| /* |
| * Copyright (c) 2012, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef LayoutPoint_h |
| #define LayoutPoint_h |
| |
| #include "FloatPoint.h" |
| #include "LayoutSize.h" |
| #include <wtf/MathExtras.h> |
| |
| namespace WebCore { |
| |
| class LayoutPoint { |
| public: |
| LayoutPoint() : m_x(0), m_y(0) { } |
| LayoutPoint(LayoutUnit x, LayoutUnit y) : m_x(x), m_y(y) { } |
| LayoutPoint(const IntPoint& point) : m_x(point.x()), m_y(point.y()) { } |
| explicit LayoutPoint(const FloatPoint& size) : m_x(size.x()), m_y(size.y()) { } |
| explicit LayoutPoint(const LayoutSize& size) : m_x(size.width()), m_y(size.height()) { } |
| |
| static LayoutPoint zero() { return LayoutPoint(); } |
| |
| LayoutUnit x() const { return m_x; } |
| LayoutUnit y() const { return m_y; } |
| |
| void setX(LayoutUnit x) { m_x = x; } |
| void setY(LayoutUnit y) { m_y = y; } |
| |
| void move(const LayoutSize& s) { move(s.width(), s.height()); } |
| void moveBy(const LayoutPoint& offset) { move(offset.x(), offset.y()); } |
| void move(LayoutUnit dx, LayoutUnit dy) { m_x += dx; m_y += dy; } |
| void scale(float sx, float sy) |
| { |
| m_x *= sx; |
| m_y *= sy; |
| } |
| |
| LayoutPoint expandedTo(const LayoutPoint& other) const |
| { |
| return LayoutPoint(std::max(m_x, other.m_x), std::max(m_y, other.m_y)); |
| } |
| |
| LayoutPoint shrunkTo(const LayoutPoint& other) const |
| { |
| return LayoutPoint(std::min(m_x, other.m_x), std::min(m_y, other.m_y)); |
| } |
| |
| void clampNegativeToZero() |
| { |
| *this = expandedTo(zero()); |
| } |
| |
| LayoutPoint transposedPoint() const |
| { |
| return LayoutPoint(m_y, m_x); |
| } |
| |
| LayoutPoint fraction() const |
| { |
| return LayoutPoint(m_x.fraction(), m_y.fraction()); |
| } |
| |
| operator FloatPoint() const { return FloatPoint(m_x, m_y); } |
| |
| private: |
| LayoutUnit m_x, m_y; |
| }; |
| |
| inline LayoutPoint& operator+=(LayoutPoint& a, const LayoutSize& b) |
| { |
| a.move(b.width(), b.height()); |
| return a; |
| } |
| |
| inline LayoutPoint& operator-=(LayoutPoint& a, const LayoutSize& b) |
| { |
| a.move(-b.width(), -b.height()); |
| return a; |
| } |
| |
| inline LayoutPoint operator+(const LayoutPoint& a, const LayoutSize& b) |
| { |
| return LayoutPoint(a.x() + b.width(), a.y() + b.height()); |
| } |
| |
| inline LayoutPoint operator+(const LayoutPoint& a, const LayoutPoint& b) |
| { |
| return LayoutPoint(a.x() + b.x(), a.y() + b.y()); |
| } |
| |
| inline LayoutSize operator-(const LayoutPoint& a, const LayoutPoint& b) |
| { |
| return LayoutSize(a.x() - b.x(), a.y() - b.y()); |
| } |
| |
| inline LayoutPoint operator-(const LayoutPoint& a, const LayoutSize& b) |
| { |
| return LayoutPoint(a.x() - b.width(), a.y() - b.height()); |
| } |
| |
| inline LayoutPoint operator-(const LayoutPoint& point) |
| { |
| return LayoutPoint(-point.x(), -point.y()); |
| } |
| |
| inline bool operator==(const LayoutPoint& a, const LayoutPoint& b) |
| { |
| return a.x() == b.x() && a.y() == b.y(); |
| } |
| |
| inline bool operator!=(const LayoutPoint& a, const LayoutPoint& b) |
| { |
| return a.x() != b.x() || a.y() != b.y(); |
| } |
| |
| inline LayoutPoint toPoint(const LayoutSize& size) |
| { |
| return LayoutPoint(size.width(), size.height()); |
| } |
| |
| inline LayoutPoint toLayoutPoint(const LayoutSize& p) |
| { |
| return LayoutPoint(p.width(), p.height()); |
| } |
| |
| inline LayoutSize toSize(const LayoutPoint& a) |
| { |
| return LayoutSize(a.x(), a.y()); |
| } |
| |
| inline IntPoint flooredIntPoint(const LayoutPoint& point) |
| { |
| return IntPoint(point.x().floor(), point.y().floor()); |
| } |
| |
| inline IntPoint roundedIntPoint(const LayoutPoint& point) |
| { |
| return IntPoint(point.x().round(), point.y().round()); |
| } |
| |
| inline IntPoint roundedIntPoint(const LayoutSize& size) |
| { |
| return IntPoint(size.width().round(), size.height().round()); |
| } |
| |
| inline IntPoint ceiledIntPoint(const LayoutPoint& point) |
| { |
| return IntPoint(point.x().ceil(), point.y().ceil()); |
| } |
| |
| inline LayoutPoint flooredLayoutPoint(const FloatPoint& p) |
| { |
| return LayoutPoint(LayoutUnit::fromFloatFloor(p.x()), LayoutUnit::fromFloatFloor(p.y())); |
| } |
| |
| inline LayoutPoint ceiledLayoutPoint(const FloatPoint& p) |
| { |
| return LayoutPoint(LayoutUnit::fromFloatCeil(p.x()), LayoutUnit::fromFloatCeil(p.y())); |
| } |
| |
| inline IntSize pixelSnappedIntSize(const LayoutSize& s, const LayoutPoint& p) |
| { |
| return IntSize(snapSizeToPixel(s.width(), p.x()), snapSizeToPixel(s.height(), p.y())); |
| } |
| |
| inline LayoutPoint roundedLayoutPoint(const FloatPoint& p) |
| { |
| #if ENABLE(SUBPIXEL_LAYOUT) |
| return LayoutPoint(p); |
| #else |
| return roundedIntPoint(p); |
| #endif |
| } |
| |
| inline LayoutSize toLayoutSize(const LayoutPoint& p) |
| { |
| return LayoutSize(p.x(), p.y()); |
| } |
| |
| inline LayoutPoint flooredLayoutPoint(const FloatSize& s) |
| { |
| return flooredLayoutPoint(FloatPoint(s)); |
| } |
| |
| |
| } // namespace WebCore |
| |
| #endif // LayoutPoint_h |