const CMYKAColor& color) {
// FIXME: Do this through platform-independent GraphicsContext API.
// We'll need a fancier Color abstraction to support CMYKA correctly
#if USE(CG)
CGContextSetCMYKFillColor(context.platformContext(), color.c, color.m, color.y, color.k, color.a);
#else
context.setFillColor(color.color);
#endif
},
[&context] (const RefPtr<CanvasGradient>& gradient) {
context.setFillGradient(gradient->gradient());
},
[&context] (const RefPtr<CanvasPattern>& pattern) {
context.setFillPattern(pattern->pattern());
},
[] (const CurrentColor&) {
ASSERT_NOT_REACHED();
},
[] (const Invalid&) {
ASSERT_NOT_REACHED();
}
);
}
}