blob: eb8fdac945f00ea0099f81e7e1ca554ac02e8a43 [file] [log] [blame]
/*
* Copyright (C) 2002, 2003 The Karbon Developers
* Copyright (C) 2006 Alexander Kellett <lypanov@kde.org>
* Copyright (C) 2006, 2007 Rob Buis <buis@kde.org>
* Copyright (C) 2007, 2009, 2015 Apple Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "FloatPoint.h"
#include "SVGPathConsumer.h"
namespace WebCore {
class Path;
class SVGPathBuilder final : public SVGPathConsumer {
public:
SVGPathBuilder(Path&);
private:
void incrementPathSegmentCount() final { }
bool continueConsuming() final { return true; }
// Used in UnalteredParsing/NormalizedParsing modes.
void moveTo(const FloatPoint&, bool closed, PathCoordinateMode) final;
void lineTo(const FloatPoint&, PathCoordinateMode) final;
void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode) final;
void closePath() final;
// Only used in UnalteredParsing mode.
void lineToHorizontal(float, PathCoordinateMode) final { ASSERT_NOT_REACHED(); }
void lineToVertical(float, PathCoordinateMode) final { ASSERT_NOT_REACHED(); }
void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) final { ASSERT_NOT_REACHED(); }
void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) final { ASSERT_NOT_REACHED(); }
void curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) final { ASSERT_NOT_REACHED(); }
void arcTo(float, float, float, bool, bool, const FloatPoint&, PathCoordinateMode) final { ASSERT_NOT_REACHED(); }
Path& m_path;
FloatPoint m_current;
};
} // namespace WebCore