blob: e286dd7fab248ebf0b1074482b351ad91677808f [file] [log] [blame]
/*
* Copyright (C) 2011-2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "PlatformEventFactoryMac.h"
#if PLATFORM(MAC)
#import "KeyEventCocoa.h"
#import "Logging.h"
#import "PlatformScreen.h"
#import "Scrollbar.h"
#import "WindowsKeyboardCodes.h"
#import <Carbon/Carbon.h>
#import <mach/mach_time.h>
#import <pal/spi/mac/HIToolboxSPI.h>
#import <pal/spi/mac/NSEventSPI.h>
#import <pal/spi/mac/NSMenuSPI.h>
#import <wtf/ASCIICType.h>
#import <wtf/WallTime.h>
namespace WebCore {
NSPoint globalPoint(const NSPoint& windowPoint, NSWindow *window)
{
ALLOW_DEPRECATED_DECLARATIONS_BEGIN
return flipScreenPoint([window convertBaseToScreen:windowPoint], screen(window));
ALLOW_DEPRECATED_DECLARATIONS_END
}
static NSPoint globalPointForEvent(NSEvent *event)
{
switch ([event type]) {
case NSEventTypePressure:
case NSEventTypeLeftMouseDown:
case NSEventTypeLeftMouseDragged:
case NSEventTypeLeftMouseUp:
case NSEventTypeMouseEntered:
case NSEventTypeMouseExited:
case NSEventTypeMouseMoved:
case NSEventTypeOtherMouseDown:
case NSEventTypeOtherMouseDragged:
case NSEventTypeOtherMouseUp:
case NSEventTypeRightMouseDown:
case NSEventTypeRightMouseDragged:
case NSEventTypeRightMouseUp:
case NSEventTypeScrollWheel:
return globalPoint([event locationInWindow], [event window]);
default:
return { 0, 0 };
}
}
static IntPoint pointForEvent(NSEvent *event, NSView *windowView)
{
switch ([event type]) {
case NSEventTypePressure:
case NSEventTypeLeftMouseDown:
case NSEventTypeLeftMouseDragged:
case NSEventTypeLeftMouseUp:
case NSEventTypeMouseEntered:
case NSEventTypeMouseExited:
case NSEventTypeMouseMoved:
case NSEventTypeOtherMouseDown:
case NSEventTypeOtherMouseDragged:
case NSEventTypeOtherMouseUp:
case NSEventTypeRightMouseDown:
case NSEventTypeRightMouseDragged:
case NSEventTypeRightMouseUp:
case NSEventTypeScrollWheel: {
// Note: This will have its origin at the bottom left of the window unless windowView is flipped.
// In those cases, the Y coordinate gets flipped by Widget::convertFromContainingWindow.
NSPoint location = [event locationInWindow];
if (windowView)
location = [windowView convertPoint:location fromView:nil];
return IntPoint(location);
}
default:
return IntPoint();
}
}
static MouseButton mouseButtonForEvent(NSEvent *event)
{
switch ([event type]) {
case NSEventTypePressure:
case NSEventTypeLeftMouseDown:
case NSEventTypeLeftMouseUp:
case NSEventTypeLeftMouseDragged:
return LeftButton;
case NSEventTypeRightMouseDown:
case NSEventTypeRightMouseUp:
case NSEventTypeRightMouseDragged:
return RightButton;
case NSEventTypeOtherMouseDown:
case NSEventTypeOtherMouseUp:
case NSEventTypeOtherMouseDragged:
return MiddleButton;
default:
return NoButton;
}
}
static unsigned short currentlyPressedMouseButtons()
{
return static_cast<unsigned short>([NSEvent pressedMouseButtons]);
}
static PlatformEvent::Type mouseEventTypeForEvent(NSEvent* event)
{
switch ([event type]) {
case NSEventTypeLeftMouseDragged:
case NSEventTypeMouseEntered:
case NSEventTypeMouseExited:
