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/*
* Copyright (C) 2018-2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "SVGAnimatedPropertyAccessor.h"
#include "SVGAnimatedPropertyAnimatorImpl.h"
#include "SVGAnimatedPropertyImpl.h"
#include "SVGNames.h"
namespace WebCore {
template<typename OwnerType>
class SVGAnimatedAngleAccessor final : public SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedAngle> {
using Base = SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedAngle>;
public:
using Base::Base;
template<Ref<SVGAnimatedAngle> OwnerType::*property>
constexpr static const SVGMemberAccessor<OwnerType>& singleton() { return Base::template singleton<SVGAnimatedAngleAccessor, property>(); }
};
template<typename OwnerType>
class SVGAnimatedBooleanAccessor final : public SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedBoolean> {
using Base = SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedBoolean>;
using Base::property;
public:
using Base::Base;
template<Ref<SVGAnimatedBoolean> OwnerType::*property>
constexpr static const SVGMemberAccessor<OwnerType>& singleton() { return Base::template singleton<SVGAnimatedBooleanAccessor, property>(); }
private:
RefPtr<SVGAttributeAnimator> createAnimator(OwnerType& owner, const QualifiedName& attributeName, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) const final
{
return SVGAnimatedBooleanAnimator::create(attributeName, property(owner), animationMode, calcMode, isAccumulated, isAdditive);
}
void appendAnimatedInstance(OwnerType& owner, SVGAttributeAnimator& animator) const final
{
static_cast<SVGAnimatedBooleanAnimator&>(animator).appendAnimatedInstance(property(owner));
}
};
template<typename OwnerType, typename EnumType>
class SVGAnimatedEnumerationAccessor final : public SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedEnumeration> {
using Base = SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedEnumeration>;
using Base::property;
public:
using Base::Base;
template<Ref<SVGAnimatedEnumeration> OwnerType::*property>
constexpr static const SVGMemberAccessor<OwnerType>& singleton() { return Base::template singleton<SVGAnimatedEnumerationAccessor, property>(); }
private:
RefPtr<SVGAttributeAnimator> createAnimator(OwnerType& owner, const QualifiedName& attributeName, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) const final
{
return SVGAnimatedEnumerationAnimator<EnumType>::create(attributeName, property(owner), animationMode, calcMode, isAccumulated, isAdditive);
}
void appendAnimatedInstance(OwnerType& owner, SVGAttributeAnimator& animator) const final
{
static_cast<SVGAnimatedEnumerationAnimator<EnumType>&>(animator).appendAnimatedInstance(property(owner));
}
};
template<typename OwnerType>
class SVGAnimatedIntegerAccessor final : public SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedInteger> {
using Base = SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedInteger>;
public:
using Base::Base;
using Base::property;
template<Ref<SVGAnimatedInteger> OwnerType::*property>
constexpr static const SVGMemberAccessor<OwnerType>& singleton() { return Base::template singleton<SVGAnimatedIntegerAccessor, property>(); }
private:
RefPtr<SVGAttributeAnimator> createAnimator(OwnerType& owner, const QualifiedName& attributeName, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) const final
{
return SVGAnimatedIntegerAnimator::create(attributeName, property(owner), animationMode, calcMode, isAccumulated, isAdditive);
}
void appendAnimatedInstance(OwnerType& owner, SVGAttributeAnimator& animator) const final
{
static_cast<SVGAnimatedIntegerAnimator&>(animator).appendAnimatedInstance(property(owner));
}
};
template<typename OwnerType>
class SVGAnimatedLengthAccessor final : public SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedLength> {
using Base = SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedLength>;
using Base::property;
public:
using Base::Base;
template<Ref<SVGAnimatedLength> OwnerType::*property>
constexpr static const SVGMemberAccessor<OwnerType>& singleton() { return Base::template singleton<SVGAnimatedLengthAccessor, property>(); }
private:
bool isAnimatedLength() const override { return true; }
RefPtr<SVGAttributeAnimator> createAnimator(OwnerType& owner, const QualifiedName& attributeName, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) const final
{
SVGLengthMode lengthMode = property(owner)->baseVal()->value().lengthMode();
return SVGAnimatedLengthAnimator::create(attributeName, property(owner), animationMode, calcMode, isAccumulated, isAdditive, lengthMode);
}
void appendAnimatedInstance(OwnerType& owner, SVGAttributeAnimator& animator) const final
{
