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/*
* Copyright (C) 2005, 2006, 2007, 2009, 2015 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef FontAntialiasingStateSaver_h
#define FontAntialiasingStateSaver_h
#if PLATFORM(IOS_FAMILY)
#import <pal/spi/cg/CoreGraphicsSPI.h>
namespace WebCore {
class FontAntialiasingStateSaver {
public:
FontAntialiasingStateSaver(CGContextRef context, bool useOrientationDependentFontAntialiasing)
#if !PLATFORM(IOS_FAMILY_SIMULATOR)
: m_context(context)
, m_useOrientationDependentFontAntialiasing(useOrientationDependentFontAntialiasing)
#endif
{
#if PLATFORM(IOS_FAMILY_SIMULATOR)
UNUSED_PARAM(context);
UNUSED_PARAM(useOrientationDependentFontAntialiasing);
#endif
}
void setup(bool isLandscapeOrientation)
{
#if !PLATFORM(IOS_FAMILY_SIMULATOR)
m_oldAntialiasingStyle = CGContextGetFontAntialiasingStyle(m_context);
if (m_useOrientationDependentFontAntialiasing)
CGContextSetFontAntialiasingStyle(m_context, isLandscapeOrientation ? kCGFontAntialiasingStyleFilterLight : kCGFontAntialiasingStyleUnfiltered);
#else
UNUSED_PARAM(isLandscapeOrientation);
#endif
}
void restore()
{
#if !PLATFORM(IOS_FAMILY_SIMULATOR)
if (m_useOrientationDependentFontAntialiasing)
CGContextSetFontAntialiasingStyle(m_context, m_oldAntialiasingStyle);
#endif
}
private:
#if !PLATFORM(IOS_FAMILY_SIMULATOR)
CGContextRef m_context;
bool m_useOrientationDependentFontAntialiasing;
CGFontAntialiasingStyle m_oldAntialiasingStyle;
#endif
};
}
#endif
#endif // FontAntialiasingStateSaver_h