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/*
* Copyright (C) 2014 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if PLATFORM(WIN) && USE(CA)
#include "PlatformCAAnimationWin.h"
#include "FloatConversion.h"
#include "TimingFunction.h"
#include <QuartzCore/CACFAnimation.h>
#include <QuartzCore/CACFTiming.h>
#include <QuartzCore/CACFTimingFunction.h>
#include <QuartzCore/CACFValueFunction.h>
#include <QuartzCore/CACFVector.h>
#include <wtf/text/WTFString.h>
using namespace WebCore;
static CFStringRef toCACFFillModeType(PlatformCAAnimation::FillModeType type)
{
switch (type) {
case PlatformCAAnimation::NoFillMode:
case PlatformCAAnimation::Forwards: return kCACFFillModeForwards;
case PlatformCAAnimation::Backwards: return kCACFFillModeBackwards;
case PlatformCAAnimation::Both: return kCACFFillModeBoth;
}
ASSERT_NOT_REACHED();
return 0;
}
static PlatformCAAnimation::FillModeType fromCACFFillModeType(CFStringRef string)
{
if (string == kCACFFillModeBackwards)
return PlatformCAAnimation::Backwards;
if (string == kCACFFillModeBoth)
return PlatformCAAnimation::Both;
return PlatformCAAnimation::Forwards;
}
static CFStringRef toCACFValueFunctionType(PlatformCAAnimation::ValueFunctionType type)
{
switch (type) {
case PlatformCAAnimation::NoValueFunction: return 0;
case PlatformCAAnimation::RotateX: return kCACFValueFunctionRotateX;
case PlatformCAAnimation::RotateY: return kCACFValueFunctionRotateY;
case PlatformCAAnimation::RotateZ: return kCACFValueFunctionRotateZ;
case PlatformCAAnimation::ScaleX: return kCACFValueFunctionScaleX;
case PlatformCAAnimation::ScaleY: return kCACFValueFunctionScaleY;
case PlatformCAAnimation::ScaleZ: return kCACFValueFunctionScaleZ;
case PlatformCAAnimation::Scale: return kCACFValueFunctionScale;
case PlatformCAAnimation::TranslateX: return kCACFValueFunctionTranslateX;
case PlatformCAAnimation::TranslateY: return kCACFValueFunctionTranslateY;
case PlatformCAAnimation::TranslateZ: return kCACFValueFunctionTranslateZ;
case PlatformCAAnimation::Translate: return kCACFValueFunctionTranslate;
}
ASSERT_NOT_REACHED();
return 0;
}
static PlatformCAAnimation::ValueFunctionType fromCACFValueFunctionType(CFStringRef string)
{
if (string == kCACFValueFunctionRotateX)
return PlatformCAAnimation::RotateX;
if (string == kCACFValueFunctionRotateY)
return PlatformCAAnimation::RotateY;
if (string == kCACFValueFunctionRotateZ)
return PlatformCAAnimation::RotateZ;
if (string == kCACFValueFunctionScaleX)
return PlatformCAAnimation::ScaleX;
if (string == kCACFValueFunctionScaleY)
return PlatformCAAnimation::ScaleY;
if (string == kCACFValueFunctionScaleZ)
return PlatformCAAnimation::ScaleZ;
if (string == kCACFValueFunctionScale)
return PlatformCAAnimation::Scale;
if (string == kCACFValueFunctionTranslateX)
return PlatformCAAnimation::TranslateX;
if (string == kCACFValueFunctionTranslateY)
return PlatformCAAnimation::TranslateY;
if (string == kCACFValueFunctionTranslateZ)
return PlatformCAAnimation::TranslateZ;
if (string == kCACFValueFunctionTranslate)