case NSEventTypeMouseMoved:
case NSEventTypeOtherMouseDragged:
case NSEventTypeRightMouseDragged:
return PlatformEvent::MouseMoved;
case NSEventTypeLeftMouseDown:
case NSEventTypeRightMouseDown:
case NSEventTypeOtherMouseDown:
return PlatformEvent::MousePressed;
case NSEventTypeLeftMouseUp:
case NSEventTypeRightMouseUp:
case NSEventTypeOtherMouseUp:
return PlatformEvent::MouseReleased;
default:
return PlatformEvent::MouseMoved;
}
}
static int clickCountForEvent(NSEvent *event)
{
switch ([event type]) {
case NSEventTypeLeftMouseDown:
case NSEventTypeLeftMouseUp:
case NSEventTypeLeftMouseDragged:
case NSEventTypeRightMouseDown:
case NSEventTypeRightMouseUp:
case NSEventTypeRightMouseDragged:
case NSEventTypeOtherMouseDown:
case NSEventTypeOtherMouseUp:
case NSEventTypeOtherMouseDragged:
return [event clickCount];
default:
return 0;
}
}
static PlatformWheelEventPhase momentumPhaseForEvent(NSEvent *event)
{
uint32_t phase = PlatformWheelEventPhaseNone;
if ([event momentumPhase] & NSEventPhaseBegan)
phase |= PlatformWheelEventPhaseBegan;
if ([event momentumPhase] & NSEventPhaseStationary)
phase |= PlatformWheelEventPhaseStationary;
if ([event momentumPhase] & NSEventPhaseChanged)
phase |= PlatformWheelEventPhaseChanged;
if ([event momentumPhase] & NSEventPhaseEnded)
phase |= PlatformWheelEventPhaseEnded;
if ([event momentumPhase] & NSEventPhaseCancelled)
phase |= PlatformWheelEventPhaseCancelled;
return static_cast<PlatformWheelEventPhase>(phase);
}
static PlatformWheelEventPhase phaseForEvent(NSEvent *event)
{
uint32_t phase = PlatformWheelEventPhaseNone;
if ([event phase] & NSEventPhaseBegan)
phase |= PlatformWheelEventPhaseBegan;
if ([event phase] & NSEventPhaseStationary)
phase |= PlatformWheelEventPhaseStationary;
if ([event phase] & NSEventPhaseChanged)
phase |= PlatformWheelEventPhaseChanged;
if ([event phase] & NSEventPhaseEnded)
phase |= PlatformWheelEventPhaseEnded;
if ([event phase] & NSEventPhaseCancelled)
phase |= PlatformWheelEventPhaseCancelled;
if ([event momentumPhase] & NSEventPhaseMayBegin)
phase |= PlatformWheelEventPhaseMayBegin;
return static_cast<PlatformWheelEventPhase>(phase);
}
static inline String textFromEvent(NSEvent* event)
{
if ([event type] == NSEventTypeFlagsChanged)
return emptyString();
return String([event characters]);
}
static inline String unmodifiedTextFromEvent(NSEvent* event)
{
if ([event type] == NSEventTypeFlagsChanged)
return emptyString();
return String([event charactersIgnoringModifiers]);
}
String keyForKeyEvent(NSEvent *event)
{
switch ([event keyCode]) {
case kVK_RightCommand:
case kVK_Command:
return "Meta"_s;
case kVK_Shift:
case kVK_RightShift:
return "Shift"_s;
case kVK_CapsLock:
return "CapsLock"_s;
case kVK_Option: // Left Alt.
case kVK_RightOption: // Right Alt.
return "Alt"_s;
case kVK_Control:
case kVK_RightControl:
return "Control"_s;
}
// If the event is an NSEventTypeFlagsChanged events and we have not returned yet then this means we could not
// identify the modifier key. We return now and report the key as "Unidentified".
