blob: 34d678d6fa51c14f28624926915131475c1cfe3f [file] [log] [blame]
/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "Pattern.h"
#if USE(DIRECT2D)
#include "AffineTransform.h"
#include "GraphicsContext.h"
#include "PlatformContextDirect2D.h"
#include <d2d1.h>
#include <wtf/MainThread.h>
namespace WebCore {
ID2D1BitmapBrush* Pattern::createPlatformPattern(const GraphicsContext& context, float alpha, const AffineTransform& userSpaceTransformation) const
{
AffineTransform patternTransform = userSpaceTransformation * m_patternSpaceTransformation;
auto bitmapBrushProperties = D2D1::BitmapBrushProperties();
bitmapBrushProperties.extendModeX = m_repeatX ? D2D1_EXTEND_MODE_WRAP : D2D1_EXTEND_MODE_CLAMP;
bitmapBrushProperties.extendModeY = m_repeatY ? D2D1_EXTEND_MODE_WRAP : D2D1_EXTEND_MODE_CLAMP;
auto brushProperties = D2D1::BrushProperties();
brushProperties.transform = patternTransform;
brushProperties.opacity = alpha;
auto& patternImage = tileImage();
auto nativeImage = patternImage.nativeImage(&context);
if (!nativeImage)
return nullptr;
auto platformContext = context.platformContext();
RELEASE_ASSERT(platformContext);
ID2D1BitmapBrush* patternBrush = nullptr;
HRESULT hr = platformContext->renderTarget()->CreateBitmapBrush(nativeImage.get(), &bitmapBrushProperties, &brushProperties, &patternBrush);
ASSERT(SUCCEEDED(hr));
return patternBrush;
}
}
#endif