| /* |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved. |
| * Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies) |
| * Copyright (C) 2007 Alp Toker <alp@atoker.com> |
| * Copyright (C) 2008 Eric Seidel <eric@webkit.org> |
| * Copyright (C) 2008 Dirk Schulze <krit@webkit.org> |
| * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. |
| * Copyright (C) 2012 Intel Corporation. All rights reserved. |
| * Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, |
| * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| * SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "CanvasPath.h" |
| |
| #include "AffineTransform.h" |
| #include "FloatRect.h" |
| #include <wtf/MathExtras.h> |
| |
| namespace WebCore { |
| |
| void CanvasPath::closePath() |
| { |
| if (m_path.isEmpty()) |
| return; |
| |
| FloatRect boundRect = m_path.fastBoundingRect(); |
| if (boundRect.width() || boundRect.height()) |
| m_path.closeSubpath(); |
| } |
| |
| void CanvasPath::moveTo(float x, float y) |
| { |
| if (!std::isfinite(x) || !std::isfinite(y)) |
| return; |
| if (!hasInvertibleTransform()) |
| return; |
| m_path.moveTo(FloatPoint(x, y)); |
| } |
| |
| void CanvasPath::lineTo(FloatPoint point) |
| { |
| lineTo(point.x(), point.y()); |
| } |
| |
| void CanvasPath::lineTo(float x, float y) |
| { |
| if (!std::isfinite(x) || !std::isfinite(y)) |
| return; |
| if (!hasInvertibleTransform()) |
| return; |
| |
| FloatPoint p1 = FloatPoint(x, y); |
| if (!m_path.hasCurrentPoint()) |
| m_path.moveTo(p1); |
| else if (p1 != m_path.currentPoint()) |
| m_path.addLineTo(p1); |
| } |
| |
| void CanvasPath::quadraticCurveTo(float cpx, float cpy, float x, float y) |
| { |
| if (!std::isfinite(cpx) || !std::isfinite(cpy) || !std::isfinite(x) || !std::isfinite(y)) |
| return; |
| if (!hasInvertibleTransform()) |
| return; |
| if (!m_path.hasCurrentPoint()) |
| m_path.moveTo(FloatPoint(cpx, cpy)); |
| |
| FloatPoint p1 = FloatPoint(x, y); |
| FloatPoint cp = FloatPoint(cpx, cpy); |
| if (p1 != m_path.currentPoint() || p1 != cp) |
| m_path.addQuadCurveTo(cp, p1); |
| } |
| |
| void CanvasPath::bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y) |
| { |
| if (!std::isfinite(cp1x) || !std::isfinite(cp1y) || !std::isfinite(cp2x) || !std::isfinite(cp2y) || !std::isfinite(x) || !std::isfinite(y)) |
| return; |
| if (!hasInvertibleTransform()) |
| return; |
| if (!m_path.hasCurrentPoint()) |
| m_path.moveTo(FloatPoint(cp1x, cp1y)); |
| |
| FloatPoint p1 = FloatPoint(x, y); |
| FloatPoint cp1 = FloatPoint(cp1x, cp1y); |
| FloatPoint cp2 = FloatPoint(cp2x, cp2y); |
| if (p1 != m_path.currentPoint() || p1 != cp1 || p1 != cp2) |
| m_path.addBezierCurveTo(cp1, cp2, p1); |
| } |
| |
| ExceptionOr<void> CanvasPath::arcTo(float x1, float y1, float x2, float y2, float r) |
| { |
| if (!std::isfinite(x1) || !std::isfinite(y1) || !std::isfinite(x2) || !std::isfinite(y2) || !std::isfinite(r)) |
| return { }; |
| |
| if (r < 0) |
| return Exception { IndexSizeError }; |
| |
| if (!hasInvertibleTransform()) |
| return { }; |
| |
| FloatPoint p1 = FloatPoint(x1, y1); |
| FloatPoint p2 = FloatPoint(x2, y2); |
| |
| if (!m_path.hasCurrentPoint()) |
| m_path.moveTo(p1); |
| else if (p1 == m_path.currentPoint() || p1 == p2 || !r) |
| lineTo(x1, y1); |
| else |
| m_path.addArcTo(p1, p2, r); |
| |
| return { }; |
| } |
| |
| static void normalizeAngles(float& startAngle, float& endAngle, bool anticlockwise) |
| { |
| float newStartAngle = startAngle; |
| if (newStartAngle < 0) |
| newStartAngle = (2 * piFloat) + fmodf(newStartAngle, -(2 * piFloat)); |
| else |
