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/*
* Copyright (C) 2010, 2014, 2015 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if USE(REQUEST_ANIMATION_FRAME_DISPLAY_MONITOR)
#include "PlatformScreen.h"
#include <wtf/HashSet.h>
#include <wtf/Lock.h>
#include <wtf/ThreadSafeRefCounted.h>
#include <wtf/RefPtr.h>
namespace WebCore {
class DisplayAnimationClient;
class DisplayRefreshMonitorClient;
class DisplayRefreshMonitor : public ThreadSafeRefCounted<DisplayRefreshMonitor> {
public:
static RefPtr<DisplayRefreshMonitor> create(DisplayRefreshMonitorClient&);
WEBCORE_EXPORT virtual ~DisplayRefreshMonitor();
virtual void displayLinkFired() { }
// Return true if callback request was scheduled, false if it couldn't be
// (e.g., hardware refresh is not available)
virtual bool requestRefreshCallback() = 0;
virtual void stop() { }
void windowScreenDidChange(PlatformDisplayID);
bool hasClients() const { return m_clients.size(); }
void addClient(DisplayRefreshMonitorClient&);
bool removeClient(DisplayRefreshMonitorClient&);
PlatformDisplayID displayID() const { return m_displayID; }
bool shouldBeTerminated() const
{
const int maxInactiveFireCount = 20;
return !m_scheduled && m_unscheduledFireCount > maxInactiveFireCount;
}
static RefPtr<DisplayRefreshMonitor> createDefaultDisplayRefreshMonitor(PlatformDisplayID);
protected:
WEBCORE_EXPORT explicit DisplayRefreshMonitor(PlatformDisplayID);
WEBCORE_EXPORT static void handleDisplayRefreshedNotificationOnMainThread(void* data);
friend class DisplayRefreshMonitorManager;
Lock& mutex() { return m_mutex; }
bool isActive() const { return m_active; }
void setIsActive(bool active) { m_active = active; }
bool isScheduled() const { return m_scheduled; }
void setIsScheduled(bool scheduled) { m_scheduled = scheduled; }
bool isPreviousFrameDone() const { return m_previousFrameDone; }
void setIsPreviousFrameDone(bool done) { m_previousFrameDone = done; }
virtual bool hasRequestedRefreshCallback() const { return false; }
private:
void displayDidRefresh();
HashSet<DisplayRefreshMonitorClient*> m_clients;
HashSet<DisplayRefreshMonitorClient*>* m_clientsToBeNotified { nullptr };
Lock m_mutex;
PlatformDisplayID m_displayID { 0 };
int m_unscheduledFireCount { 0 }; // Number of times the display link has fired with no clients.
bool m_active { true };
bool m_scheduled { false };
bool m_previousFrameDone { true };
};
}
#endif // USE(REQUEST_ANIMATION_FRAME_DISPLAY_MONITOR)