blob: cd7814800fd9cab5dfec495d89990c8c6907cb45 [file] [log] [blame]
/*
* Copyright (C) 2011, 2014-2015 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef PlatformCALayerWinInternal_h
#define PlatformCALayerWinInternal_h
#include <CoreGraphics/CGGeometry.h>
#include <wtf/Forward.h>
#include <wtf/RetainPtr.h>
typedef struct _CACFLayer *CACFLayerRef;
typedef struct CGContext *CGContextRef;
namespace WebCore {
class Color;
class FloatRect;
class PlatformCALayer;
class TileController;
class TiledBacking;
typedef Vector<RefPtr<PlatformCALayer>> PlatformCALayerList;
class PlatformCALayerWinInternal {
public:
PlatformCALayerWinInternal(PlatformCALayer*);
~PlatformCALayerWinInternal();
virtual void displayCallback(CACFLayerRef, CGContextRef);
virtual void setNeedsDisplayInRect(const FloatRect&);
virtual void setNeedsDisplay();
PlatformCALayer* owner() const { return m_owner; }
void setSublayers(const PlatformCALayerList&);
void getSublayers(PlatformCALayerList&) const;
void removeAllSublayers();
void insertSublayer(PlatformCALayer&, size_t);
size_t sublayerCount() const;
int indexOfSublayer(const PlatformCALayer* reference);
virtual bool isOpaque() const;
virtual void setOpaque(bool);
virtual void setBounds(const FloatRect&);
void setFrame(const FloatRect&);
virtual float contentsScale() const;
virtual void setContentsScale(float);
virtual void setBorderWidth(float);
virtual void setBorderColor(const Color&);
void drawRepaintCounters(CACFLayerRef, CGContextRef, CGRect layerBounds, int drawCount);
private:
void internalSetNeedsDisplay(const FloatRect*);
PlatformCALayer* sublayerAtIndex(int) const;
PlatformCALayer* m_owner;
};
}
#endif // PlatformCALayerWinInternal_h