| /* |
| Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) |
| Copyright (C) 2012 Igalia S.L. |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public License |
| along with this library; see the file COPYING.LIB. If not, write to |
| the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifndef TextureMapperShaderManager_h |
| #define TextureMapperShaderManager_h |
| |
| #if USE(TEXTURE_MAPPER) |
| #include "GraphicsContext3D.h" |
| #include "TextureMapperGL.h" |
| #include <wtf/HashMap.h> |
| #include <wtf/PassRefPtr.h> |
| #include <wtf/RefPtr.h> |
| #include <wtf/text/AtomicStringHash.h> |
| |
| namespace WebCore { |
| #define TEXMAP_DECLARE_VARIABLE(Accessor, Name, Type) GC3Duint Accessor##Location() { static const AtomicString name(Name); return getLocation(name, Type); } |
| #define TEXMAP_DECLARE_UNIFORM(Accessor) TEXMAP_DECLARE_VARIABLE(Accessor, "u_"#Accessor, UniformVariable) |
| #define TEXMAP_DECLARE_ATTRIBUTE(Accessor) TEXMAP_DECLARE_VARIABLE(Accessor, "a_"#Accessor, AttribVariable) |
| #define TEXMAP_DECLARE_SAMPLER(Accessor) TEXMAP_DECLARE_VARIABLE(Accessor, "s_"#Accessor, UniformVariable) |
| |
| class TextureMapperShaderProgram : public RefCounted<TextureMapperShaderProgram> { |
| public: |
| Platform3DObject programID() const { return m_id; } |
| GraphicsContext3D* context() { return m_context.get(); } |
| static PassRefPtr<TextureMapperShaderProgram> create(PassRefPtr<GraphicsContext3D> context, const String& vertex, const String& fragment) |
| { |
| return adoptRef(new TextureMapperShaderProgram(context, vertex, fragment)); |
| } |
| |
| virtual ~TextureMapperShaderProgram(); |
| |
| TEXMAP_DECLARE_ATTRIBUTE(vertex) |
| TEXMAP_DECLARE_ATTRIBUTE(texCoord) |
| |
| TEXMAP_DECLARE_UNIFORM(matrix) |
| TEXMAP_DECLARE_UNIFORM(flip) |
| TEXMAP_DECLARE_UNIFORM(samplerSize) |
| TEXMAP_DECLARE_UNIFORM(opacity) |
| TEXMAP_DECLARE_UNIFORM(color) |
| TEXMAP_DECLARE_UNIFORM(expandedQuadEdgesInScreenSpace) |
| TEXMAP_DECLARE_SAMPLER(sampler) |
| TEXMAP_DECLARE_SAMPLER(mask) |
| |
| #if ENABLE(CSS_FILTERS) |
| TEXMAP_DECLARE_UNIFORM(amount) |
| TEXMAP_DECLARE_UNIFORM(gaussianKernel) |
| TEXMAP_DECLARE_UNIFORM(blurRadius) |
| TEXMAP_DECLARE_UNIFORM(shadowColor) |
| TEXMAP_DECLARE_UNIFORM(shadowOffset) |
| TEXMAP_DECLARE_SAMPLER(contentTexture) |
| #endif |
| |
| private: |
| TextureMapperShaderProgram(PassRefPtr<GraphicsContext3D>, const String& vertexShaderSource, const String& fragmentShaderSource); |
| Platform3DObject m_vertexShader; |
| Platform3DObject m_fragmentShader; |
| |
| enum VariableType { UniformVariable, AttribVariable }; |
| GC3Duint getLocation(const AtomicString&, VariableType); |
| |
| RefPtr<GraphicsContext3D> m_context; |
| Platform3DObject m_id; |
| HashMap<AtomicString, GC3Duint> m_variables; |
| }; |
| |
| class TextureMapperShaderManager { |
| public: |
| enum ShaderKey { |
| Invalid = 0, |
| Default, |
| Rect, |
| Masked, |
| MaskedRect, |
| SolidColor, |
| Antialiased, |
| GrayscaleFilter, |
| SepiaFilter, |
| SaturateFilter, |
| HueRotateFilter, |
| BrightnessFilter, |
| ContrastFilter, |
| OpacityFilter, |
| InvertFilter, |
| BlurFilter, |
| ShadowFilterPass1, |
| ShadowFilterPass2, |
| LastFilter |
| }; |
| |
| TextureMapperShaderManager() { } |
| explicit TextureMapperShaderManager(GraphicsContext3D*); |
| virtual ~TextureMapperShaderManager(); |
| |
| PassRefPtr<TextureMapperShaderProgram> getShaderProgram(ShaderKey); |
| |
| private: |
| typedef HashMap<ShaderKey, RefPtr<TextureMapperShaderProgram>, DefaultHash<int>::Hash, HashTraits<int> > TextureMapperShaderProgramMap; |
| TextureMapperShaderProgramMap m_programs; |
| RefPtr<GraphicsContext3D> m_context; |
| }; |
| |
| } |
| #endif |
| |
| #endif // TextureMapperShaderManager_h |