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/*
* Copyright (c) 2016 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ScrollAnimatorGeneric.h"
#include "ScrollAnimationKinetic.h"
#include "ScrollAnimationSmooth.h"
#include "ScrollableArea.h"
#include "ScrollbarTheme.h"
namespace WebCore {
static const Seconds overflowScrollbarsAnimationDuration { 1_s };
static const Seconds overflowScrollbarsAnimationHideDelay { 2_s };
static const Seconds scrollCaptureThreshold { 150_ms };
std::unique_ptr<ScrollAnimator> ScrollAnimator::create(ScrollableArea& scrollableArea)
{
return makeUnique<ScrollAnimatorGeneric>(scrollableArea);
}
ScrollAnimatorGeneric::ScrollAnimatorGeneric(ScrollableArea& scrollableArea)
: ScrollAnimator(scrollableArea)
, m_overlayScrollbarAnimationTimer(*this, &ScrollAnimatorGeneric::overlayScrollbarAnimationTimerFired)
{
m_kineticAnimation = makeUnique<ScrollAnimationKinetic>(m_scrollableArea, [this](FloatPoint&& position) {
#if ENABLE(SMOOTH_SCROLLING)
if (m_smoothAnimation)
m_smoothAnimation->setCurrentPosition(position);
#endif
updatePosition(WTFMove(position));
});
#if ENABLE(SMOOTH_SCROLLING)
if (scrollableArea.scrollAnimatorEnabled())
ensureSmoothScrollingAnimation();
#endif
}
ScrollAnimatorGeneric::~ScrollAnimatorGeneric() = default;
#if ENABLE(SMOOTH_SCROLLING)
void ScrollAnimatorGeneric::ensureSmoothScrollingAnimation()
{
if (m_smoothAnimation)
return;
m_smoothAnimation = makeUnique<ScrollAnimationSmooth>(m_scrollableArea, m_currentPosition, [this](FloatPoint&& position) {
updatePosition(WTFMove(position));
});
}
#endif
#if ENABLE(SMOOTH_SCROLLING)
bool ScrollAnimatorGeneric::scroll(ScrollbarOrientation orientation, ScrollGranularity granularity, float step, float multiplier)
{
if (!m_scrollableArea.scrollAnimatorEnabled())
return ScrollAnimator::scroll(orientation, granularity, step, multiplier);
ensureSmoothScrollingAnimation();
return m_smoothAnimation->scroll(orientation, granularity, step, multiplier);
}
#endif
void ScrollAnimatorGeneric::scrollToOffsetWithoutAnimation(const FloatPoint& offset, ScrollClamping)
{
FloatPoint position = ScrollableArea::scrollPositionFromOffset(offset, toFloatSize(m_scrollableArea.scrollOrigin()));
m_kineticAnimation->stop();
m_scrollHistory.clear();
#if ENABLE(SMOOTH_SCROLLING)
if (m_smoothAnimation)
m_smoothAnimation->setCurrentPosition(position);
#endif
updatePosition(WTFMove(position));
}
FloatPoint ScrollAnimatorGeneric::computeVelocity()
{
if (m_scrollHistory.isEmpty())
return { };
auto first = m_scrollHistory[0].timestamp();
auto last = m_scrollHistory.rbegin()->timestamp();
if (last == first)
return { };
FloatPoint accumDelta;
for (const auto& scrollEvent : m_scrollHistory)
accumDelta += FloatPoint(scrollEvent.deltaX(), scrollEvent.deltaY());
m_scrollHistory.clear();
return FloatPoint(accumDelta.x() * -1 / (last - first).value(), accumDelta.y() * -1 / (last - first).value());
}
bool ScrollAnimatorGeneric::handleWheelEvent(const PlatformWheelEvent& event)
{
m_kineticAnimation->stop();
m_scrollHistory.removeAllMatching([&event] (PlatformWheelEvent& otherEvent) -> bool {
return (event.timestamp() - otherEvent.timestamp()) > scrollCaptureThreshold;
});
#if ENABLE(KINETIC_SCROLLING)
if (event.isEndOfNonMomentumScroll()) {
// We don't need to add the event to the history as its delta will be (0, 0).
