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/*
* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
* (C) 2000 Antti Koivisto (koivisto@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#pragma once
namespace WebCore {
/*
* The painting of a layer occurs in three distinct phases. Each phase involves
* a recursive descent into the layer's render objects. The first phase is the background phase.
* The backgrounds and borders of all blocks are painted. Inlines are not painted at all.
* Floats must paint above block backgrounds but entirely below inline content that can overlap them.
* In the foreground phase, all inlines are fully painted. Inline replaced elements will get all
* three phases invoked on them during this phase.
*/
enum class PaintPhase : uint8_t {
BlockBackground,
ChildBlockBackground,
ChildBlockBackgrounds,
Float,
Foreground,
Outline,
ChildOutlines,
SelfOutline,
Selection,
CollapsedTableBorders,
TextClip,
Mask,
ClippingMask,
EventRegion,
};
enum class PaintBehavior : uint16_t {
Normal = 0,
SelectionOnly = 1 << 0,
SkipSelectionHighlight = 1 << 1,
ForceBlackText = 1 << 2,
ForceWhiteText = 1 << 3,
RenderingSVGMask = 1 << 4,
SkipRootBackground = 1 << 5,
RootBackgroundOnly = 1 << 6,
SelectionAndBackgroundsOnly = 1 << 7,
ExcludeSelection = 1 << 8,
FlattenCompositingLayers = 1 << 9, // Paint doesn't stop at compositing layer boundaries.
Snapshotting = 1 << 10,
TileFirstPaint = 1 << 11,
AnnotateLinks = 1 << 12, // Collect all renderers with links to annotate their URLs (e.g. PDFs)
};
} // namespace WebCore