blob: 04395e3c0b16b5d66109f234e294abf5b20a54e1 [file] [log] [blame]
/*
* Copyright (C) 2018-2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "SVGAttributeAnimator.h"
#include "CSSComputedStyleDeclaration.h"
#include "CSSPropertyParser.h"
#include "SVGElement.h"
namespace WebCore {
bool SVGAttributeAnimator::isAnimatedStylePropertyAniamtor(const SVGElement* targetElement) const
{
return targetElement->isAnimatedStyleAttribute(m_attributeName);
}
void SVGAttributeAnimator::invalidateStyle(SVGElement* targetElement)
{
SVGElement::InstanceInvalidationGuard guard(*targetElement);
targetElement->invalidateSVGPresentationAttributeStyle();
}
void SVGAttributeAnimator::applyAnimatedStylePropertyChange(SVGElement* element, CSSPropertyID id, const String& value)
{
ASSERT(element);
ASSERT(!element->m_deletionHasBegun);
ASSERT(id != CSSPropertyInvalid);
if (!element->ensureAnimatedSMILStyleProperties().setProperty(id, value, false))
return;
element->invalidateStyle();
}
void SVGAttributeAnimator::applyAnimatedStylePropertyChange(SVGElement* targetElement, const String& value)
{
ASSERT(targetElement);
ASSERT(m_attributeName != anyQName());
// FIXME: Do we really need to check both isConnected and !parentNode?
if (!targetElement->isConnected() || !targetElement->parentNode())
return;
CSSPropertyID id = cssPropertyID(m_attributeName.localName());
SVGElement::InstanceUpdateBlocker blocker(*targetElement);
applyAnimatedStylePropertyChange(targetElement, id, value);
// If the target element has instances, update them as well, w/o requiring the <use> tree to be rebuilt.
for (auto* instance : targetElement->instances())
applyAnimatedStylePropertyChange(instance, id, value);
}
void SVGAttributeAnimator::removeAnimatedStyleProperty(SVGElement* element, CSSPropertyID id)
{
ASSERT(element);
ASSERT(!element->m_deletionHasBegun);
ASSERT(id != CSSPropertyInvalid);
element->ensureAnimatedSMILStyleProperties().removeProperty(id);
element->invalidateStyle();
}
void SVGAttributeAnimator::removeAnimatedStyleProperty(SVGElement* targetElement)
{
ASSERT(targetElement);
ASSERT(m_attributeName != anyQName());
// FIXME: Do we really need to check both isConnected and !parentNode?
if (!targetElement->isConnected() || !targetElement->parentNode())
return;
CSSPropertyID id = cssPropertyID(m_attributeName.localName());
SVGElement::InstanceUpdateBlocker blocker(*targetElement);
removeAnimatedStyleProperty(targetElement, id);
// If the target element has instances, update them as well, w/o requiring the <use> tree to be rebuilt.
for (auto* instance : targetElement->instances())
removeAnimatedStyleProperty(instance, id);
}
void SVGAttributeAnimator::applyAnimatedPropertyChange(SVGElement* element, const QualifiedName& attributeName)
{
ASSERT(!element->m_deletionHasBegun);
element->svgAttributeChanged(attributeName);
}
void SVGAttributeAnimator::applyAnimatedPropertyChange(SVGElement* targetElement)
{
ASSERT(targetElement);
ASSERT(m_attributeName != anyQName());
// FIXME: Do we really need to check both isConnected and !parentNode?
if (!targetElement->isConnected() || !targetElement->parentNode())
return;
SVGElement::InstanceUpdateBlocker blocker(*targetElement);
applyAnimatedPropertyChange(targetElement, m_attributeName);
// If the target element has instances, update them as well, w/o requiring the <use> tree to be rebuilt.
for (auto* instance : targetElement->instances())
applyAnimatedPropertyChange(instance, m_attributeName);
}
}