static_cast<ScrollAnimationKinetic*>(m_kineticAnimation.get())->start(m_currentPosition, computeVelocity(), m_scrollableArea.horizontalScrollbar(), m_scrollableArea.verticalScrollbar());
return true;
}
if (event.isTransitioningToMomentumScroll()) {
m_scrollHistory.clear();
static_cast<ScrollAnimationKinetic*>(m_kineticAnimation.get())->start(m_currentPosition, event.swipeVelocity(), m_scrollableArea.horizontalScrollbar(), m_scrollableArea.verticalScrollbar());
return true;
}
#endif
m_scrollHistory.append(event);
return ScrollAnimator::handleWheelEvent(event);
}
void ScrollAnimatorGeneric::willEndLiveResize()
{
m_kineticAnimation->updateVisibleLengths();
#if ENABLE(SMOOTH_SCROLLING)
if (m_smoothAnimation)
m_smoothAnimation->updateVisibleLengths();
#endif
}
void ScrollAnimatorGeneric::updatePosition(FloatPoint&& position)
{
FloatSize delta = position - m_currentPosition;
m_currentPosition = WTFMove(position);
notifyPositionChanged(delta);
}
void ScrollAnimatorGeneric::didAddVerticalScrollbar(Scrollbar* scrollbar)
{
m_kineticAnimation->updateVisibleLengths();
#if ENABLE(SMOOTH_SCROLLING)
if (m_smoothAnimation)
m_smoothAnimation->updateVisibleLengths();
#endif
if (!scrollbar->isOverlayScrollbar())
return;
m_verticalOverlayScrollbar = scrollbar;
if (!m_horizontalOverlayScrollbar)
m_overlayScrollbarAnimationCurrent = 1;
m_verticalOverlayScrollbar->setOpacity(m_overlayScrollbarAnimationCurrent);
hideOverlayScrollbars();
}
void ScrollAnimatorGeneric::didAddHorizontalScrollbar(Scrollbar* scrollbar)
{
m_kineticAnimation->updateVisibleLengths();
#if ENABLE(SMOOTH_SCROLLING)
if (m_smoothAnimation)
m_smoothAnimation->updateVisibleLengths();
#endif
if (!scrollbar->isOverlayScrollbar())
return;
m_horizontalOverlayScrollbar = scrollbar;
if (!m_verticalOverlayScrollbar)
m_overlayScrollbarAnimationCurrent = 1;
m_horizontalOverlayScrollbar->setOpacity(m_overlayScrollbarAnimationCurrent);
hideOverlayScrollbars();
}
void ScrollAnimatorGeneric::willRemoveVerticalScrollbar(Scrollbar* scrollbar)
{
if (m_verticalOverlayScrollbar != scrollbar)
return;
m_verticalOverlayScrollbar = nullptr;
if (!m_horizontalOverlayScrollbar)
m_overlayScrollbarAnimationCurrent = 0;
}
void ScrollAnimatorGeneric::willRemoveHorizontalScrollbar(Scrollbar* scrollbar)
{
if (m_horizontalOverlayScrollbar != scrollbar)
return;
m_horizontalOverlayScrollbar = nullptr;
if (!m_verticalOverlayScrollbar)
m_overlayScrollbarAnimationCurrent = 0;
}
void ScrollAnimatorGeneric::updateOverlayScrollbarsOpacity()
{
if (m_verticalOverlayScrollbar && m_overlayScrollbarAnimationCurrent != m_verticalOverlayScrollbar->opacity()) {
m_verticalOverlayScrollbar->setOpacity(m_overlayScrollbarAnimationCurrent);
if (m_verticalOverlayScrollbar->hoveredPart() == NoPart)
m_verticalOverlayScrollbar->invalidate();
}
if (m_horizontalOverlayScrollbar && m_overlayScrollbarAnimationCurrent != m_horizontalOverlayScrollbar->opacity()) {
m_horizontalOverlayScrollbar->setOpacity(m_overlayScrollbarAnimationCurrent);
if (m_horizontalOverlayScrollbar->hoveredPart() == NoPart)
m_horizontalOverlayScrollbar->invalidate();
}
}
static inline double easeOutCubic(double t)
{
double p = t - 1;
return p * p * p + 1;
}
void ScrollAnimatorGeneric::overlayScrollbarAnimationTimerFired()
{
if (!m_horizontalOverlayScrollbar && !m_verticalOverlayScrollbar)
return;
if (m_overlayScrollbarsLocked)
return;
MonotonicTime currentTime = MonotonicTime::now();
double progress = 1;
if (currentTime < m_overlayScrollbarAnimationEndTime)
progress = (currentTime - m_overlayScrollbarAnimationStartTime).value() / (m_overlayScrollbarAnimationEndTime - m_overlayScrollbarAnimationStartTime).value();
