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/*
* Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
* Copyright (C) 2005 Eric Seidel <eric@webkit.org>
* Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "FEColorMatrix.h"
#include "Filter.h"
#include "GraphicsContext.h"
#include <JavaScriptCore/Uint8ClampedArray.h>
#include <wtf/MathExtras.h>
#include <wtf/text/TextStream.h>
#if USE(ACCELERATE)
#include <Accelerate/Accelerate.h>
#endif
namespace WebCore {
FEColorMatrix::FEColorMatrix(Filter& filter, ColorMatrixType type, const Vector<float>& values)
: FilterEffect(filter)
, m_type(type)
, m_values(values)
{
}
Ref<FEColorMatrix> FEColorMatrix::create(Filter& filter, ColorMatrixType type, const Vector<float>& values)
{
return adoptRef(*new FEColorMatrix(filter, type, values));
}
bool FEColorMatrix::setType(ColorMatrixType type)
{
if (m_type == type)
return false;
m_type = type;
return true;
}
bool FEColorMatrix::setValues(const Vector<float> &values)
{
if (m_values == values)
return false;
m_values = values;
return true;
}
inline void matrix(float& red, float& green, float& blue, float& alpha, const Vector<float>& values)
{
float r = red;
float g = green;
float b = blue;
float a = alpha;
red = values[ 0] * r + values[ 1] * g + values[ 2] * b + values[ 3] * a + values[ 4] * 255;
green = values[ 5] * r + values[ 6] * g + values [7] * b + values[ 8] * a + values[ 9] * 255;
blue = values[10] * r + values[11] * g + values[12] * b + values[13] * a + values[14] * 255;
alpha = values[15] * r + values[16] * g + values[17] * b + values[18] * a + values[19] * 255;
}
inline void saturateAndHueRotate(float& red, float& green, float& blue, const float* components)
{
float r = red;
float g = green;
float b = blue;
red = r * components[0] + g * components[1] + b * components[2];
green = r * components[3] + g * components[4] + b * components[5];
blue = r * components[6] + g * components[7] + b * components[8];
}
// FIXME: this should use luminance(const FloatComponents& sRGBCompontents).
inline void luminance(float& red, float& green, float& blue, float& alpha)
{
alpha = 0.2125 * red + 0.7154 * green + 0.0721 * blue;
red = 0;
green = 0;
blue = 0;
}
#if USE(ACCELERATE)
template<ColorMatrixType filterType>
bool effectApplyAccelerated(Uint8ClampedArray& pixelArray, const Vector<float>& values, float components[9], IntSize bufferSize)
{
ASSERT(pixelArray.length() == bufferSize.area().unsafeGet() * 4);
if (filterType == FECOLORMATRIX_TYPE_MATRIX) {
// vImageMatrixMultiply_ARGB8888 takes a 4x4 matrix, if any value in the last column of the FEColorMatrix 5x4 matrix
// is not zero, fall back to non-vImage code.
if (values[4] != 0 || values[9] != 0 || values[14] != 0 || values[19] != 0)
return false;
}
const int32_t divisor = 256;
uint8_t* data = pixelArray.data();
vImage_Buffer src;
src.width = bufferSize.width();
src.height = bufferSize.height();
src.rowBytes = bufferSize.width() * 4;
src.data = data;
vImage_Buffer dest;
dest.width = bufferSize.width();
dest.height = bufferSize.height();
dest.rowBytes = bufferSize.width() * 4;
dest.data = data;
switch (filterType) {
case FECOLORMATRIX_TYPE_MATRIX: {
const int16_t matrix[4 * 4] = {
static_cast<int16_t>(roundf(values[ 0] * divisor)),
static_cast<int16_t>(roundf(values[ 5] * divisor)),