// Note that [event characters] below raises an exception if called on an NSEventTypeFlagsChanged event.
if ([event type] == NSEventTypeFlagsChanged)
return "Unidentified"_s;
// If more than one key is being pressed and the key combination includes one or more modifier keys
// that result in the key no longer producing a printable character (e.g., Control + a), then the
// key value should be the printable key value that would have been produced if the key had been
// typed with the default keyboard layout with no modifier keys except for Shift and AltGr applied.
// See <https://www.w3.org/TR/2015/WD-uievents-20151215/#keys-guidelines>.
bool isControlDown = ([event modifierFlags] & NSEventModifierFlagControl);
NSString *s = isControlDown ? [event charactersIgnoringModifiers] : [event characters];
auto length = [s length];
// characters / charactersIgnoringModifiers return an empty string for dead keys.
// https://developer.apple.com/reference/appkit/nsevent/1534183-characters
if (!length)
return "Dead"_s;
// High unicode codepoints are coded with a character sequence in Mac OS X.
if (length > 1)
return s;
return keyForCharCode([s characterAtIndex:0]);
}
// https://w3c.github.io/uievents-code/
String codeForKeyEvent(NSEvent *event)
{
switch ([event keyCode]) {
// Keys in the alphanumeric section.
case kVK_ANSI_Grave: return "Backquote"_s;
case kVK_ANSI_Backslash: return "Backslash"_s;
case kVK_Delete: return "Backspace"_s;
case kVK_ANSI_LeftBracket: return "BracketLeft"_s;
case kVK_ANSI_RightBracket: return "BracketRight"_s;
case kVK_ANSI_Comma: return "Comma"_s;
case kVK_ANSI_0: return "Digit0"_s;
case kVK_ANSI_1: return "Digit1"_s;
case kVK_ANSI_2: return "Digit2"_s;
case kVK_ANSI_3: return "Digit3"_s;
case kVK_ANSI_4: return "Digit4"_s;
case kVK_ANSI_5: return "Digit5"_s;
case kVK_ANSI_6: return "Digit6"_s;
case kVK_ANSI_7: return "Digit7"_s;
case kVK_ANSI_8: return "Digit8"_s;
case kVK_ANSI_9: return "Digit9"_s;
case kVK_ANSI_Equal: return "Equal"_s;
case kVK_ISO_Section: return "IntlBackslash"_s;
case kVK_JIS_Underscore: return "IntlRo"_s;
case kVK_JIS_Yen: return "IntlYen"_s;
case kVK_ANSI_A: return "KeyA"_s;
case kVK_ANSI_B: return "KeyB"_s;
case kVK_ANSI_C: return "KeyC"_s;
case kVK_ANSI_D: return "KeyD"_s;
case kVK_ANSI_E: return "KeyE"_s;
case kVK_ANSI_F: return "KeyF"_s;
case kVK_ANSI_G: return "KeyG"_s;
case kVK_ANSI_H: return "KeyH"_s;
case kVK_ANSI_I: return "KeyI"_s;
case kVK_ANSI_J: return "KeyJ"_s;
case kVK_ANSI_K: return "KeyK"_s;
case kVK_ANSI_L: return "KeyL"_s;
case kVK_ANSI_M: return "KeyM"_s;
case kVK_ANSI_N: return "KeyN"_s;
case kVK_ANSI_O: return "KeyO"_s;
case kVK_ANSI_P: return "KeyP"_s;
case kVK_ANSI_Q: return "KeyQ"_s;
case kVK_ANSI_R: return "KeyR"_s;
case kVK_ANSI_S: return "KeyS"_s;
case kVK_ANSI_T: return "KeyT"_s;
case kVK_ANSI_U: return "KeyU"_s;
case kVK_ANSI_V: return "KeyV"_s;
case kVK_ANSI_W: return "KeyW"_s;
case kVK_ANSI_X: return "KeyX"_s;
case kVK_ANSI_Y: return "KeyY"_s;
case kVK_ANSI_Z: return "KeyZ"_s;
case kVK_ANSI_Minus: return "Minus"_s;
case kVK_ANSI_Period: return "Period"_s;
case kVK_ANSI_Quote: return "Quote"_s;
case kVK_ANSI_Semicolon: return "Semicolon"_s;
case kVK_ANSI_Slash: return "Slash"_s;
// Functional keys in alphanumeric section.
