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/*
* Copyright (C) 2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS)
#include "Connection.h"
#include <wtf/RefCounted.h>
#include <wtf/text/WTFString.h>
namespace IPC {
class DataReference;
}
namespace WebKit {
class GPUProcessConnection : public RefCounted<GPUProcessConnection>, IPC::Connection::Client {
public:
static Ref<GPUProcessConnection> create(IPC::Connection::Identifier connectionIdentifier)
{
return adoptRef(*new GPUProcessConnection(connectionIdentifier));
}
~GPUProcessConnection();
IPC::Connection& connection() { return m_connection.get(); }
#if HAVE(AUDIT_TOKEN)
void setAuditToken(Optional<audit_token_t> auditToken) { m_auditToken = auditToken; }
Optional<audit_token_t> auditToken() const { return m_auditToken; }
#endif
private:
GPUProcessConnection(IPC::Connection::Identifier);
// IPC::Connection::Client
void didClose(IPC::Connection&) override;
void didReceiveMessage(IPC::Connection&, IPC::Decoder&) final;
void didReceiveInvalidMessage(IPC::Connection&, IPC::StringReference messageReceiverName, IPC::StringReference messageName) override;
// The connection from the web process to the GPU process.
Ref<IPC::Connection> m_connection;
#if HAVE(AUDIT_TOKEN)
Optional<audit_token_t> m_auditToken;
#endif
};
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS)