| /* |
| * Copyright (C) 2003, 2004, 2005, 2006, 2009, 2013 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "GraphicsContext.h" |
| |
| #include "BidiResolver.h" |
| #include "BitmapImage.h" |
| #include "Gradient.h" |
| #include "ImageBuffer.h" |
| #include "IntRect.h" |
| #include "RoundedRect.h" |
| #include "TextRun.h" |
| |
| #include "stdio.h" |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| class TextRunIterator { |
| public: |
| TextRunIterator() |
| : m_textRun(0) |
| , m_offset(0) |
| { |
| } |
| |
| TextRunIterator(const TextRun* textRun, unsigned offset) |
| : m_textRun(textRun) |
| , m_offset(offset) |
| { |
| } |
| |
| TextRunIterator(const TextRunIterator& other) |
| : m_textRun(other.m_textRun) |
| , m_offset(other.m_offset) |
| { |
| } |
| |
| unsigned offset() const { return m_offset; } |
| void increment() { m_offset++; } |
| bool atEnd() const { return !m_textRun || m_offset >= m_textRun->length(); } |
| UChar current() const { return (*m_textRun)[m_offset]; } |
| UCharDirection direction() const { return atEnd() ? U_OTHER_NEUTRAL : u_charDirection(current()); } |
| |
| bool operator==(const TextRunIterator& other) |
| { |
| return m_offset == other.m_offset && m_textRun == other.m_textRun; |
| } |
| |
| bool operator!=(const TextRunIterator& other) { return !operator==(other); } |
| |
| private: |
| const TextRun* m_textRun; |
| int m_offset; |
| }; |
| |
| GraphicsContext::GraphicsContext(PlatformGraphicsContext* platformGraphicsContext) |
| : m_updatingControlTints(false) |
| , m_transparencyCount(0) |
| { |
| platformInit(platformGraphicsContext); |
| } |
| |
| GraphicsContext::~GraphicsContext() |
| { |
| ASSERT(m_stack.isEmpty()); |
| ASSERT(!m_transparencyCount); |
| platformDestroy(); |
| } |
| |
| void GraphicsContext::save() |
| { |
| if (paintingDisabled()) |
| return; |
| |
| m_stack.append(m_state); |
| |
| savePlatformState(); |
| } |
| |
| void GraphicsContext::restore() |
| { |
| if (paintingDisabled()) |
| return; |
| |
| if (m_stack.isEmpty()) { |
| LOG_ERROR("ERROR void GraphicsContext::restore() stack is empty"); |
| return; |
| } |
| m_state = m_stack.last(); |
| m_stack.removeLast(); |
| |
| restorePlatformState(); |
| } |
| |
| void GraphicsContext::setStrokeThickness(float thickness) |
| { |
| m_state.strokeThickness = thickness; |
| setPlatformStrokeThickness(thickness); |
| } |
| |
| void GraphicsContext::setStrokeStyle(StrokeStyle style) |
| { |
| m_state.strokeStyle = style; |
| setPlatformStrokeStyle(style); |
| } |
| |
| void GraphicsContext::setStrokeColor(const Color& color, ColorSpace colorSpace) |
| { |
| m_state.strokeColor = color; |
| m_state.strokeColorSpace = colorSpace; |
| m_state.strokeGradient.clear(); |
| m_state.strokePattern.clear(); |
| setPlatformStrokeColor(color, colorSpace); |
| } |
| |
| void GraphicsContext::setShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace) |
| { |
| m_state.shadowOffset = offset; |
| m_state.shadowBlur = blur; |
| m_state.shadowColor = color; |
| m_state.shadowColorSpace = colorSpace; |
| setPlatformShadow(offset, blur, color, colorSpace); |
| } |
| |