case kVK_Option: return "AltLeft"_s;
case kVK_RightOption: return "AltRight"_s;
case kVK_CapsLock: return "CapsLock"_s;
// ContextMenu.
case kVK_Control: return "ControlLeft"_s;
case kVK_RightControl: return "ControlRight"_s;
case kVK_Return: return "Enter"_s; // Labeled Return on Apple keyboards.
case kVK_Command: return "MetaLeft"_s;
case kVK_RightCommand: return "MetaRight"_s;
case kVK_Shift: return "ShiftLeft"_s;
case kVK_RightShift: return "ShiftRight"_s;
case kVK_Space: return "Space"_s;
case kVK_Tab: return "Tab"_s;
// Functional keys found on Japanese and Korean keyboards.
// Convert.
case kVK_JIS_Kana: return "KanaMode"_s;
// Lang1.
case kVK_JIS_Eisu: return "Lang2"_s; // Japanese (Mac keyboard): eisu.
// Lang3.
// Lang4.
// Lang5.
// NonConvert.
// Keys in the ControlPad section.
case kVK_ForwardDelete: return "Delete"_s;
case kVK_End: return "End"_s;
case kVK_Help: return "Help"_s;
case kVK_Home: return "Home"_s;
// Insert: Not present on Apple keyboards.
case kVK_PageDown: return "PageDown"_s;
case kVK_PageUp: return "PageUp"_s;
// Keys in the ArrowPad section.
case kVK_DownArrow: return "ArrowDown"_s;
case kVK_LeftArrow: return "ArrowLeft"_s;
case kVK_RightArrow: return "ArrowRight"_s;
case kVK_UpArrow: return "ArrowUp"_s;
// Keys in the Numpad section.
case kVK_ANSI_KeypadClear: return "NumLock"_s; // The specification says to use "NumLock" on Mac for the numpad Clear key.
case kVK_ANSI_Keypad0: return "Numpad0"_s;
case kVK_ANSI_Keypad1: return "Numpad1"_s;
case kVK_ANSI_Keypad2: return "Numpad2"_s;
case kVK_ANSI_Keypad3: return "Numpad3"_s;
case kVK_ANSI_Keypad4: return "Numpad4"_s;
case kVK_ANSI_Keypad5: return "Numpad5"_s;
case kVK_ANSI_Keypad6: return "Numpad6"_s;
case kVK_ANSI_Keypad7: return "Numpad7"_s;
case kVK_ANSI_Keypad8: return "Numpad8"_s;
case kVK_ANSI_Keypad9: return "Numpad9"_s;
case kVK_ANSI_KeypadPlus: return "NumpadAdd"_s;
// NumpadBackspace.
// NumpadClear: The specification says that the numpad Clear key should always be encoded as "NumLock" on Mac.
// NumpadClearEntry.
case kVK_JIS_KeypadComma: return "NumpadComma"_s;
case kVK_ANSI_KeypadDecimal: return "NumpadDecimal"_s;
case kVK_ANSI_KeypadDivide: return "NumpadDivide"_s;
case kVK_ANSI_KeypadEnter: return "NumpadEnter"_s;
case kVK_ANSI_KeypadEquals: return "NumpadEqual"_s;
// NumpadHash.
// NumpadMemoryAdd.
// NumpadMemoryClear.
// NumpadMemoryRecall.
// NumpadMemoryStore.
// NumpadMemorySubtract.
case kVK_ANSI_KeypadMultiply: return "NumpadMultiply"_s;
// NumpadParenLeft.
// NumpadParenRight.
