blob: 9f31e2d0f539cc2023b63f870686f0ed81dc29ce [file] [log] [blame]
/*
* Copyright (C) 2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "SVGProperty.h"
namespace WebCore {
template<typename PropertyType>
class SVGValueProperty : public SVGProperty {
public:
using ValueType = PropertyType;
static Ref<SVGValueProperty> create()
{
return adoptRef(*new SVGValueProperty());
}
// Getter/Setter for the value.
const PropertyType& value() const { return m_value; }
void setValue(const PropertyType& value) { m_value = value; }
// Used by the SVGAnimatedPropertyAnimator to pass m_value to SVGAnimationFunction.
PropertyType& value() { return m_value; }
// Visual Studio doesn't seem to see these private constructors from subclasses.
// FIXME: See what it takes to remove this hack.
#if !COMPILER(MSVC)
protected:
#endif
// Create an initialized property, e.g creating an item to be appended in an SVGList.
SVGValueProperty(const PropertyType& value)
: m_value(value)
{
}
// Needed when value should not be copied, e.g. SVGTransfromValue.
SVGValueProperty(PropertyType&& value)
: m_value(WTFMove(value))
{
}
// Base and default constructor. Do not use "using SVGProperty::SVGProperty" because of Windows and GTK ports.
SVGValueProperty(SVGPropertyOwner* owner = nullptr, SVGPropertyAccess access = SVGPropertyAccess::ReadWrite)
: SVGProperty(owner, access)
{
}
// Create an initialized and attached property.
SVGValueProperty(SVGPropertyOwner* owner, SVGPropertyAccess access, const PropertyType& value)
: SVGProperty(owner, access)
, m_value(value)
{
}
PropertyType m_value;
};
}