blob: de1a0cac95b9391f52dc62faa681c6575585bfe3 [file] [log] [blame]
/*
* Copyright (C) 2004, 2005, 2006, 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
* Copyright (C) 2007 Eric Seidel <eric@webkit.org>
* Copyright (C) 2015 Apple Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "SVGPathTraversalStateBuilder.h"
#include "PathTraversalState.h"
namespace WebCore {
SVGPathTraversalStateBuilder::SVGPathTraversalStateBuilder(PathTraversalState& state, float desiredLength)
: m_traversalState(state)
{
m_traversalState.setDesiredLength(desiredLength);
}
void SVGPathTraversalStateBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode)
{
m_traversalState.processPathElement(PathElementMoveToPoint, &targetPoint);
}
void SVGPathTraversalStateBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode)
{
m_traversalState.processPathElement(PathElementAddLineToPoint, &targetPoint);
}
void SVGPathTraversalStateBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode)
{
FloatPoint points[] = { point1, point2, targetPoint };
m_traversalState.processPathElement(PathElementAddCurveToPoint, points);
}
void SVGPathTraversalStateBuilder::closePath()
{
m_traversalState.processPathElement(PathElementCloseSubpath, nullptr);
}
bool SVGPathTraversalStateBuilder::continueConsuming()
{
return !m_traversalState.success();
}
float SVGPathTraversalStateBuilder::totalLength() const
{
return m_traversalState.totalLength();
}
FloatPoint SVGPathTraversalStateBuilder::currentPoint() const
{
return m_traversalState.current();
}
}