blob: 79c47af46f13dc3ca0a38410a4510abaf1a39d6b [file] [log] [blame]
/*
* Copyright (C) 2014 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GamepadProvider.h"
#if ENABLE(GAMEPAD)
#include "EmptyGamepadProvider.h"
#include "GamepadProviderClient.h"
#include <wtf/NeverDestroyed.h>
namespace WebCore {
static GamepadProvider* sharedProvider = nullptr;
GamepadProvider& GamepadProvider::singleton()
{
if (!sharedProvider) {
static NeverDestroyed<EmptyGamepadProvider> defaultProvider;
sharedProvider = &defaultProvider.get();
}
return *sharedProvider;
}
void GamepadProvider::setSharedProvider(GamepadProvider& newProvider)
{
sharedProvider = &newProvider;
}
void GamepadProvider::dispatchPlatformGamepadInputActivity()
{
for (auto& client : m_clients)
client->platformGamepadInputActivity(m_shouldMakeGamepadsVisible);
m_shouldMakeGamepadsVisible = false;
}
} // namespace WebCore
#endif // ENABLE(GAMEPAD)