blob: c9ff419d43be45f404403040add8c4d04402ba2f [file] [log] [blame]
/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if HAVE(CORE_VIDEO)
#include "GraphicsTypes3D.h"
#include <wtf/Ref.h>
#include <wtf/RetainPtr.h>
#include <wtf/WeakPtr.h>
typedef struct __CVBuffer* CVImageBufferRef;
typedef CVImageBufferRef CVPixelBufferRef;
typedef CVImageBufferRef CVOpenGLTextureRef;
typedef CVImageBufferRef CVOpenGLESTextureRef;
typedef struct __CVOpenGLTextureCache *CVOpenGLTextureCacheRef;
typedef struct __CVOpenGLESTextureCache *CVOpenGLESTextureCacheRef;
namespace WebCore {
class GraphicsContext3D;
class TextureCacheCV : public CanMakeWeakPtr<TextureCacheCV> {
WTF_MAKE_FAST_ALLOCATED;
public:
static std::unique_ptr<TextureCacheCV> create(GraphicsContext3D&);
#if USE(OPENGL_ES)
using TextureCacheType = CVOpenGLESTextureCacheRef;
using TextureType = CVOpenGLESTextureRef;
#else
using TextureCacheType = CVOpenGLTextureCacheRef;
using TextureType = CVOpenGLTextureRef;
#endif
TextureCacheCV(GraphicsContext3D&, RetainPtr<TextureCacheType>&&);
RetainPtr<TextureType> textureFromImage(CVPixelBufferRef, GC3Denum outputTarget, GC3Dint level, GC3Denum internalFormat, GC3Denum format, GC3Denum type);
GraphicsContext3D& context() { return m_context.get(); }
private:
Ref<GraphicsContext3D> m_context;
RetainPtr<TextureCacheType> m_cache;
};
}
#endif // HAVE(CORE_VIDEO)