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/*
* Copyright (C) 2004, 2006, 2007, 2010 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "config.h"
#import "PlatformKeyboardEvent.h"
#if PLATFORM(MAC)
#import "KeyEventCocoa.h"
#import "Logging.h"
#import "WindowsKeyboardCodes.h"
#import <Carbon/Carbon.h>
#import <wtf/MainThread.h>
namespace WebCore {
int windowsKeyCodeForKeyCode(uint16_t keyCode)
{
static const int windowsKeyCode[] = {
/* 0 */ VK_A,
/* 1 */ VK_S,
/* 2 */ VK_D,
/* 3 */ VK_F,
/* 4 */ VK_H,
/* 5 */ VK_G,
/* 6 */ VK_Z,
/* 7 */ VK_X,
/* 8 */ VK_C,
/* 9 */ VK_V,
/* 0x0A */ VK_OEM_3, // "Section" - key to the left from 1 (ISO Keyboard Only)
/* 0x0B */ VK_B,
/* 0x0C */ VK_Q,
/* 0x0D */ VK_W,
/* 0x0E */ VK_E,
/* 0x0F */ VK_R,
/* 0x10 */ VK_Y,
/* 0x11 */ VK_T,
/* 0x12 */ VK_1,
/* 0x13 */ VK_2,
/* 0x14 */ VK_3,
/* 0x15 */ VK_4,
/* 0x16 */ VK_6,
/* 0x17 */ VK_5,
/* 0x18 */ VK_OEM_PLUS, // =+
/* 0x19 */ VK_9,
/* 0x1A */ VK_7,
/* 0x1B */ VK_OEM_MINUS, // -_
/* 0x1C */ VK_8,
/* 0x1D */ VK_0,
/* 0x1E */ VK_OEM_6, // ]}
/* 0x1F */ VK_O,
/* 0x20 */ VK_U,
/* 0x21 */ VK_OEM_4, // {[
/* 0x22 */ VK_I,
/* 0x23 */ VK_P,
/* 0x24 */ VK_RETURN, // Return
/* 0x25 */ VK_L,
/* 0x26 */ VK_J,
/* 0x27 */ VK_OEM_7, // '"
/* 0x28 */ VK_K,
/* 0x29 */ VK_OEM_1, // ;:
/* 0x2A */ VK_OEM_5, // \|
/* 0x2B */ VK_OEM_COMMA, // ,<
/* 0x2C */ VK_OEM_2, // /?
/* 0x2D */ VK_N,
/* 0x2E */ VK_M,
/* 0x2F */ VK_OEM_PERIOD, // .>
/* 0x30 */ VK_TAB,
/* 0x31 */ VK_SPACE,
/* 0x32 */ VK_OEM_3, // `~
/* 0x33 */ VK_BACK, // Backspace
/* 0x34 */ 0, // n/a
/* 0x35 */ VK_ESCAPE,
/* 0x36 */ VK_APPS, // Right Command
/* 0x37 */ VK_LWIN, // Left Command
/* 0x38 */ VK_LSHIFT, // Left Shift
/* 0x39 */ VK_CAPITAL, // Caps Lock
/* 0x3A */ VK_LMENU, // Left Option
/* 0x3B */ VK_LCONTROL, // Left Ctrl
/* 0x3C */ VK_RSHIFT, // Right Shift
/* 0x3D */ VK_RMENU, // Right Option
/* 0x3E */ VK_RCONTROL, // Right Ctrl
/* 0x3F */ 0, // fn
/* 0x40 */ VK_F17,
/* 0x41 */ VK_DECIMAL, // Num Pad .