// NumpadStar: The specification says to use "NumpadMultiply" for the * key on numeric keypads.
case kVK_ANSI_KeypadMinus: return "NumpadSubtract"_s;
// Keys in the Function section.
case kVK_Escape: return "Escape"_s;
case kVK_F1: return "F1"_s;
case kVK_F2: return "F2"_s;
case kVK_F3: return "F3"_s;
case kVK_F4: return "F4"_s;
case kVK_F5: return "F5"_s;
case kVK_F6: return "F6"_s;
case kVK_F7: return "F7"_s;
case kVK_F8: return "F8"_s;
case kVK_F9: return "F9"_s;
case kVK_F10: return "F10"_s;
case kVK_F11: return "F11"_s;
case kVK_F12: return "F12"_s;
case kVK_F13: return "F13"_s;
case kVK_F14: return "F14"_s;
case kVK_F15: return "F15"_s;
case kVK_F16: return "F16"_s;
case kVK_F17: return "F17"_s;
case kVK_F18: return "F18"_s;
case kVK_F19: return "F19"_s;
case kVK_F20: return "F20"_s;
// Fn: This is typically a hardware key that does not generate a separate code.
// FnLock.
// PrintScreen.
// ScrollLock.
// Pause.
// Media keys.
// BrowserBack.
// BrowserFavorites.
// BrowserForward.
// BrowserHome.
// BrowserRefresh.
// BrowserSearch.
// BrowserStop.
// Eject.
// LaunchApp1.
// LaunchApp2.
// LaunchMail.
// MediaPlayPause.
// MediaSelect.
// MediaStop.
// MediaTrackNext.
// MediaTrackPrevious.
// Power.
// Sleep.
case kVK_VolumeDown: return "AudioVolumeDown"_s;
case kVK_Mute: return "AudioVolumeMute"_s;
case kVK_VolumeUp: return "AudioVolumeUp"_s;
// WakeUp.
// Legacy modifier keys.
// Hyper.
// Super.
// Turbo.
// Legacy process control keys.
// Abort.
// Resume.
// Suspend.
// Legacy editing keys.
// Again.
// Copy.
// Cut.
// Find.
// Open.
// Paste.
// Props.
// Select.
// Undo.
// Keys found on international keyboards.
// Hiragana.
// Katakana.
default:
return "Unidentified"_s;
}
}
String keyIdentifierForKeyEvent(NSEvent* event)
{
if ([event type] == NSEventTypeFlagsChanged) {
switch ([event keyCode]) {
case 54: // Right Command
case 55: // Left Command
return "Meta"_str;
case 57: // Capslock
return "CapsLock"_str;
case 56: // Left Shift
case 60: // Right Shift
return "Shift"_str;
case 58: // Left Alt
case 61: // Right Alt
return "Alt"_str;
case 59: // Left Ctrl
case 62: // Right Ctrl
return "Control"_str;
default:
ASSERT_NOT_REACHED();
return emptyString();
}
}
NSString *s = [event charactersIgnoringModifiers];
if ([s length] != 1) {
LOG(Events, "received an unexpected number of characters in key event: %u", [s length]);
return "Unidentified";
}
return keyIdentifierForCharCode([s characterAtIndex:0]);
}
static bool isKeypadEvent(NSEvent* event)
{
// Check that this is the type of event that has a keyCode.
switch ([event type]) {
case NSEventTypeKeyDown:
case NSEventTypeKeyUp:
case NSEventTypeFlagsChanged:
break;
default:
return false;
}
if ([event modifierFlags] & NSEventModifierFlagNumericPad)
return true;
switch ([event keyCode]) {
case 71: // Clear
case 81: // =
case 75: // /
case 67: // *
case 78: // -
case 69: // +
case 76: // Enter
case 65: // .
case 82: // 0
case 83: // 1
case 84: // 2
case 85: // 3
case 86: // 4
case 87: // 5
case 88: // 6
case 89: // 7
case 91: // 8
case 92: // 9
return true;
}
return false;
}
int windowsKeyCodeForKeyEvent(NSEvent* event)
{
int code = 0;
// There are several kinds of characters for which we produce key code from char code:
// 1. Roman letters. Windows keyboard layouts affect both virtual key codes and character codes for these,
// so e.g. 'A' gets the same keyCode on QWERTY, AZERTY or Dvorak layouts.