static_cast<int16_t>(roundf(values[10] * divisor)),
static_cast<int16_t>(roundf(values[15] * divisor)),
static_cast<int16_t>(roundf(values[ 1] * divisor)),
static_cast<int16_t>(roundf(values[ 6] * divisor)),
static_cast<int16_t>(roundf(values[11] * divisor)),
static_cast<int16_t>(roundf(values[16] * divisor)),
static_cast<int16_t>(roundf(values[ 2] * divisor)),
static_cast<int16_t>(roundf(values[ 7] * divisor)),
static_cast<int16_t>(roundf(values[12] * divisor)),
static_cast<int16_t>(roundf(values[17] * divisor)),
static_cast<int16_t>(roundf(values[ 3] * divisor)),
static_cast<int16_t>(roundf(values[ 8] * divisor)),
static_cast<int16_t>(roundf(values[13] * divisor)),
static_cast<int16_t>(roundf(values[18] * divisor)),
};
vImageMatrixMultiply_ARGB8888(&src, &dest, matrix, divisor, nullptr, nullptr, kvImageNoFlags);
break;
}
case FECOLORMATRIX_TYPE_SATURATE:
case FECOLORMATRIX_TYPE_HUEROTATE: {
const int16_t matrix[4 * 4] = {
static_cast<int16_t>(roundf(components[0] * divisor)),
static_cast<int16_t>(roundf(components[3] * divisor)),
static_cast<int16_t>(roundf(components[6] * divisor)),
0,
static_cast<int16_t>(roundf(components[1] * divisor)),
static_cast<int16_t>(roundf(components[4] * divisor)),
static_cast<int16_t>(roundf(components[7] * divisor)),
0,
static_cast<int16_t>(roundf(components[2] * divisor)),
static_cast<int16_t>(roundf(components[5] * divisor)),
static_cast<int16_t>(roundf(components[8] * divisor)),
0,
0,
0,
0,
divisor,
};
vImageMatrixMultiply_ARGB8888(&src, &dest, matrix, divisor, nullptr, nullptr, kvImageNoFlags);
break;
}
case FECOLORMATRIX_TYPE_LUMINANCETOALPHA: {
const int16_t matrix[4 * 4] = {
0,
0,
0,
static_cast<int16_t>(roundf(0.2125 * divisor)),
0,
0,
0,
static_cast<int16_t>(roundf(0.7154 * divisor)),
0,
0,
0,
static_cast<int16_t>(roundf(0.0721 * divisor)),
0,
0,
0,
0,
};
vImageMatrixMultiply_ARGB8888(&src, &dest, matrix, divisor, nullptr, nullptr, kvImageNoFlags);
break;
}
}
return true;
}
#endif
template<ColorMatrixType filterType>
void effectType(Uint8ClampedArray& pixelArray, const Vector<float>& values, IntSize bufferSize)
{
float components[9];
if (filterType == FECOLORMATRIX_TYPE_SATURATE)
FEColorMatrix::calculateSaturateComponents(components, values[0]);
else if (filterType == FECOLORMATRIX_TYPE_HUEROTATE)
FEColorMatrix::calculateHueRotateComponents(components, values[0]);
unsigned pixelArrayLength = pixelArray.length();
#if USE(ACCELERATE)
if (effectApplyAccelerated<filterType>(pixelArray, values, components, bufferSize))
return;
#else
UNUSED_PARAM(bufferSize);
#endif
switch (filterType) {
case FECOLORMATRIX_TYPE_MATRIX:
for (unsigned pixelByteOffset = 0; pixelByteOffset < pixelArrayLength; pixelByteOffset += 4) {
float red = pixelArray.item(pixelByteOffset);
float green = pixelArray.item(pixelByteOffset + 1);
float blue = pixelArray.item(pixelByteOffset + 2);
float alpha = pixelArray.item(pixelByteOffset + 3);
matrix(red, green, blue, alpha, values);
pixelArray.set(pixelByteOffset, red);
pixelArray.set(pixelByteOffset + 1, green);
pixelArray.set(pixelByteOffset + 2, blue);
pixelArray.set(pixelByteOffset + 3, alpha);
}
break;
case FECOLORMATRIX_TYPE_SATURATE:
case FECOLORMATRIX_TYPE_HUEROTATE:
for (unsigned pixelByteOffset = 0; pixelByteOffset < pixelArrayLength; pixelByteOffset += 4) {
float red = pixelArray.item(pixelByteOffset);