/* 0x42 */ 0, // n/a
/* 0x43 */ VK_MULTIPLY, // Num Pad *
/* 0x44 */ 0, // n/a
/* 0x45 */ VK_ADD, // Num Pad +
/* 0x46 */ 0, // n/a
/* 0x47 */ VK_CLEAR, // Num Pad Clear
/* 0x48 */ VK_VOLUME_UP,
/* 0x49 */ VK_VOLUME_DOWN,
/* 0x4A */ VK_VOLUME_MUTE,
/* 0x4B */ VK_DIVIDE, // Num Pad /
/* 0x4C */ VK_RETURN, // Num Pad Enter
/* 0x4D */ 0, // n/a
/* 0x4E */ VK_SUBTRACT, // Num Pad -
/* 0x4F */ VK_F18,
/* 0x50 */ VK_F19,
/* 0x51 */ VK_OEM_PLUS, // Num Pad =. There is no such key on common PC keyboards, mapping to normal "+=".
/* 0x52 */ VK_NUMPAD0,
/* 0x53 */ VK_NUMPAD1,
/* 0x54 */ VK_NUMPAD2,
/* 0x55 */ VK_NUMPAD3,
/* 0x56 */ VK_NUMPAD4,
/* 0x57 */ VK_NUMPAD5,
/* 0x58 */ VK_NUMPAD6,
/* 0x59 */ VK_NUMPAD7,
/* 0x5A */ VK_F20,
/* 0x5B */ VK_NUMPAD8,
/* 0x5C */ VK_NUMPAD9,
/* 0x5D */ 0, // Yen (JIS Keyboard Only)
/* 0x5E */ 0, // Underscore (JIS Keyboard Only)
/* 0x5F */ 0, // KeypadComma (JIS Keyboard Only)
/* 0x60 */ VK_F5,
/* 0x61 */ VK_F6,
/* 0x62 */ VK_F7,
/* 0x63 */ VK_F3,
/* 0x64 */ VK_F8,
/* 0x65 */ VK_F9,
/* 0x66 */ 0, // Eisu (JIS Keyboard Only)
/* 0x67 */ VK_F11,
/* 0x68 */ 0, // Kana (JIS Keyboard Only)
/* 0x69 */ VK_F13,
/* 0x6A */ VK_F16,
/* 0x6B */ VK_F14,
/* 0x6C */ 0, // n/a
/* 0x6D */ VK_F10,
/* 0x6E */ 0, // n/a (Windows95 key?)
/* 0x6F */ VK_F12,
/* 0x70 */ 0, // n/a
/* 0x71 */ VK_F15,
/* 0x72 */ VK_INSERT, // Help
/* 0x73 */ VK_HOME, // Home
/* 0x74 */ VK_PRIOR, // Page Up
/* 0x75 */ VK_DELETE, // Forward Delete
/* 0x76 */ VK_F4,
/* 0x77 */ VK_END, // End
/* 0x78 */ VK_F2,
/* 0x79 */ VK_NEXT, // Page Down
/* 0x7A */ VK_F1,
/* 0x7B */ VK_LEFT, // Left Arrow
/* 0x7C */ VK_RIGHT, // Right Arrow
/* 0x7D */ VK_DOWN, // Down Arrow
/* 0x7E */ VK_UP, // Up Arrow
};
if (keyCode < WTF_ARRAY_LENGTH(windowsKeyCode))
return windowsKeyCode[keyCode];
return 0;
}
int windowsKeyCodeForCharCode(unichar charCode)
{
switch (charCode) {
case 'a': case 'A': return VK_A;
case 'b': case 'B': return VK_B;
case 'c': case 'C': return VK_C;
case 'd': case 'D': return VK_D;
case 'e': case 'E': return VK_E;
case 'f': case 'F': return VK_F;
case 'g': case 'G': return VK_G;
case 'h': case 'H': return VK_H;
case 'i': case 'I': return VK_I;
case 'j': case 'J': return VK_J;
case 'k': case 'K': return VK_K;
case 'l': case 'L': return VK_L;
case 'm': case 'M': return VK_M;
case 'n': case 'N': return VK_N;
case 'o': case 'O': return VK_O;
case 'p': case 'P': return VK_P;
case 'q': case 'Q': return VK_Q;
case 'r': case 'R': return VK_R;
case 's': case 'S': return VK_S;
case 't': case 'T': return VK_T;
case 'u': case 'U': return VK_U;
case 'v': case 'V': return VK_V;
case 'w': case 'W': return VK_W;
case 'x': case 'X': return VK_X;
case 'y': case 'Y': return VK_Y;
case 'z': case 'Z': return VK_Z;
// AppKit generates Unicode PUA character codes for some function keys; using these when key code is not known.