progress = m_overlayScrollbarAnimationSource + (easeOutCubic(progress) * (m_overlayScrollbarAnimationTarget - m_overlayScrollbarAnimationSource));
if (progress != m_overlayScrollbarAnimationCurrent) {
m_overlayScrollbarAnimationCurrent = progress;
updateOverlayScrollbarsOpacity();
}
if (m_overlayScrollbarAnimationCurrent != m_overlayScrollbarAnimationTarget) {
static const double frameRate = 60;
static const Seconds tickTime = 1_s / frameRate;
static const Seconds minimumTimerInterval = 1_ms;
Seconds deltaToNextFrame = std::max(tickTime - (MonotonicTime::now() - currentTime), minimumTimerInterval);
m_overlayScrollbarAnimationTimer.startOneShot(deltaToNextFrame);
} else
hideOverlayScrollbars();
}
void ScrollAnimatorGeneric::showOverlayScrollbars()
{
if (m_overlayScrollbarsLocked)
return;
if (m_overlayScrollbarAnimationTimer.isActive() && m_overlayScrollbarAnimationTarget == 1)
return;
m_overlayScrollbarAnimationTimer.stop();
if (!m_horizontalOverlayScrollbar && !m_verticalOverlayScrollbar)
return;
m_overlayScrollbarAnimationSource = m_overlayScrollbarAnimationCurrent;
m_overlayScrollbarAnimationTarget = 1;
if (m_overlayScrollbarAnimationTarget != m_overlayScrollbarAnimationCurrent) {
m_overlayScrollbarAnimationStartTime = MonotonicTime::now();
m_overlayScrollbarAnimationEndTime = m_overlayScrollbarAnimationStartTime + overflowScrollbarsAnimationDuration;
m_overlayScrollbarAnimationTimer.startOneShot(0_s);
} else
hideOverlayScrollbars();
}
void ScrollAnimatorGeneric::hideOverlayScrollbars()
{
if (m_overlayScrollbarAnimationTimer.isActive() && !m_overlayScrollbarAnimationTarget)
return;
m_overlayScrollbarAnimationTimer.stop();
if (!m_horizontalOverlayScrollbar && !m_verticalOverlayScrollbar)
return;
m_overlayScrollbarAnimationSource = m_overlayScrollbarAnimationCurrent;
m_overlayScrollbarAnimationTarget = 0;
if (m_overlayScrollbarAnimationTarget == m_overlayScrollbarAnimationCurrent)
return;
m_overlayScrollbarAnimationStartTime = MonotonicTime::now() + overflowScrollbarsAnimationHideDelay;
m_overlayScrollbarAnimationEndTime = m_overlayScrollbarAnimationStartTime + overflowScrollbarsAnimationDuration + overflowScrollbarsAnimationHideDelay;
m_overlayScrollbarAnimationTimer.startOneShot(overflowScrollbarsAnimationHideDelay);
}
void ScrollAnimatorGeneric::mouseEnteredContentArea()
{
showOverlayScrollbars();
}
void ScrollAnimatorGeneric::mouseExitedContentArea()
{
hideOverlayScrollbars();
}
void ScrollAnimatorGeneric::mouseMovedInContentArea()
{
showOverlayScrollbars();
}
void ScrollAnimatorGeneric::contentAreaDidShow()
{
showOverlayScrollbars();
}
void ScrollAnimatorGeneric::contentAreaDidHide()
{
if (m_overlayScrollbarsLocked)
return;
m_overlayScrollbarAnimationTimer.stop();
if (m_overlayScrollbarAnimationCurrent) {
m_overlayScrollbarAnimationCurrent = 0;
updateOverlayScrollbarsOpacity();
}
}
void ScrollAnimatorGeneric::notifyContentAreaScrolled(const FloatSize&)
{
showOverlayScrollbars();
}
void ScrollAnimatorGeneric::lockOverlayScrollbarStateToHidden(bool shouldLockState)
{
if (m_overlayScrollbarsLocked == shouldLockState)
return;
m_overlayScrollbarsLocked = shouldLockState;
if (!m_horizontalOverlayScrollbar && !m_verticalOverlayScrollbar)
return;
if (m_overlayScrollbarsLocked) {
m_overlayScrollbarAnimationTimer.stop();
if (m_horizontalOverlayScrollbar)
m_horizontalOverlayScrollbar->setOpacity(0);
if (m_verticalOverlayScrollbar)
m_verticalOverlayScrollbar->setOpacity(0);
} else {
if (m_overlayScrollbarAnimationCurrent == 1)
updateOverlayScrollbarsOpacity();
else
showOverlayScrollbars();
}
}
} // namespace WebCore