float green = pixelArray.item(pixelByteOffset + 1);
float blue = pixelArray.item(pixelByteOffset + 2);
float alpha = pixelArray.item(pixelByteOffset + 3);
saturateAndHueRotate(red, green, blue, components);
pixelArray.set(pixelByteOffset, red);
pixelArray.set(pixelByteOffset + 1, green);
pixelArray.set(pixelByteOffset + 2, blue);
pixelArray.set(pixelByteOffset + 3, alpha);
}
break;
case FECOLORMATRIX_TYPE_LUMINANCETOALPHA:
for (unsigned pixelByteOffset = 0; pixelByteOffset < pixelArrayLength; pixelByteOffset += 4) {
float red = pixelArray.item(pixelByteOffset);
float green = pixelArray.item(pixelByteOffset + 1);
float blue = pixelArray.item(pixelByteOffset + 2);
float alpha = pixelArray.item(pixelByteOffset + 3);
luminance(red, green, blue, alpha);
pixelArray.set(pixelByteOffset, red);
pixelArray.set(pixelByteOffset + 1, green);
pixelArray.set(pixelByteOffset + 2, blue);
pixelArray.set(pixelByteOffset + 3, alpha);
}
break;
}
}
void FEColorMatrix::platformApplySoftware()
{
FilterEffect* in = inputEffect(0);
ImageBuffer* resultImage = createImageBufferResult();
if (!resultImage)
return;
ImageBuffer* inBuffer = in->imageBufferResult();
if (inBuffer)
resultImage->context().drawImageBuffer(*inBuffer, drawingRegionOfInputImage(in->absolutePaintRect()));
IntRect imageRect(IntPoint(), resultImage->logicalSize());
IntSize pixelArrayDimensions;
auto pixelArray = resultImage->getUnmultipliedImageData(imageRect, &pixelArrayDimensions);
if (!pixelArray)
return;
Vector<float> values = normalizedFloats(m_values);
switch (m_type) {
case FECOLORMATRIX_TYPE_UNKNOWN:
break;
case FECOLORMATRIX_TYPE_MATRIX:
effectType<FECOLORMATRIX_TYPE_MATRIX>(*pixelArray, values, pixelArrayDimensions);
break;
case FECOLORMATRIX_TYPE_SATURATE:
effectType<FECOLORMATRIX_TYPE_SATURATE>(*pixelArray, values, pixelArrayDimensions);
break;
case FECOLORMATRIX_TYPE_HUEROTATE:
effectType<FECOLORMATRIX_TYPE_HUEROTATE>(*pixelArray, values, pixelArrayDimensions);
break;
case FECOLORMATRIX_TYPE_LUMINANCETOALPHA:
effectType<FECOLORMATRIX_TYPE_LUMINANCETOALPHA>(*pixelArray, values, pixelArrayDimensions);
setIsAlphaImage(true);
break;
}
resultImage->putByteArray(*pixelArray, AlphaPremultiplication::Unpremultiplied, imageRect.size(), imageRect, IntPoint());
}
static TextStream& operator<<(TextStream& ts, const ColorMatrixType& type)
{
switch (type) {
case FECOLORMATRIX_TYPE_UNKNOWN:
ts << "UNKNOWN";
break;
case FECOLORMATRIX_TYPE_MATRIX:
ts << "MATRIX";
break;
case FECOLORMATRIX_TYPE_SATURATE:
ts << "SATURATE";
break;
case FECOLORMATRIX_TYPE_HUEROTATE:
ts << "HUEROTATE";
break;
case FECOLORMATRIX_TYPE_LUMINANCETOALPHA:
ts << "LUMINANCETOALPHA";
break;
}
return ts;
}
TextStream& FEColorMatrix::externalRepresentation(TextStream& ts, RepresentationType representation) const
{
ts << indent << "[feColorMatrix";
FilterEffect::externalRepresentation(ts, representation);
ts << " type=\"" << m_type << "\"";
if (!m_values.isEmpty()) {
ts << " values=\"";
Vector<float>::const_iterator ptr = m_values.begin();
const Vector<float>::const_iterator end = m_values.end();
while (ptr < end) {
ts << *ptr;
++ptr;
if (ptr < end)
ts << " ";
}
ts << "\"";
}
ts << "]\n";
TextStream::IndentScope indentScope(ts);
inputEffect(0)->externalRepresentation(ts, representation);
return ts;
}
} // namespace WebCore