static_cast<SVGAnimatedLengthAnimator&>(animator).appendAnimatedInstance(property(owner));
}
};
template<typename OwnerType>
class SVGAnimatedLengthListAccessor final : public SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedLengthList> {
using Base = SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedLengthList>;
using Base::property;
public:
using Base::Base;
template<Ref<SVGAnimatedLengthList> OwnerType::*property>
constexpr static const SVGMemberAccessor<OwnerType>& singleton() { return Base::template singleton<SVGAnimatedLengthListAccessor, property>(); }
private:
RefPtr<SVGAttributeAnimator> createAnimator(OwnerType& owner, const QualifiedName& attributeName, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) const final
{
return SVGAnimatedLengthListAnimator::create(attributeName, property(owner), animationMode, calcMode, isAccumulated, isAdditive, SVGLengthMode::Width);
}
void appendAnimatedInstance(OwnerType& owner, SVGAttributeAnimator& animator) const final
{
static_cast<SVGAnimatedLengthListAnimator&>(animator).appendAnimatedInstance(property(owner));
}
};
template<typename OwnerType>
class SVGAnimatedNumberAccessor final : public SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedNumber> {
using Base = SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedNumber>;
public:
using Base::Base;
using Base::property;
template<Ref<SVGAnimatedNumber> OwnerType::*property>
constexpr static const SVGMemberAccessor<OwnerType>& singleton() { return Base::template singleton<SVGAnimatedNumberAccessor, property>(); }
private:
RefPtr<SVGAttributeAnimator> createAnimator(OwnerType& owner, const QualifiedName& attributeName, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) const final
{
return SVGAnimatedNumberAnimator::create(attributeName, property(owner), animationMode, calcMode, isAccumulated, isAdditive);
}
void appendAnimatedInstance(OwnerType& owner, SVGAttributeAnimator& animator) const final
{
static_cast<SVGAnimatedNumberAnimator&>(animator).appendAnimatedInstance(property(owner));
}
};
template<typename OwnerType>
class SVGAnimatedNumberListAccessor final : public SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedNumberList> {
using Base = SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedNumberList>;
using Base::property;
public:
using Base::Base;
template<Ref<SVGAnimatedNumberList> OwnerType::*property>
constexpr static const SVGMemberAccessor<OwnerType>& singleton() { return Base::template singleton<SVGAnimatedNumberListAccessor, property>(); }
private:
RefPtr<SVGAttributeAnimator> createAnimator(OwnerType& owner, const QualifiedName& attributeName, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) const final
{
return SVGAnimatedNumberListAnimator::create(attributeName, property(owner), animationMode, calcMode, isAccumulated, isAdditive);
}
void appendAnimatedInstance(OwnerType& owner, SVGAttributeAnimator& animator) const final
{
static_cast<SVGAnimatedNumberListAnimator&>(animator).appendAnimatedInstance(property(owner));
}
};
template<typename OwnerType>
class SVGAnimatedPathSegListAccessor final : public SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedPathSegList> {
using Base = SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedPathSegList>;
using Base::property;
public:
using Base::Base;
template<Ref<SVGAnimatedPathSegList> OwnerType::*property>
constexpr static const SVGMemberAccessor<OwnerType>& singleton() { return Base::template singleton<SVGAnimatedPathSegListAccessor, property>(); }
private:
RefPtr<SVGAttributeAnimator> createAnimator(OwnerType& owner, const QualifiedName& attributeName, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) const final
{
return SVGAnimatedPathSegListAnimator::create(attributeName, property(owner), animationMode, calcMode, isAccumulated, isAdditive);
}
void appendAnimatedInstance(OwnerType& owner, SVGAttributeAnimator& animator) const final
{
static_cast<SVGAnimatedPathSegListAnimator&>(animator).appendAnimatedInstance(property(owner));
}
};
template<typename OwnerType>
class SVGAnimatedPointListAccessor final : public SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedPointList> {
using Base = SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedPointList>;
using Base::property;
public:
using Base::Base;
template<Ref<SVGAnimatedPointList> OwnerType::*property>
constexpr static const SVGMemberAccessor<OwnerType>& singleton() { return Base::template singleton<SVGAnimatedPointListAccessor, property>(); }
private:
RefPtr<SVGAttributeAnimator> createAnimator(OwnerType& owner, const QualifiedName& attributeName, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) const final
{
