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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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*/
#ifndef AudioBus_h
#define AudioBus_h
#include "AudioChannel.h"
#include <memory>
#include <wtf/Noncopyable.h>
#include <wtf/ThreadSafeRefCounted.h>
#include <wtf/Vector.h>
namespace WebCore {
// An AudioBus represents a collection of one or more AudioChannels.
// The data layout is "planar" as opposed to "interleaved".
// An AudioBus with one channel is mono, an AudioBus with two channels is stereo, etc.
class AudioBus final : public ThreadSafeRefCounted<AudioBus> {
WTF_MAKE_NONCOPYABLE(AudioBus);
public:
enum {
ChannelLeft = 0,
ChannelRight = 1,
ChannelCenter = 2, // center and mono are the same
ChannelMono = 2,
ChannelLFE = 3,
ChannelSurroundLeft = 4,
ChannelSurroundRight = 5,
};
enum {
LayoutCanonical = 0
// Can define non-standard layouts here
};
enum ChannelInterpretation {
Speakers,
Discrete,
};
// allocate indicates whether or not to initially have the AudioChannels created with managed storage.
// Normal usage is to pass true here, in which case the AudioChannels will memory-manage their own storage.
// If allocate is false then setChannelMemory() has to be called later on for each channel before the AudioBus is useable...
static RefPtr<AudioBus> create(unsigned numberOfChannels, size_t length, bool allocate = true);
// Tells the given channel to use an externally allocated buffer.
void setChannelMemory(unsigned channelIndex, float* storage, size_t length);
// Channels
unsigned numberOfChannels() const { return m_channels.size(); }
AudioChannel* channel(unsigned channel) { return m_channels[channel].get(); }
const AudioChannel* channel(unsigned channel) const { return m_channels[channel].get(); }
AudioChannel* channelByType(unsigned type);
const AudioChannel* channelByType(unsigned type) const;
// Number of sample-frames
size_t length() const { return m_length; }
// resizeSmaller() can only be called with a new length <= the current length.
// The data stored in the bus will remain undisturbed.
void resizeSmaller(size_t newLength);
// Sample-rate : 0.0 if unknown or "don't care"
float sampleRate() const { return m_sampleRate; }
void setSampleRate(float sampleRate) { m_sampleRate = sampleRate; }
// Zeroes all channels.
void zero();
// Clears the silent flag on all channels.
void clearSilentFlag();
// Returns true if the silent bit is set on all channels.
bool isSilent() const;
// Returns true if the channel count and frame-size match.
bool topologyMatches(const AudioBus &sourceBus) const;
// Creates a new buffer from a range in the source buffer.
// 0 may be returned if the range does not fit in the sourceBuffer
static RefPtr<AudioBus> createBufferFromRange(const AudioBus* sourceBuffer, unsigned startFrame, unsigned endFrame);
// Creates a new AudioBus by sample-rate converting sourceBus to the newSampleRate.
// setSampleRate() must have been previously called on sourceBus.
// Note: sample-rate conversion is already handled in the file-reading code for the mac port, so we don't need this.
static RefPtr<AudioBus> createBySampleRateConverting(const AudioBus* sourceBus, bool mixToMono, double newSampleRate);
// Creates a new AudioBus by mixing all the channels down to mono.
// If sourceBus is already mono, then the returned AudioBus will simply be a copy.
static RefPtr<AudioBus> createByMixingToMono(const AudioBus* sourceBus);
// Scales all samples by the same amount.
void scale(float scale);
void reset() { m_isFirstTime = true; } // for de-zippering
// Copies the samples from the source bus to this one.
void copyFromRange(const AudioBus& sourceBus, unsigned startFrame, unsigned endFrame);
// Copies the samples from the source bus to this one.
// This is just a simple per-channel copy if the number of channels match, otherwise an up-mix or down-mix is done.
void copyFrom(const AudioBus& sourceBus, ChannelInterpretation = Speakers);
// Sums the samples from the source bus to this one.
// This is just a simple per-channel summing if the number of channels match, otherwise an up-mix or down-mix is done.
void sumFrom(const AudioBus& sourceBus, ChannelInterpretation = Speakers);
// Copy each channel from sourceBus into our corresponding channel.
// We scale by targetGain (and our own internal gain m_busGain), performing "de-zippering" to smoothly change from *lastMixGain to (targetGain*m_busGain).
// The caller is responsible for setting up lastMixGain to point to storage which is unique for every "stream" which will be applied to this bus.
// This represents the dezippering memory.
void copyWithGainFrom(const AudioBus &sourceBus, float* lastMixGain, float targetGain);
// Copies the sourceBus by scaling with sample-accurate gain values.
void copyWithSampleAccurateGainValuesFrom(const AudioBus &sourceBus, float* gainValues, unsigned numberOfGainValues);
// Returns maximum absolute value across all channels (useful for normalization).
float maxAbsValue() const;
// Makes maximum absolute value == 1.0 (if possible).
void normalize();
static RefPtr<AudioBus> loadPlatformResource(const char* name, float sampleRate);
protected:
AudioBus() { }
AudioBus(unsigned numberOfChannels, size_t length, bool allocate);
void speakersCopyFrom(const AudioBus&);
void discreteCopyFrom(const AudioBus&);
void speakersSumFrom(const AudioBus&);
void discreteSumFrom(const AudioBus&);
void speakersSumFrom5_1_ToMono(const AudioBus&);
size_t m_length;
Vector<std::unique_ptr<AudioChannel>> m_channels;
int m_layout;
float m_busGain;
std::unique_ptr<AudioFloatArray> m_dezipperGainValues;
bool m_isFirstTime;
float m_sampleRate; // 0.0 if unknown or N/A
};
} // WebCore
#endif // AudioBus_h