return PlatformCAAnimation::Translate;
return PlatformCAAnimation::NoValueFunction;
}
static RetainPtr<CACFTimingFunctionRef> toCACFTimingFunction(const TimingFunction* timingFunction, bool reverse)
{
ASSERT(timingFunction);
if (timingFunction->isCubicBezierTimingFunction()) {
RefPtr<CubicBezierTimingFunction> reversed;
const CubicBezierTimingFunction* ctf = static_cast<const CubicBezierTimingFunction*>(timingFunction);
if (reverse) {
reversed = ctf->createReversed();
ctf = reversed.get();
}
float x1 = static_cast<float>(ctf->x1());
float y1 = static_cast<float>(ctf->y1());
float x2 = static_cast<float>(ctf->x2());
float y2 = static_cast<float>(ctf->y2());
return adoptCF(CACFTimingFunctionCreate(x1, y1, x2, y2));
}
return CACFTimingFunctionGetFunctionWithName(kCACFTimingFunctionLinear);
}
Ref<PlatformCAAnimation> PlatformCAAnimationWin::create(AnimationType type, const String& keyPath)
{
return adoptRef(*new PlatformCAAnimationWin(type, keyPath));
}
Ref<PlatformCAAnimation> PlatformCAAnimationWin::create(PlatformAnimationRef animation)
{
return adoptRef(*new PlatformCAAnimationWin(animation));
}
PlatformCAAnimationWin::PlatformCAAnimationWin(AnimationType type, const String& keyPath)
: PlatformCAAnimation(type)
{
if (type == Basic)
m_animation = adoptCF(CACFAnimationCreate(kCACFBasicAnimation));
else
m_animation = adoptCF(CACFAnimationCreate(kCACFKeyframeAnimation));
CACFAnimationSetKeyPath(m_animation.get(), keyPath.createCFString().get());
}
PlatformCAAnimationWin::PlatformCAAnimationWin(PlatformAnimationRef animation)
{
if (CACFAnimationGetClass(animation) == kCACFBasicAnimation)
setType(Basic);
else if (CACFAnimationGetClass(animation) == kCACFKeyframeAnimation)
setType(Keyframe);
else {
ASSERT_NOT_REACHED();
return;
}
m_animation = animation;
}
Ref<PlatformCAAnimation> PlatformCAAnimationWin::copy() const
{
auto animation = create(animationType(), keyPath());
animation->setBeginTime(beginTime());
animation->setDuration(duration());
animation->setSpeed(speed());
animation->setTimeOffset(timeOffset());
animation->setRepeatCount(repeatCount());
animation->setAutoreverses(autoreverses());
animation->setFillMode(fillMode());
animation->setRemovedOnCompletion(isRemovedOnCompletion());
animation->setAdditive(isAdditive());
animation->copyTimingFunctionFrom(*this);
if (valueFunction())
animation->setValueFunction(valueFunction());
// Copy the specific Basic or Keyframe values
if (animationType() == Keyframe) {
animation->copyValuesFrom(*this);
animation->copyKeyTimesFrom(*this);
animation->copyTimingFunctionsFrom(*this);
} else {
animation->copyFromValueFrom(*this);
animation->copyToValueFrom(*this);
}
return animation;
}
PlatformCAAnimationWin::~PlatformCAAnimationWin() = default;
PlatformAnimationRef PlatformCAAnimationWin::platformAnimation() const
{
return m_animation.get();
}
String PlatformCAAnimationWin::keyPath() const
{
return CACFAnimationGetKeyPath(m_animation.get());
}
CFTimeInterval PlatformCAAnimationWin::beginTime() const
{
return CACFAnimationGetBeginTime(m_animation.get());