| newStartAngle = fmodf(newStartAngle, 2 * piFloat); |
| |
| float delta = newStartAngle - startAngle; |
| startAngle = newStartAngle; |
| endAngle = endAngle + delta; |
| ASSERT(newStartAngle >= 0 && newStartAngle < 2 * piFloat); |
| |
| if (anticlockwise && startAngle - endAngle >= 2 * piFloat) |
| endAngle = startAngle - 2 * piFloat; |
| else if (!anticlockwise && endAngle - startAngle >= 2 * piFloat) |
| endAngle = startAngle + 2 * piFloat; |
| } |
| |
| ExceptionOr<void> CanvasPath::arc(float x, float y, float radius, float startAngle, float endAngle, bool anticlockwise) |
| { |
| if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(radius) || !std::isfinite(startAngle) || !std::isfinite(endAngle)) |
| return { }; |
| |
| if (radius < 0) |
| return Exception { IndexSizeError }; |
| |
| if (!hasInvertibleTransform()) |
| return { }; |
| |
| normalizeAngles(startAngle, endAngle, anticlockwise); |
| |
| if (!radius || startAngle == endAngle) { |
| // The arc is empty but we still need to draw the connecting line. |
| lineTo(x + radius * cosf(startAngle), y + radius * sinf(startAngle)); |
| return { }; |
| } |
| |
| m_path.addArc(FloatPoint(x, y), radius, startAngle, endAngle, anticlockwise); |
| return { }; |
| } |
| |
| ExceptionOr<void> CanvasPath::ellipse(float x, float y, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise) |
| { |
| if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(radiusX) || !std::isfinite(radiusY) || !std::isfinite(rotation) || !std::isfinite(startAngle) || !std::isfinite(endAngle)) |
| return { }; |
| |
| if (radiusX < 0 || radiusY < 0) |
| return Exception { IndexSizeError }; |
| |
| if (!hasInvertibleTransform()) |
| return { }; |
| |
| normalizeAngles(startAngle, endAngle, anticlockwise); |
| |
| if ((!radiusX && !radiusY) || startAngle == endAngle) { |
| AffineTransform transform; |
| transform.translate(x, y).rotate(rad2deg(rotation)); |
| |
| lineTo(transform.mapPoint(FloatPoint(radiusX * cosf(startAngle), radiusY * sinf(startAngle)))); |
| return { }; |
| } |
| |
| if (!radiusX || !radiusY) { |
| AffineTransform transform; |
| transform.translate(x, y).rotate(rad2deg(rotation)); |
| |
| lineTo(transform.mapPoint(FloatPoint(radiusX * cosf(startAngle), radiusY * sinf(startAngle)))); |
| |
| if (!anticlockwise) { |
| for (float angle = startAngle - fmodf(startAngle, piOverTwoFloat) + piOverTwoFloat; angle < endAngle; angle += piOverTwoFloat) |
| lineTo(transform.mapPoint(FloatPoint(radiusX * cosf(angle), radiusY * sinf(angle)))); |
| } else { |
| for (float angle = startAngle - fmodf(startAngle, piOverTwoFloat); angle > endAngle; angle -= piOverTwoFloat) |
| lineTo(transform.mapPoint(FloatPoint(radiusX * cosf(angle), radiusY * sinf(angle)))); |
| } |
| |
| lineTo(transform.mapPoint(FloatPoint(radiusX * cosf(endAngle), radiusY * sinf(endAngle)))); |
| return { }; |
| } |
| |
| m_path.addEllipse(FloatPoint(x, y), radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise); |
| return { }; |
| } |
| |
| void CanvasPath::rect(float x, float y, float width, float height) |
| { |
| if (!hasInvertibleTransform()) |
| return; |
| |
| if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(width) || !std::isfinite(height)) |
| return; |
| |
| if (!width && !height) { |
| m_path.moveTo(FloatPoint(x, y)); |
| return; |
| } |
| |
| m_path.addRect(FloatRect(x, y, width, height)); |
| } |
| |
| float CanvasPath::currentX() const |
| { |
| return m_path.currentPoint().x(); |
| } |
| |
| float CanvasPath::currentY() const |
| { |
| return m_path.currentPoint().y(); |
| } |
| |
| } |