// 2. Keys for which there is no known Mac virtual key codes, like PrintScreen.
// 3. Certain punctuation keys. On Windows, these are also remapped depending on current keyboard layout,
// but see comment in windowsKeyCodeForCharCode().
if (!isKeypadEvent(event) && ([event type] == NSEventTypeKeyDown || [event type] == NSEventTypeKeyUp)) {
// Cmd switches Roman letters for Dvorak-QWERTY layout, so try modified characters first.
NSString* s = [event characters];
code = [s length] > 0 ? windowsKeyCodeForCharCode([s characterAtIndex:0]) : 0;
if (code)
return code;
// Ctrl+A on an AZERTY keyboard would get VK_Q keyCode if we relied on -[NSEvent keyCode] below.
s = [event charactersIgnoringModifiers];
code = [s length] > 0 ? windowsKeyCodeForCharCode([s characterAtIndex:0]) : 0;
if (code)
return code;
}
// Map Mac virtual key code directly to Windows one for any keys not handled above.
// E.g. the key next to Caps Lock has the same Event.keyCode on U.S. keyboard ('A') and on Russian keyboard (CYRILLIC LETTER EF).
return windowsKeyCodeForKeyCode([event keyCode]);
}
static CFAbsoluteTime systemStartupTime;
static void updateSystemStartupTimeIntervalSince1970()
{
// CFAbsoluteTimeGetCurrent() provides the absolute time in seconds since 2001.
// mach_absolute_time() provides a relative system time since startup minus the time the computer was suspended.
mach_timebase_info_data_t timebase_info;
mach_timebase_info(&timebase_info);
double elapsedTimeSinceStartup = static_cast<double>(mach_absolute_time()) * timebase_info.numer / timebase_info.denom / 1e9;
systemStartupTime = kCFAbsoluteTimeIntervalSince1970 + CFAbsoluteTimeGetCurrent() - elapsedTimeSinceStartup;
}
static CFTimeInterval cachedStartupTimeIntervalSince1970()
{
static dispatch_once_t once;
dispatch_once(&once, ^{
void (^updateBlock)(NSNotification *) = Block_copy(^(NSNotification *){ updateSystemStartupTimeIntervalSince1970(); });
[[[NSWorkspace sharedWorkspace] notificationCenter] addObserverForName:NSWorkspaceDidWakeNotification
object:nil
queue:nil
usingBlock:updateBlock];
[[NSNotificationCenter defaultCenter] addObserverForName:NSSystemClockDidChangeNotification
object:nil
queue:nil
usingBlock:updateBlock];
Block_release(updateBlock);
updateSystemStartupTimeIntervalSince1970();
});
return systemStartupTime;
}
WallTime eventTimeStampSince1970(NSEvent* event)
{
return WallTime::fromRawSeconds(static_cast<double>(cachedStartupTimeIntervalSince1970() + [event timestamp]));
}
static inline bool isKeyUpEvent(NSEvent *event)
{
if ([event type] != NSEventTypeFlagsChanged)
return [event type] == NSEventTypeKeyUp;
// FIXME: This logic fails if the user presses both Shift keys at once, for example:
// we treat releasing one of them as keyDown.
