blob: 90f78c238f18f99bc509c1e309183fcaf8a48c9f [file] [log] [blame]
/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "NativeImage.h"
#include "Color.h"
#include "Direct2DOperations.h"
#include "FloatRect.h"
#include "GeometryUtilities.h"
#include "GraphicsContext.h"
#include "IntSize.h"
#include "NotImplemented.h"
#include "PlatformContextDirect2D.h"
#include <d2d1.h>
#include <wincodec.h>
namespace WebCore {
static IWICImagingFactory* imagingFactory()
{
static IWICImagingFactory* imagingFactory = nullptr;
if (!imagingFactory) {
HRESULT hr = CoCreateInstance(CLSID_WICImagingFactory, nullptr, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&imagingFactory));
RELEASE_ASSERT(SUCCEEDED(hr));
}
return imagingFactory;
}
IntSize nativeImageSize(const NativeImagePtr& image)
{
UINT width = 0;
UINT height = 0;
if (!image)
return { };
return image->GetPixelSize();
}
bool nativeImageHasAlpha(const NativeImagePtr& image)
{
if (!image)
return false;
D2D1_PIXEL_FORMAT pixelFormat = image->GetPixelFormat();
return pixelFormat.alphaMode != D2D1_ALPHA_MODE_IGNORE;
}
Color nativeImageSinglePixelSolidColor(const NativeImagePtr& image)
{
if (!image || nativeImageSize(image) != IntSize(1, 1))
return Color();
notImplemented();
return Color();
}
void drawNativeImage(const NativeImagePtr& image, GraphicsContext& context, const FloatRect& destRect, const FloatRect& srcRect, const IntSize& srcSize, const ImagePaintingOptions& options)
{
auto* platformContext = context.platformContext();
// Subsampling may have given us an image that is smaller than size().
IntSize subsampledImageSize = nativeImageSize(image);
// srcRect is in the coordinates of the unsubsampled image, so we have to map it to the subsampled image.
FloatRect adjustedSrcRect = srcRect;
if (subsampledImageSize != srcSize)
adjustedSrcRect = mapRect(srcRect, FloatRect({ }, srcSize), FloatRect({ }, subsampledImageSize));
auto& state = context.state();
Direct2D::drawNativeImage(*platformContext, image.get(), subsampledImageSize, destRect, adjustedSrcRect, options, state.alpha, Direct2D::ShadowState(state));
}
void clearNativeImageSubimages(const NativeImagePtr& image)
{
notImplemented();
#if CACHE_SUBIMAGES
if (image)
subimageCache().clearImage(image.get());
#endif
}
}