blob: 24fe64237e2f5e5e1afe85510f1366262df43404 [file] [log] [blame]
/*
* Copyright (C) 2018-2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "SVGAttributeAnimator.h"
namespace WebCore {
class SVGAnimatedProperty;
class SVGPropertyRegistry {
public:
SVGPropertyRegistry() = default;
virtual ~SVGPropertyRegistry() = default;
virtual void detachAllProperties() const = 0;
virtual QualifiedName propertyAttributeName(const SVGProperty&) const = 0;
virtual QualifiedName animatedPropertyAttributeName(const SVGAnimatedProperty&) const = 0;
virtual Optional<String> synchronize(const QualifiedName&) const = 0;
virtual HashMap<QualifiedName, String> synchronizeAllAttributes() const = 0;
virtual bool isAnimatedPropertyAttribute(const QualifiedName&) const = 0;
virtual bool isAnimatedStylePropertyAttribute(const QualifiedName&) const = 0;
virtual RefPtr<SVGAttributeAnimator> createAnimator(const QualifiedName&, AnimationMode, CalcMode, bool isAccumulated, bool isAdditive) const = 0;
virtual void appendAnimatedInstance(const QualifiedName& attributeName, SVGAttributeAnimator&) const = 0;
};
}