switch ([event keyCode]) {
case 54: // Right Command
case 55: // Left Command
return !([event modifierFlags] & NSEventModifierFlagCommand);
case 57: // Capslock
return !([event modifierFlags] & NSEventModifierFlagCapsLock);
case 56: // Left Shift
case 60: // Right Shift
return !([event modifierFlags] & NSEventModifierFlagShift);
case 58: // Left Alt
case 61: // Right Alt
return !([event modifierFlags] & NSEventModifierFlagOption);
case 59: // Left Ctrl
case 62: // Right Ctrl
return !([event modifierFlags] & NSEventModifierFlagControl);
case 63: // Function
return !([event modifierFlags] & NSEventModifierFlagFunction);
}
return false;
}
OptionSet<PlatformEvent::Modifier> modifiersForEvent(NSEvent *event)
{
OptionSet<PlatformEvent::Modifier> modifiers;
if (event.modifierFlags & NSEventModifierFlagShift)
modifiers.add(PlatformEvent::Modifier::ShiftKey);
if (event.modifierFlags & NSEventModifierFlagControl)
modifiers.add(PlatformEvent::Modifier::ControlKey);
if (event.modifierFlags & NSEventModifierFlagOption)
modifiers.add(PlatformEvent::Modifier::AltKey);
if (event.modifierFlags & NSEventModifierFlagCommand)
modifiers.add(PlatformEvent::Modifier::MetaKey);
if (event.modifierFlags & NSEventModifierFlagCapsLock)
modifiers.add(PlatformEvent::Modifier::CapsLockKey);
return modifiers;
}
static int typeForEvent(NSEvent *event)
{
return static_cast<int>([NSMenu menuTypeForEvent:event]);
}
void getWheelEventDeltas(NSEvent *event, float& deltaX, float& deltaY, BOOL& continuous)
{
ASSERT(event);
if (event.hasPreciseScrollingDeltas) {
deltaX = event.scrollingDeltaX;
deltaY = event.scrollingDeltaY;
continuous = YES;
} else {
deltaX = event.deltaX;
deltaY = event.deltaY;
continuous = NO;
}
}
UInt8 keyCharForEvent(NSEvent *event)
{
EventRef eventRef = (EventRef)[event _eventRef];
if (!eventRef)
return 0;
ByteCount keyCharCount = 0;
if (GetEventParameter(eventRef, kEventParamKeyMacCharCodes, typeChar, 0, 0, &keyCharCount, 0) != noErr)
return 0;
if (keyCharCount != 1)
return 0;
UInt8 keyChar = 0;
if (GetEventParameter(eventRef, kEventParamKeyMacCharCodes, typeChar, 0, sizeof(keyChar), &keyCharCount, &keyChar) != noErr)
return 0;
return keyChar;
}
class PlatformMouseEventBuilder : public PlatformMouseEvent {
public:
PlatformMouseEventBuilder(NSEvent *event, NSEvent *correspondingPressureEvent, NSView *windowView)
{
// PlatformEvent
m_type = mouseEventTypeForEvent(event);
BOOL eventIsPressureEvent = [event type] == NSEventTypePressure;
if (eventIsPressureEvent) {
// Since AppKit doesn't send mouse events for force down or force up, we have to use the current pressure
// event and correspondingPressureEvent to detect if this is MouseForceDown, MouseForceUp, or just MouseForceChanged.