}
void PlatformCAAnimationWin::setBeginTime(CFTimeInterval value)
{
CACFAnimationSetBeginTime(m_animation.get(), value);
}
CFTimeInterval PlatformCAAnimationWin::duration() const
{
return CACFAnimationGetDuration(m_animation.get());
}
void PlatformCAAnimationWin::setDuration(CFTimeInterval value)
{
CACFAnimationSetDuration(m_animation.get(), value);
}
float PlatformCAAnimationWin::speed() const
{
return CACFAnimationGetSpeed(m_animation.get());
}
void PlatformCAAnimationWin::setSpeed(float value)
{
CACFAnimationSetSpeed(m_animation.get(), value);
}
CFTimeInterval PlatformCAAnimationWin::timeOffset() const
{
return CACFAnimationGetTimeOffset(m_animation.get());
}
void PlatformCAAnimationWin::setTimeOffset(CFTimeInterval value)
{
CACFAnimationSetTimeOffset(m_animation.get(), value);
}
float PlatformCAAnimationWin::repeatCount() const
{
return CACFAnimationGetRepeatCount(m_animation.get());
}
void PlatformCAAnimationWin::setRepeatCount(float value)
{
CACFAnimationSetRepeatCount(m_animation.get(), value);
}
bool PlatformCAAnimationWin::autoreverses() const
{
return CACFAnimationGetAutoreverses(m_animation.get());
}
void PlatformCAAnimationWin::setAutoreverses(bool value)
{
CACFAnimationSetAutoreverses(m_animation.get(), value);
}
PlatformCAAnimationWin::FillModeType PlatformCAAnimationWin::fillMode() const
{
return fromCACFFillModeType(CACFAnimationGetFillMode(m_animation.get()));
}
void PlatformCAAnimationWin::setFillMode(FillModeType value)
{
CACFAnimationSetFillMode(m_animation.get(), toCACFFillModeType(value));
}
void PlatformCAAnimationWin::setTimingFunction(const TimingFunction* value, bool reverse)
{
UNUSED_PARAM(reverse);
CACFAnimationSetTimingFunction(m_animation.get(), toCACFTimingFunction(value, reverse).get());
}
void PlatformCAAnimationWin::copyTimingFunctionFrom(const PlatformCAAnimation& value)
{
CACFTimingFunctionRef timingFunc = CACFAnimationGetTimingFunction(downcast<PlatformCAAnimationWin>(value).m_animation.get());
if (timingFunc)
CACFAnimationSetTimingFunction(m_animation.get(), timingFunc);
}
bool PlatformCAAnimationWin::isRemovedOnCompletion() const
{
return CACFAnimationIsRemovedOnCompletion(m_animation.get());
}
void PlatformCAAnimationWin::setRemovedOnCompletion(bool value)
{
CACFAnimationSetRemovedOnCompletion(m_animation.get(), value);
}
bool PlatformCAAnimationWin::isAdditive() const
{
return CACFAnimationIsAdditive(m_animation.get());
}
void PlatformCAAnimationWin::setAdditive(bool value)
{
CACFAnimationSetAdditive(m_animation.get(), value);
}
PlatformCAAnimation::ValueFunctionType PlatformCAAnimationWin::valueFunction() const
{
CACFValueFunctionRef func = CACFAnimationGetValueFunction(m_animation.get());
return func ? fromCACFValueFunctionType(CACFValueFunctionGetName(func)) : NoValueFunction;
}
void PlatformCAAnimationWin::setValueFunction(ValueFunctionType value)
{
CFStringRef valueString = toCACFValueFunctionType(value);
CACFAnimationSetValueFunction(m_animation.get(), valueString ? CACFValueFunctionGetFunctionWithName(valueString) : 0);
