blob: cfd33ce5b4958d42a07548416e136c4095255400 [file] [log] [blame]
/*
* Copyright (C) 2016 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "FloatPoint.h"
#include "ScrollAnimation.h"
#include "Timer.h"
#include <wtf/Optional.h>
namespace WebCore {
class ScrollableArea;
class ScrollAnimationKinetic final: public ScrollAnimation {
private:
class PerAxisData {
public:
PerAxisData(double lower, double upper, double initialPosition, double initialVelocity);
double position() { return m_position; }
bool animateScroll(Seconds timeDelta);
private:
double m_lower { 0 };
double m_upper { 0 };
double m_coef1 { 0 };
double m_coef2 { 0 };
Seconds m_elapsedTime;
double m_position { 0 };
double m_velocity { 0 };
};
public:
ScrollAnimationKinetic(ScrollableArea&, std::function<void(FloatPoint&&)>&& notifyPositionChangedFunction);
virtual ~ScrollAnimationKinetic();
void start(const FloatPoint& initialPosition, const FloatPoint& velocity, bool mayHScroll, bool mayVScroll);
private:
void stop() override;
void animationTimerFired();
std::function<void(FloatPoint&&)> m_notifyPositionChangedFunction;
Optional<PerAxisData> m_horizontalData;
Optional<PerAxisData> m_verticalData;
MonotonicTime m_startTime;
Timer m_animationTimer;
FloatPoint m_position;
};
} // namespace WebCore