case NSPauseFunctionKey: return VK_PAUSE;
case NSSelectFunctionKey: return VK_SELECT;
case NSPrintFunctionKey: return VK_PRINT;
case NSExecuteFunctionKey: return VK_EXECUTE;
case NSPrintScreenFunctionKey: return VK_SNAPSHOT;
case NSInsertFunctionKey: return VK_INSERT;
case NSF21FunctionKey: return VK_F21;
case NSF22FunctionKey: return VK_F22;
case NSF23FunctionKey: return VK_F23;
case NSF24FunctionKey: return VK_F24;
case NSScrollLockFunctionKey: return VK_SCROLL;
// This is for U.S. keyboard mapping, and doesn't necessarily make sense for different keyboard layouts.
// For example, '"' on Windows Russian layout is VK_2, not VK_OEM_7.
case ';': case ':': return VK_OEM_1;
case '=': case '+': return VK_OEM_PLUS;
case ',': case '<': return VK_OEM_COMMA;
case '-': case '_': return VK_OEM_MINUS;
case '.': case '>': return VK_OEM_PERIOD;
case '/': case '?': return VK_OEM_2;
case '`': case '~': return VK_OEM_3;
case '[': case '{': return VK_OEM_4;
case '\\': case '|': return VK_OEM_5;
case ']': case '}': return VK_OEM_6;
case '\'': case '"': return VK_OEM_7;
}
return 0;
}
void PlatformKeyboardEvent::disambiguateKeyDownEvent(Type type, bool backwardCompatibilityMode)
{
// Can only change type from KeyDown to RawKeyDown or Char, as we lack information for other conversions.
ASSERT(m_type == KeyDown);
ASSERT(type == RawKeyDown || type == Char);
m_type = type;
if (backwardCompatibilityMode)
return;
if (type == RawKeyDown) {
m_text = String();
m_unmodifiedText = String();
} else {
m_keyIdentifier = String();
m_windowsVirtualKeyCode = 0;
if (m_text.length() == 1 && (m_text[0U] >= 0xF700 && m_text[0U] <= 0xF7FF)) {
// According to NSEvents.h, OpenStep reserves the range 0xF700-0xF8FF for function keys. However, some actual private use characters
// happen to be in this range, e.g. the Apple logo (Option+Shift+K).
// 0xF7FF is an arbitrary cut-off.
m_text = String();
m_unmodifiedText = String();
}
}
}
OptionSet<PlatformEvent::Modifier> PlatformKeyboardEvent::currentStateOfModifierKeys()
{
#if ENABLE(WEBPROCESS_WINDOWSERVER_BLOCKING)
// s_currentModifiers is only set in the WebContent process, not in the UI process.
if (s_currentModifiers) {
ASSERT(isMainThread());
return *s_currentModifiers;
}
#endif
UInt32 currentModifiers = GetCurrentKeyModifiers();
OptionSet<PlatformEvent::Modifier> modifiers;
if (currentModifiers & ::shiftKey)
modifiers.add(PlatformEvent::Modifier::ShiftKey);
if (currentModifiers & ::controlKey)
modifiers.add(PlatformEvent::Modifier::ControlKey);
if (currentModifiers & ::optionKey)
modifiers.add(PlatformEvent::Modifier::AltKey);
if (currentModifiers & ::cmdKey)
modifiers.add(PlatformEvent::Modifier::MetaKey);
if (currentModifiers & ::alphaLock)
modifiers.add(PlatformEvent::Modifier::CapsLockKey);
return modifiers;
}
} // namespace WebCore
#endif // PLATFORM(MAC)