}
void PlatformCAAnimationWin::setFromValue(float value)
{
if (animationType() != Basic)
return;
RetainPtr<CFNumberRef> v = adoptCF(CFNumberCreate(0, kCFNumberFloatType, &value));
CACFAnimationSetFromValue(m_animation.get(), v.get());
}
void PlatformCAAnimationWin::setFromValue(const WebCore::TransformationMatrix& value)
{
if (animationType() != Basic)
return;
RetainPtr<CACFVectorRef> v = adoptCF(CACFVectorCreateTransform(value));
CACFAnimationSetFromValue(m_animation.get(), v.get());
}
void PlatformCAAnimationWin::setFromValue(const FloatPoint3D& value)
{
if (animationType() != Basic)
return;
CGFloat a[3] = { value.x(), value.y(), value.z() };
RetainPtr<CACFVectorRef> v = adoptCF(CACFVectorCreate(3, a));
CACFAnimationSetFromValue(m_animation.get(), v.get());
}
void PlatformCAAnimationWin::setFromValue(const WebCore::Color& value)
{
if (animationType() != Basic)
return;
CGFloat a[4] = { value.red(), value.green(), value.blue(), value.alpha() };
RetainPtr<CACFVectorRef> v = adoptCF(CACFVectorCreate(4, a));
CACFAnimationSetFromValue(m_animation.get(), v.get());
}
void PlatformCAAnimationWin::setFromValue(const FilterOperation*, int)
{
// FIXME: Hardware filter animation not implemented on Windows
}
void PlatformCAAnimationWin::copyFromValueFrom(const PlatformCAAnimation& value)
{
if (animationType() != Basic || value.animationType() != Basic)
return;
CACFAnimationSetFromValue(m_animation.get(), CACFAnimationGetFromValue(downcast<PlatformCAAnimationWin>(value).platformAnimation()));
}
void PlatformCAAnimationWin::setToValue(float value)
{
if (animationType() != Basic)
return;
RetainPtr<CFNumberRef> v = adoptCF(CFNumberCreate(0, kCFNumberFloatType, &value));
CACFAnimationSetToValue(m_animation.get(), v.get());
}
void PlatformCAAnimationWin::setToValue(const WebCore::TransformationMatrix& value)
{
if (animationType() != Basic)
return;
RetainPtr<CACFVectorRef> v = adoptCF(CACFVectorCreateTransform(value));
CACFAnimationSetToValue(m_animation.get(), v.get());
}
void PlatformCAAnimationWin::setToValue(const FloatPoint3D& value)
{
if (animationType() != Basic)
return;
CGFloat a[3] = { value.x(), value.y(), value.z() };
RetainPtr<CACFVectorRef> v = adoptCF(CACFVectorCreate(3, a));
CACFAnimationSetToValue(m_animation.get(), v.get());
}
void PlatformCAAnimationWin::setToValue(const WebCore::Color& value)
{
if (animationType() != Basic)
return;
CGFloat a[4] = { value.red(), value.green(), value.blue(), value.alpha() };
RetainPtr<CACFVectorRef> v = adoptCF(CACFVectorCreate(4, a));
CACFAnimationSetToValue(m_animation.get(), v.get());
}
void PlatformCAAnimationWin::setToValue(const FilterOperation*, int)
{
// FIXME: Hardware filter animation not implemented on Windows
}
void PlatformCAAnimationWin::copyToValueFrom(const PlatformCAAnimation& value)
{
if (animationType() != Basic || value.animationType() != Basic)
return;
CACFAnimationSetToValue(m_animation.get(), CACFAnimationGetToValue(downcast<PlatformCAAnimationWin>(value).platformAnimation()));
}
// Keyframe-animation properties.
