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/*
* Copyright (C) 2012 Igalia S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#ifndef GLContext_h
#define GLContext_h
#include "ANGLEWebKitBridge.h"
#include "IntSize.h"
#include "PlatformDisplay.h"
#include <wtf/Noncopyable.h>
#if USE(EGL) && !PLATFORM(GTK)
#if PLATFORM(WPE)
// FIXME: For now default to the GBM EGL platform, but this should really be
// somehow deducible from the build configuration.
#define __GBM__ 1
#endif // PLATFORM(WPE)
#include <EGL/eglplatform.h>
typedef EGLNativeWindowType GLNativeWindowType;
#else // !USE(EGL) || PLATFORM(GTK)
typedef uint64_t GLNativeWindowType;
#endif
#if USE(CAIRO)
typedef struct _cairo_device cairo_device_t;
#endif
typedef void* PlatformGraphicsContext3D;
namespace WebCore {
class IntSize;
class GLContext {
WTF_MAKE_NONCOPYABLE(GLContext); WTF_MAKE_FAST_ALLOCATED;
public:
WEBCORE_EXPORT static std::unique_ptr<GLContext> createContextForWindow(GLNativeWindowType windowHandle, PlatformDisplay* = nullptr);
static std::unique_ptr<GLContext> createOffscreenContext(PlatformDisplay* = nullptr);
static std::unique_ptr<GLContext> createSharingContext(PlatformDisplay&);
static GLContext* current();
static bool isExtensionSupported(const char* extensionList, const char* extension);
PlatformDisplay& display() const { return m_display; }
unsigned version();
virtual ~GLContext();
virtual bool makeContextCurrent();
virtual void swapBuffers() = 0;
virtual void waitNative() = 0;
virtual bool canRenderToDefaultFramebuffer() = 0;
virtual IntSize defaultFrameBufferSize() = 0;
virtual void swapInterval(int) = 0;
virtual bool isEGLContext() const = 0;
#if USE(CAIRO)
virtual cairo_device_t* cairoDevice() = 0;
#endif
#if ENABLE(GRAPHICS_CONTEXT_3D)
virtual PlatformGraphicsContext3D platformContext() = 0;
#endif
#if PLATFORM(X11)
private:
static void addActiveContext(GLContext*);
static void removeActiveContext(GLContext*);
static void cleanupActiveContextsAtExit();
#endif
protected:
GLContext(PlatformDisplay&);
PlatformDisplay& m_display;
unsigned m_version { 0 };
};
} // namespace WebCore
#endif // GLContext_h