blob: 516d4df8c7fd9eb5f29975658dd763d1800c3cd6 [file] [log] [blame]
/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "DisplayList.h"
#include "GraphicsContextImpl.h"
#include "Image.h" // For Image::TileRule.
#include "TextFlags.h"
#include <wtf/Noncopyable.h>
namespace WebCore {
class FloatPoint;
class FloatRect;
class GlyphBuffer;
class FloatPoint;
class Font;
class Image;
struct GraphicsContextState;
struct ImagePaintingOptions;
namespace DisplayList {
class DrawingItem;
class Recorder : public GraphicsContextImpl {
WTF_MAKE_FAST_ALLOCATED;
WTF_MAKE_NONCOPYABLE(Recorder);
public:
Recorder(GraphicsContext&, DisplayList&, const GraphicsContextState&, const FloatRect& initialClip, const AffineTransform&);
virtual ~Recorder();
size_t itemCount() const { return m_displayList.itemCount(); }
private:
bool hasPlatformContext() const override { return false; }
PlatformGraphicsContext* platformContext() const override { return nullptr; }
void updateState(const GraphicsContextState&, GraphicsContextState::StateChangeFlags) override;
void clearShadow() override;
void setLineCap(LineCap) override;
void setLineDash(const DashArray&, float dashOffset) override;
void setLineJoin(LineJoin) override;
void setMiterLimit(float) override;
void fillRect(const FloatRect&) override;
void fillRect(const FloatRect&, const Color&) override;
void fillRect(const FloatRect&, Gradient&) override;
void fillRect(const FloatRect&, const Color&, CompositeOperator, BlendMode) override;
void fillRoundedRect(const FloatRoundedRect&, const Color&, BlendMode) override;
void fillRectWithRoundedHole(const FloatRect&, const FloatRoundedRect& roundedHoleRect, const Color&) override;
void fillPath(const Path&) override;
void fillEllipse(const FloatRect&) override;
void strokeRect(const FloatRect&, float lineWidth) override;
void strokePath(const Path&) override;
void strokeEllipse(const FloatRect&) override;
void clearRect(const FloatRect&) override;
#if USE(CG)
void applyStrokePattern() override;
void applyFillPattern() override;
#endif
void drawGlyphs(const Font&, const GlyphBuffer&, unsigned from, unsigned numGlyphs, const FloatPoint& anchorPoint, FontSmoothingMode) override;
ImageDrawResult drawImage(Image&, const FloatRect& destination, const FloatRect& source, const ImagePaintingOptions&) override;
ImageDrawResult drawTiledImage(Image&, const FloatRect& destination, const FloatPoint& source, const FloatSize& tileSize, const FloatSize& spacing, const ImagePaintingOptions&) override;
ImageDrawResult drawTiledImage(Image&, const FloatRect& destination, const FloatRect& source, const FloatSize& tileScaleFactor, Image::TileRule hRule, Image::TileRule vRule, const ImagePaintingOptions&) override;
#if USE(CG) || USE(CAIRO) || USE(DIRECT2D)
void drawNativeImage(const NativeImagePtr&, const FloatSize& selfSize, const FloatRect& destRect, const FloatRect& srcRect, const ImagePaintingOptions&) override;
#endif
void drawPattern(Image&, const FloatRect& destRect, const FloatRect& srcRect, const AffineTransform&, const FloatPoint& phase, const FloatSize& spacing, const ImagePaintingOptions&) override;
void drawRect(const FloatRect&, float borderThickness) override;
void drawLine(const FloatPoint&, const FloatPoint&) override;
void drawLinesForText(const FloatPoint&, float thickness, const DashArray& widths, bool printing, bool doubleLines) override;
void drawDotsForDocumentMarker(const FloatRect&, DocumentMarkerLineStyle) override;
void drawEllipse(const FloatRect&) override;
void drawPath(const Path&) override;
void drawFocusRing(const Path&, float width, float offset, const Color&) override;
void drawFocusRing(const Vector<FloatRect>&, float width, float offset, const Color&) override;
void save() override;
void restore() override;
void translate(float x, float y) override;
void rotate(float angleInRadians) override;
void scale(const FloatSize&) override;
void concatCTM(const AffineTransform&) override;
void setCTM(const AffineTransform&) override;
AffineTransform getCTM(GraphicsContext::IncludeDeviceScale) override;
void beginTransparencyLayer(float opacity) override;
void endTransparencyLayer() override;
void clip(const FloatRect&) override;
void clipOut(const FloatRect&) override;
void clipOut(const Path&) override;
void clipPath(const Path&, WindRule) override;
IntRect clipBounds() override;
void clipToImageBuffer(ImageBuffer&, const FloatRect&) override;
void applyDeviceScaleFactor(float) override;
FloatRect roundToDevicePixels(const FloatRect&, GraphicsContext::RoundingMode) override;
Item& appendItem(Ref<Item>&&);
void willAppendItem(const Item&);
FloatRect extentFromLocalBounds(const FloatRect&) const;
void updateItemExtent(DrawingItem&) const;
const AffineTransform& ctm() const;
const FloatRect& clipBounds() const;
struct ContextState {
AffineTransform ctm;
FloatRect clipBounds;
GraphicsContextStateChange stateChange;
GraphicsContextState lastDrawingState;
bool wasUsedForDrawing { false };
size_t saveItemIndex { 0 };
ContextState(const GraphicsContextState& state, const AffineTransform& transform, const FloatRect& clip)
: ctm(transform)
, clipBounds(clip)
, lastDrawingState(state)
{
}
ContextState cloneForSave(size_t saveIndex) const
{
ContextState state(lastDrawingState, ctm, clipBounds);
state.stateChange = stateChange;
state.saveItemIndex = saveIndex;
return state;
}
void translate(float x, float y);
void rotate(float angleInRadians);
void scale(const FloatSize&);
void concatCTM(const AffineTransform&);
};
const ContextState& currentState() const;
ContextState& currentState();
DisplayList& m_displayList;
Vector<ContextState, 32> m_stateStack;
};
}
}