| void GraphicsContext::setLegacyShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace) |
| { |
| m_state.shadowOffset = offset; |
| m_state.shadowBlur = blur; |
| m_state.shadowColor = color; |
| m_state.shadowColorSpace = colorSpace; |
| #if USE(CG) |
| m_state.shadowsUseLegacyRadius = true; |
| #endif |
| setPlatformShadow(offset, blur, color, colorSpace); |
| } |
| |
| void GraphicsContext::clearShadow() |
| { |
| m_state.shadowOffset = FloatSize(); |
| m_state.shadowBlur = 0; |
| m_state.shadowColor = Color(); |
| m_state.shadowColorSpace = ColorSpaceDeviceRGB; |
| clearPlatformShadow(); |
| } |
| |
| bool GraphicsContext::hasShadow() const |
| { |
| return m_state.shadowColor.isValid() && m_state.shadowColor.alpha() |
| && (m_state.shadowBlur || m_state.shadowOffset.width() || m_state.shadowOffset.height()); |
| } |
| |
| bool GraphicsContext::getShadow(FloatSize& offset, float& blur, Color& color, ColorSpace& colorSpace) const |
| { |
| offset = m_state.shadowOffset; |
| blur = m_state.shadowBlur; |
| color = m_state.shadowColor; |
| colorSpace = m_state.shadowColorSpace; |
| |
| return hasShadow(); |
| } |
| |
| bool GraphicsContext::hasBlurredShadow() const |
| { |
| return m_state.shadowColor.isValid() && m_state.shadowColor.alpha() && m_state.shadowBlur; |
| } |
| |
| #if USE(CAIRO) |
| bool GraphicsContext::mustUseShadowBlur() const |
| { |
| // We can't avoid ShadowBlur if the shadow has blur. |
| if (hasBlurredShadow()) |
| return true; |
| // We can avoid ShadowBlur and optimize, since we're not drawing on a |
| // canvas and box shadows are affected by the transformation matrix. |
| if (!m_state.shadowsIgnoreTransforms) |
| return false; |
| // We can avoid ShadowBlur, since there are no transformations to apply to the canvas. |
| if (getCTM().isIdentity()) |
| return false; |
| // Otherwise, no chance avoiding ShadowBlur. |
| return true; |
| } |
| #endif |
| |
| float GraphicsContext::strokeThickness() const |
| { |
| return m_state.strokeThickness; |
| } |
| |
| StrokeStyle GraphicsContext::strokeStyle() const |
| { |
| return m_state.strokeStyle; |
| } |
| |
| Color GraphicsContext::strokeColor() const |
| { |
| return m_state.strokeColor; |
| } |
| |
| ColorSpace GraphicsContext::strokeColorSpace() const |
| { |
| return m_state.strokeColorSpace; |
| } |
| |
| WindRule GraphicsContext::fillRule() const |
| { |
| return m_state.fillRule; |
| } |
| |
| void GraphicsContext::setFillRule(WindRule fillRule) |
| { |
| m_state.fillRule = fillRule; |
| } |
| |
| void GraphicsContext::setFillColor(const Color& color, ColorSpace colorSpace) |
| { |
| m_state.fillColor = color; |
| m_state.fillColorSpace = colorSpace; |
| m_state.fillGradient.clear(); |
| m_state.fillPattern.clear(); |
| setPlatformFillColor(color, colorSpace); |
| } |
| |
| Color GraphicsContext::fillColor() const |
| { |
| return m_state.fillColor; |
| } |
| |
| ColorSpace GraphicsContext::fillColorSpace() const |
| { |
| return m_state.fillColorSpace; |
| } |
| |
| void GraphicsContext::setShouldAntialias(bool b) |
| { |
| m_state.shouldAntialias = b; |
| setPlatformShouldAntialias(b); |
| } |
| |
| bool GraphicsContext::shouldAntialias() const |
