blob: 3c03be341b3b7d64621dc80381669360f4db4c9a [file] [log] [blame]
/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ReverbConvolverStage_h
#define ReverbConvolverStage_h
#include "AudioArray.h"
#include <memory>
namespace WebCore {
class FFTFrame;
class ReverbAccumulationBuffer;
class ReverbConvolver;
class FFTConvolver;
class DirectConvolver;
// A ReverbConvolverStage represents the convolution associated with a sub-section of a large impulse response.
// It incorporates a delay line to account for the offset of the sub-section within the larger impulse response.
class ReverbConvolverStage final {
WTF_MAKE_FAST_ALLOCATED;
public:
// renderPhase is useful to know so that we can manipulate the pre versus post delay so that stages will perform
// their heavy work (FFT processing) on different slices to balance the load in a real-time thread.
ReverbConvolverStage(const float* impulseResponse, size_t responseLength, size_t reverbTotalLatency, size_t stageOffset, size_t stageLength, size_t fftSize, size_t renderPhase, size_t renderSliceSize, ReverbAccumulationBuffer*, bool directMode = false);
~ReverbConvolverStage();
// WARNING: framesToProcess must be such that it evenly divides the delay buffer size (stage_offset).
void process(const float* source, size_t framesToProcess);
void processInBackground(ReverbConvolver* convolver, size_t framesToProcess);
void reset();
// Useful for background processing
int inputReadIndex() const { return m_inputReadIndex; }
private:
std::unique_ptr<FFTFrame> m_fftKernel;
std::unique_ptr<FFTConvolver> m_fftConvolver;
AudioFloatArray m_preDelayBuffer;
ReverbAccumulationBuffer* m_accumulationBuffer;
int m_accumulationReadIndex;
int m_inputReadIndex;
size_t m_preDelayLength;
size_t m_postDelayLength;
size_t m_preReadWriteIndex;
size_t m_framesProcessed;
AudioFloatArray m_temporaryBuffer;
bool m_directMode;
std::unique_ptr<AudioFloatArray> m_directKernel;
std::unique_ptr<DirectConvolver> m_directConvolver;
};
} // namespace WebCore
#endif // ReverbConvolverStage_h