void PlatformCAAnimationWin::setValues(const Vector<float>& value)
{
if (animationType() != Keyframe)
return;
RetainPtr<CFMutableArrayRef> array = adoptCF(CFArrayCreateMutable(0, value.size(), &kCFTypeArrayCallBacks));
for (size_t i = 0; i < value.size(); ++i) {
RetainPtr<CFNumberRef> v = adoptCF(CFNumberCreate(0, kCFNumberFloatType, &value[i]));
CFArrayAppendValue(array.get(), v.get());
}
CACFAnimationSetValues(m_animation.get(), array.get());
}
void PlatformCAAnimationWin::setValues(const Vector<WebCore::TransformationMatrix>& value)
{
if (animationType() != Keyframe)
return;
RetainPtr<CFMutableArrayRef> array = adoptCF(CFArrayCreateMutable(0, value.size(), &kCFTypeArrayCallBacks));
for (size_t i = 0; i < value.size(); ++i) {
RetainPtr<CACFVectorRef> v = adoptCF(CACFVectorCreateTransform(value[i]));
CFArrayAppendValue(array.get(), v.get());
}
CACFAnimationSetValues(m_animation.get(), array.get());
}
void PlatformCAAnimationWin::setValues(const Vector<FloatPoint3D>& value)
{
if (animationType() != Keyframe)
return;
RetainPtr<CFMutableArrayRef> array = adoptCF(CFArrayCreateMutable(0, value.size(), &kCFTypeArrayCallBacks));
for (size_t i = 0; i < value.size(); ++i) {
CGFloat a[3] = { value[i].x(), value[i].y(), value[i].z() };
RetainPtr<CACFVectorRef> v = adoptCF(CACFVectorCreate(3, a));
CFArrayAppendValue(array.get(), v.get());
}
CACFAnimationSetValues(m_animation.get(), array.get());
}
void PlatformCAAnimationWin::setValues(const Vector<WebCore::Color>& value)
{
if (animationType() != Keyframe)
return;
RetainPtr<CFMutableArrayRef> array = adoptCF(CFArrayCreateMutable(0, value.size(), &kCFTypeArrayCallBacks));
for (size_t i = 0; i < value.size(); ++i) {
CGFloat a[4] = { value[i].red(), value[i].green(), value[i].blue(), value[i].alpha() };
RetainPtr<CACFVectorRef> v = adoptCF(CACFVectorCreate(4, a));
CFArrayAppendValue(array.get(), v.get());
}
CACFAnimationSetValues(m_animation.get(), array.get());
}
void PlatformCAAnimationWin::setValues(const Vector<RefPtr<FilterOperation> >&, int)
{
// FIXME: Hardware filter animation not implemented on Windows
}
void PlatformCAAnimationWin::copyValuesFrom(const PlatformCAAnimation& value)
{
if (animationType() != Keyframe || value.animationType() != Keyframe)
return;
CACFAnimationSetValues(m_animation.get(), CACFAnimationGetValues(downcast<PlatformCAAnimationWin>(value).platformAnimation()));
}
void PlatformCAAnimationWin::setKeyTimes(const Vector<float>& value)
{
if (animationType() != Keyframe)
return;
RetainPtr<CFMutableArrayRef> array = adoptCF(CFArrayCreateMutable(0, value.size(), &kCFTypeArrayCallBacks));
for (size_t i = 0; i < value.size(); ++i) {
RetainPtr<CFNumberRef> v = adoptCF(CFNumberCreate(0, kCFNumberFloatType, &value[i]));
CFArrayAppendValue(array.get(), v.get());
}
CACFAnimationSetKeyTimes(m_animation.get(), array.get());
}
void PlatformCAAnimationWin::copyKeyTimesFrom(const PlatformCAAnimation& value)
{
if (animationType() != Keyframe)
return;
CACFAnimationSetKeyTimes(m_animation.get(), CACFAnimationGetKeyTimes(downcast<PlatformCAAnimationWin>(value).platformAnimation()));
}
void PlatformCAAnimationWin::setTimingFunctions(const Vector<const TimingFunction*>& value, bool reverse)
{
UNUSED_PARAM(reverse);
if (animationType() != Keyframe)
return;
RetainPtr<CFMutableArrayRef> array = adoptCF(CFArrayCreateMutable(0, value.size(), &kCFTypeArrayCallBacks));
for (size_t i = 0; i < value.size(); ++i) {
RetainPtr<CFNumberRef> v = adoptCF(CFNumberCreate(0, kCFNumberFloatType, &value[i]));
CFArrayAppendValue(array.get(), toCACFTimingFunction(value[i], reverse).get());
}
CACFAnimationSetTimingFunctions(m_animation.get(), array.get());
}
void PlatformCAAnimationWin::copyTimingFunctionsFrom(const PlatformCAAnimation& value)
{
CACFAnimationSetTimingFunctions(m_animation.get(), CACFAnimationGetTimingFunctions(downcast<PlatformCAAnimationWin>(value).platformAnimation()));
}
#endif // PLATFORM(WIN)