if (correspondingPressureEvent.stage == 1 && event.stage == 2)
m_type = PlatformEvent::MouseForceDown;
else if (correspondingPressureEvent.stage == 2 && event.stage == 1)
m_type = PlatformEvent::MouseForceUp;
else
m_type = PlatformEvent::MouseForceChanged;
}
m_modifiers = modifiersForEvent(event);
m_timestamp = eventTimeStampSince1970(event);
// PlatformMouseEvent
m_position = pointForEvent(event, windowView);
m_globalPosition = IntPoint(globalPointForEvent(event));
m_button = mouseButtonForEvent(event);
m_buttons = currentlyPressedMouseButtons();
m_clickCount = clickCountForEvent(event);
#if ENABLE(POINTER_LOCK)
m_movementDelta = IntPoint(event.deltaX, event.deltaY);
#endif
m_force = 0;
int stage = eventIsPressureEvent ? event.stage : correspondingPressureEvent.stage;
double pressure = eventIsPressureEvent ? event.pressure : correspondingPressureEvent.pressure;
m_force = pressure + stage;
// Mac specific
m_modifierFlags = [event modifierFlags];
m_eventNumber = [event eventNumber];
m_menuTypeForEvent = typeForEvent(event);
}
};
PlatformMouseEvent PlatformEventFactory::createPlatformMouseEvent(NSEvent *event, NSEvent *correspondingPressureEvent, NSView *windowView)
{
return PlatformMouseEventBuilder(event, correspondingPressureEvent, windowView);
}
class PlatformWheelEventBuilder : public PlatformWheelEvent {
public:
PlatformWheelEventBuilder(NSEvent *event, NSView *windowView)
{
// PlatformEvent
m_type = PlatformEvent::Wheel;
m_modifiers = modifiersForEvent(event);
m_timestamp = eventTimeStampSince1970(event);
// PlatformWheelEvent
m_position = pointForEvent(event, windowView);
m_globalPosition = IntPoint(globalPointForEvent(event));
m_granularity = ScrollByPixelWheelEvent;
BOOL continuous;
getWheelEventDeltas(event, m_deltaX, m_deltaY, continuous);
if (continuous) {
m_wheelTicksX = m_deltaX / static_cast<float>(Scrollbar::pixelsPerLineStep());
m_wheelTicksY = m_deltaY / static_cast<float>(Scrollbar::pixelsPerLineStep());
} else {
m_wheelTicksX = m_deltaX;
m_wheelTicksY = m_deltaY;
m_deltaX *= static_cast<float>(Scrollbar::pixelsPerLineStep());
m_deltaY *= static_cast<float>(Scrollbar::pixelsPerLineStep());
}
m_phase = phaseForEvent(event);
m_momentumPhase = momentumPhaseForEvent(event);
m_hasPreciseScrollingDeltas = continuous;
m_directionInvertedFromDevice = [event isDirectionInvertedFromDevice];
}
};
PlatformWheelEvent PlatformEventFactory::createPlatformWheelEvent(NSEvent *event, NSView *windowView)
{
return PlatformWheelEventBuilder(event, windowView);
}
class PlatformKeyboardEventBuilder : public PlatformKeyboardEvent {
public:
PlatformKeyboardEventBuilder(NSEvent *event)
{
// PlatformEvent
m_type = isKeyUpEvent(event) ? PlatformEvent::KeyUp : PlatformEvent::KeyDown;
m_modifiers = modifiersForEvent(event);
m_timestamp = eventTimeStampSince1970(event);
// PlatformKeyboardEvent
m_text = textFromEvent(event);
m_unmodifiedText = unmodifiedTextFromEvent(event);
m_keyIdentifier = keyIdentifierForKeyEvent(event);
m_key = keyForKeyEvent(event);
m_code = codeForKeyEvent(event);
m_windowsVirtualKeyCode = windowsKeyCodeForKeyEvent(event);
m_autoRepeat = [event type] != NSEventTypeFlagsChanged && [event isARepeat];
m_isKeypad = isKeypadEvent(event);
m_isSystemKey = false; // SystemKey is always false on the Mac.
// Always use 13 for Enter/Return -- we don't want to use AppKit's different character for Enter.
if (m_windowsVirtualKeyCode == VK_RETURN) {
m_text = "\r";
m_unmodifiedText = "\r";
}
// AppKit sets text to "\x7F" for backspace, but the correct KeyboardEvent character code is 8.
if (m_windowsVirtualKeyCode == VK_BACK) {
m_text = "\x8";
m_unmodifiedText = "\x8";
}
// Always use 9 for Tab -- we don't want to use AppKit's different character for shift-tab.
if (m_windowsVirtualKeyCode == VK_TAB) {
m_text = "\x9";
m_unmodifiedText = "\x9";
}
// Mac specific.
m_macEvent = event;
}
};
PlatformKeyboardEvent PlatformEventFactory::createPlatformKeyboardEvent(NSEvent *event)
{
return PlatformKeyboardEventBuilder(event);
}
} // namespace WebCore
#endif // PLATFORM(MAC)