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/*
* Copyright (C) 2010, 2011, 2014-2015 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(SMOOTH_SCROLLING)
#include "IntRect.h"
#include "FloatPoint.h"
#include "FloatSize.h"
#include "ScrollAnimator.h"
#include "Timer.h"
#include <wtf/RetainPtr.h>
OBJC_CLASS WebScrollAnimationHelperDelegate;
OBJC_CLASS WebScrollerImpPairDelegate;
OBJC_CLASS WebScrollerImpDelegate;
typedef id ScrollerImpPair;
namespace WebCore {
class Scrollbar;
class ScrollAnimatorMac : public ScrollAnimator {
public:
ScrollAnimatorMac(ScrollableArea&);
virtual ~ScrollAnimatorMac();
void immediateScrollToPositionForScrollAnimation(const FloatPoint& newPosition);
bool haveScrolledSincePageLoad() const { return m_haveScrolledSincePageLoad; }
void updateScrollerStyle();
bool scrollbarPaintTimerIsActive() const;
void startScrollbarPaintTimer();
void stopScrollbarPaintTimer();
void setVisibleScrollerThumbRect(const IntRect&);
bool scrollbarsCanBeActive() const final;
private:
RetainPtr<id> m_scrollAnimationHelper;
RetainPtr<WebScrollAnimationHelperDelegate> m_scrollAnimationHelperDelegate;
RetainPtr<ScrollerImpPair> m_scrollerImpPair;
RetainPtr<WebScrollerImpPairDelegate> m_scrollerImpPairDelegate;
RetainPtr<WebScrollerImpDelegate> m_horizontalScrollerImpDelegate;
RetainPtr<WebScrollerImpDelegate> m_verticalScrollerImpDelegate;
void initialScrollbarPaintTimerFired();
Timer m_initialScrollbarPaintTimer;
void sendContentAreaScrolledTimerFired();
Timer m_sendContentAreaScrolledTimer;
FloatSize m_contentAreaScrolledTimerScrollDelta;
bool scroll(ScrollbarOrientation, ScrollGranularity, float step, float multiplier) override;
void scrollToOffsetWithoutAnimation(const FloatPoint&, ScrollClamping) override;
#if ENABLE(RUBBER_BANDING)
bool shouldForwardWheelEventsToParent(const PlatformWheelEvent&) const;
bool handleWheelEvent(const PlatformWheelEvent&) override;
#endif
void handleWheelEventPhase(PlatformWheelEventPhase) override;
void cancelAnimations() override;
void notifyPositionChanged(const FloatSize& delta) override;
void contentAreaWillPaint() const override;
void mouseEnteredContentArea() override;
void mouseExitedContentArea() override;
void mouseMovedInContentArea() override;
void mouseEnteredScrollbar(Scrollbar*) const override;
void mouseExitedScrollbar(Scrollbar*) const override;
void mouseIsDownInScrollbar(Scrollbar*, bool) const override;
void willStartLiveResize() override;
void contentsResized() const override;
void willEndLiveResize() override;
void contentAreaDidShow() override;
void contentAreaDidHide() override;
void didBeginScrollGesture() const;
void didEndScrollGesture() const;
void mayBeginScrollGesture() const;
void lockOverlayScrollbarStateToHidden(bool shouldLockState) final;
void didAddVerticalScrollbar(Scrollbar*) override;
void willRemoveVerticalScrollbar(Scrollbar*) override;
void didAddHorizontalScrollbar(Scrollbar*) override;
void willRemoveHorizontalScrollbar(Scrollbar*) override;
void invalidateScrollbarPartLayers(Scrollbar*) override;
void verticalScrollbarLayerDidChange() override;
void horizontalScrollbarLayerDidChange() override;
bool shouldScrollbarParticipateInHitTesting(Scrollbar*) override;
void notifyContentAreaScrolled(const FloatSize& delta) override;
// sendContentAreaScrolledSoon() will do the same work that sendContentAreaScrolled() does except
// it does it after a zero-delay timer fires. This will prevent us from updating overlay scrollbar
// information during layout.
void sendContentAreaScrolled(const FloatSize& scrollDelta);
void sendContentAreaScrolledSoon(const FloatSize& scrollDelta);
FloatPoint adjustScrollPositionIfNecessary(const FloatPoint&) const;
void immediateScrollToPosition(const FloatPoint&, ScrollClamping = ScrollClamping::Clamped);
bool isRubberBandInProgress() const override;
bool isScrollSnapInProgress() const override;
#if ENABLE(RUBBER_BANDING)
/// ScrollControllerClient member functions.
IntSize stretchAmount() const override;
bool allowsHorizontalStretching(const PlatformWheelEvent&) const override;
bool allowsVerticalStretching(const PlatformWheelEvent&) const override;
bool pinnedInDirection(const FloatSize&) const override;
bool canScrollHorizontally() const override;
bool canScrollVertically() const override;
bool shouldRubberBandInDirection(ScrollDirection) const override;
void immediateScrollByWithoutContentEdgeConstraints(const FloatSize&) override;
void immediateScrollBy(const FloatSize&) override;
void adjustScrollPositionToBoundsIfNecessary() override;
bool isAlreadyPinnedInDirectionOfGesture(const PlatformWheelEvent&, ScrollEventAxis) const;
#endif
bool m_haveScrolledSincePageLoad;
bool m_needsScrollerStyleUpdate;
IntRect m_visibleScrollerThumbRect;
};
} // namespace WebCore
#endif // ENABLE(SMOOTH_SCROLLING)