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/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(LAYOUT_FORMATTING_CONTEXT)
#include "FloatingState.h"
#include "LayoutContainer.h"
#include <wtf/IsoMalloc.h>
namespace WebCore {
namespace Layout {
class FloatAvoider;
class FloatBox;
class FormattingContext;
class Box;
class LayoutState;
// FloatingContext is responsible for adjusting the position of a box in the current formatting context
// by taking the floating boxes into account.
class FloatingContext {
WTF_MAKE_ISO_ALLOCATED(FloatingContext);
public:
FloatingContext(const Container& floatingContextRoot, const FormattingContext&, FloatingState&);
FloatingState& floatingState() const { return m_floatingState; }
Point positionForFloat(const Box&) const;
Optional<Point> positionForFormattingContextRoot(const Box&) const;
struct ClearancePosition {
Optional<Position> position;
Optional<LayoutUnit> clearance;
};
ClearancePosition verticalPositionWithClearance(const Box&) const;
bool isEmpty() const { return m_floatingState.floats().isEmpty(); }
struct Constraints {
Optional<PointInContextRoot> left;
Optional<PointInContextRoot> right;
};
Constraints constraints(PositionInContextRoot verticalPosition) const;
void append(const Box&);
void remove(const Box&);
private:
LayoutState& layoutState() const { return m_floatingState.layoutState(); }
const FormattingContext& formattingContext() const { return m_formattingContext; }
const Container& root() const { return *m_root; }
void findPositionForFloatBox(FloatBox&) const;
void findPositionForFormattingContextRoot(FloatAvoider&) const;
struct AbsoluteCoordinateValuesForFloatAvoider;
AbsoluteCoordinateValuesForFloatAvoider absoluteDisplayBoxCoordinates(const Box&) const;
Display::Box mapToFloatingStateRoot(const Box&) const;
LayoutUnit mapTopToFloatingStateRoot(const Box&) const;
Point mapPointFromFormattingContextRootToFloatingStateRoot(Point) const;
WeakPtr<const Container> m_root;
const FormattingContext& m_formattingContext;
FloatingState& m_floatingState;
};
}
}
#endif