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/*
* Copyright (C) 2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGPU)
#include <objc/NSObjCRuntime.h>
#include <wtf/Optional.h>
#include <wtf/Ref.h>
#include <wtf/RefCounted.h>
#include <wtf/RetainPtr.h>
OBJC_PROTOCOL(MTLArgumentEncoder);
OBJC_PROTOCOL(MTLBuffer);
namespace WebCore {
class GPUErrorScopes;
class GPUBindGroupAllocator : public RefCounted<GPUBindGroupAllocator> {
public:
static Ref<GPUBindGroupAllocator> create(GPUErrorScopes&);
#if USE(METAL)
struct ArgumentBufferOffsets {
Optional<NSUInteger> vertex;
Optional<NSUInteger> fragment;
Optional<NSUInteger> compute;
};
Optional<ArgumentBufferOffsets> allocateAndSetEncoders(MTLArgumentEncoder *vertex, MTLArgumentEncoder *fragment, MTLArgumentEncoder *compute);
void tryReset();
const MTLBuffer *argumentBuffer() const { return m_argumentBuffer.get(); }
#endif
private:
explicit GPUBindGroupAllocator(GPUErrorScopes&);
#if USE(METAL)
bool reallocate(NSUInteger);
RetainPtr<MTLBuffer> m_argumentBuffer;
NSUInteger m_lastOffset { 0 };
#endif
Ref<GPUErrorScopes> m_errorScopes;
};
} // namespace WebCore
#endif // ENABLE(WEBGPU)