blob: e6f09c8798548632ee4b0aa5a5630615a24a3789 [file] [log] [blame]
/*
* Copyright (C) 2011, 2012, 2017 Igalia S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#pragma once
#if ENABLE(GRAPHICS_CONTEXT_3D) && USE(TEXTURE_MAPPER) && !USE(NICOSIA)
#include "GraphicsContext3D.h"
#include "PlatformLayer.h"
#include "TextureMapperPlatformLayer.h"
#include "TextureMapperPlatformLayerProxyProvider.h"
namespace WebCore {
class GLContext;
class TextureMapperPlatformLayerProxy;
class TextureMapperGC3DPlatformLayer : public PlatformLayer {
WTF_MAKE_FAST_ALLOCATED;
public:
TextureMapperGC3DPlatformLayer(GraphicsContext3D&, GraphicsContext3D::RenderStyle);
virtual ~TextureMapperGC3DPlatformLayer();
bool makeContextCurrent();
PlatformGraphicsContext3D platformContext();
#if USE(COORDINATED_GRAPHICS)
RefPtr<TextureMapperPlatformLayerProxy> proxy() const override;
void swapBuffersIfNeeded() override;
#else
virtual void paintToTextureMapper(TextureMapper&, const FloatRect& target, const TransformationMatrix&, float opacity);
#endif
private:
GraphicsContext3D& m_context;
std::unique_ptr<GLContext> m_glContext;
#if USE(COORDINATED_GRAPHICS)
RefPtr<TextureMapperPlatformLayerProxy> m_platformLayerProxy;
#endif
};
} // namespace WebCore
#endif // ENABLE(GRAPHICS_CONTEXT_3D) && USE(TEXTURE_MAPPER)