return SVGAnimatedPointListAnimator::create(attributeName, property(owner), animationMode, calcMode, isAccumulated, isAdditive);
}
void appendAnimatedInstance(OwnerType& owner, SVGAttributeAnimator& animator) const final
{
static_cast<SVGAnimatedPointListAnimator&>(animator).appendAnimatedInstance(property(owner));
}
};
template<typename OwnerType>
class SVGAnimatedOrientTypeAccessor final : public SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedOrientType> {
using Base = SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedOrientType>;
public:
using Base::Base;
template<Ref<SVGAnimatedOrientType> OwnerType::*property>
constexpr static const SVGMemberAccessor<OwnerType>& singleton() {return Base::template singleton<SVGAnimatedOrientTypeAccessor, property>(); }
};
template<typename OwnerType>
class SVGAnimatedPreserveAspectRatioAccessor final : public SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedPreserveAspectRatio> {
using Base = SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedPreserveAspectRatio>;
using Base::property;
public:
using Base::Base;
template<Ref<SVGAnimatedPreserveAspectRatio> OwnerType::*property>
constexpr static const SVGMemberAccessor<OwnerType>& singleton() { return Base::template singleton<SVGAnimatedPreserveAspectRatioAccessor, property>(); }
private:
RefPtr<SVGAttributeAnimator> createAnimator(OwnerType& owner, const QualifiedName& attributeName, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) const final
{
return SVGAnimatedPreserveAspectRatioAnimator::create(attributeName, property(owner), animationMode, calcMode, isAccumulated, isAdditive);
}
void appendAnimatedInstance(OwnerType& owner, SVGAttributeAnimator& animator) const final
{
static_cast<SVGAnimatedPreserveAspectRatioAnimator&>(animator).appendAnimatedInstance(property(owner));
}
};
template<typename OwnerType>
class SVGAnimatedRectAccessor final : public SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedRect> {
using Base = SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedRect>;
using Base::property;
public:
using Base::Base;
template<Ref<SVGAnimatedRect> OwnerType::*property>
constexpr static const SVGMemberAccessor<OwnerType>& singleton() { return Base::template singleton<SVGAnimatedRectAccessor, property>(); }
private:
RefPtr<SVGAttributeAnimator> createAnimator(OwnerType& owner, const QualifiedName& attributeName, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) const final
{
return SVGAnimatedRectAnimator::create(attributeName, property(owner), animationMode, calcMode, isAccumulated, isAdditive);
}
void appendAnimatedInstance(OwnerType& owner, SVGAttributeAnimator& animator) const final
{
static_cast<SVGAnimatedRectAnimator&>(animator).appendAnimatedInstance(property(owner));
}
};
template<typename OwnerType>
class SVGAnimatedStringAccessor final : public SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedString> {
using Base = SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedString>;
using Base::property;
public:
using Base::Base;
template<Ref<SVGAnimatedString> OwnerType::*property>
constexpr static const SVGMemberAccessor<OwnerType>& singleton() { return Base::template singleton<SVGAnimatedStringAccessor, property>(); }
private:
RefPtr<SVGAttributeAnimator> createAnimator(OwnerType& owner, const QualifiedName& attributeName, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) const final
{
return SVGAnimatedStringAnimator::create(attributeName, property(owner), animationMode, calcMode, isAccumulated, isAdditive);
}
void appendAnimatedInstance(OwnerType& owner, SVGAttributeAnimator& animator) const final
{
static_cast<SVGAnimatedStringAnimator&>(animator).appendAnimatedInstance(property(owner));
}
};
template<typename OwnerType>
class SVGAnimatedTransformListAccessor final : public SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedTransformList> {
using Base = SVGAnimatedPropertyAccessor<OwnerType, SVGAnimatedTransformList>;
using Base::property;
public:
using Base::Base;
template<Ref<SVGAnimatedTransformList> OwnerType::*property>
constexpr static const SVGMemberAccessor<OwnerType>& singleton() { return Base::template singleton<SVGAnimatedTransformListAccessor, property>(); }
private:
RefPtr<SVGAttributeAnimator> createAnimator(OwnerType& owner, const QualifiedName& attributeName, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) const final
{
return SVGAnimatedTransformListAnimator::create(attributeName, property(owner), animationMode, calcMode, isAccumulated, isAdditive);
}
void appendAnimatedInstance(OwnerType& owner, SVGAttributeAnimator& animator) const final
{
static_cast<SVGAnimatedTransformListAnimator&>(animator).appendAnimatedInstance(property(owner));
}
};
}