| { |
| return m_state.shouldAntialias; |
| } |
| |
| void GraphicsContext::setShouldSmoothFonts(bool b) |
| { |
| m_state.shouldSmoothFonts = b; |
| setPlatformShouldSmoothFonts(b); |
| } |
| |
| bool GraphicsContext::shouldSmoothFonts() const |
| { |
| return m_state.shouldSmoothFonts; |
| } |
| |
| void GraphicsContext::setShouldSubpixelQuantizeFonts(bool b) |
| { |
| m_state.shouldSubpixelQuantizeFonts = b; |
| } |
| |
| bool GraphicsContext::shouldSubpixelQuantizeFonts() const |
| { |
| return m_state.shouldSubpixelQuantizeFonts; |
| } |
| |
| const GraphicsContextState& GraphicsContext::state() const |
| { |
| return m_state; |
| } |
| |
| void GraphicsContext::setStrokePattern(PassRefPtr<Pattern> pattern) |
| { |
| ASSERT(pattern); |
| if (!pattern) { |
| setStrokeColor(Color::black, ColorSpaceDeviceRGB); |
| return; |
| } |
| m_state.strokeGradient.clear(); |
| m_state.strokePattern = pattern; |
| } |
| |
| void GraphicsContext::setFillPattern(PassRefPtr<Pattern> pattern) |
| { |
| ASSERT(pattern); |
| if (!pattern) { |
| setFillColor(Color::black, ColorSpaceDeviceRGB); |
| return; |
| } |
| m_state.fillGradient.clear(); |
| m_state.fillPattern = pattern; |
| } |
| |
| void GraphicsContext::setStrokeGradient(PassRefPtr<Gradient> gradient) |
| { |
| ASSERT(gradient); |
| if (!gradient) { |
| setStrokeColor(Color::black, ColorSpaceDeviceRGB); |
| return; |
| } |
| m_state.strokeGradient = gradient; |
| m_state.strokePattern.clear(); |
| } |
| |
| void GraphicsContext::setFillGradient(PassRefPtr<Gradient> gradient) |
| { |
| ASSERT(gradient); |
| if (!gradient) { |
| setFillColor(Color::black, ColorSpaceDeviceRGB); |
| return; |
| } |
| m_state.fillGradient = gradient; |
| m_state.fillPattern.clear(); |
| } |
| |
| Gradient* GraphicsContext::fillGradient() const |
| { |
| return m_state.fillGradient.get(); |
| } |
| |
| Gradient* GraphicsContext::strokeGradient() const |
| { |
| return m_state.strokeGradient.get(); |
| } |
| |
| Pattern* GraphicsContext::fillPattern() const |
| { |
| return m_state.fillPattern.get(); |
| } |
| |
| Pattern* GraphicsContext::strokePattern() const |
| { |
| return m_state.strokePattern.get(); |
| } |
| |
| void GraphicsContext::setShadowsIgnoreTransforms(bool ignoreTransforms) |
| { |
| m_state.shadowsIgnoreTransforms = ignoreTransforms; |
| } |
| |
| bool GraphicsContext::shadowsIgnoreTransforms() const |
| { |
| return m_state.shadowsIgnoreTransforms; |
| } |
| |
| void GraphicsContext::beginTransparencyLayer(float opacity) |
| { |
| beginPlatformTransparencyLayer(opacity); |
| ++m_transparencyCount; |
| } |
| |
| void GraphicsContext::endTransparencyLayer() |
| { |
| endPlatformTransparencyLayer(); |
| ASSERT(m_transparencyCount > 0); |
| --m_transparencyCount; |
| } |
| |
| bool GraphicsContext::isInTransparencyLayer() const |
| { |
| return (m_transparencyCount > 0) && supportsTransparencyLayers(); |
| } |
| |
| bool GraphicsContext::updatingControlTints() const |
| { |
| return m_updatingControlTints; |
| } |
| |
| void GraphicsContext::setUpdatingControlTints(bool b) |
| { |
| setPaintingDisabled(b); |
| m_updatingControlTints = b; |
| } |
| |
| void GraphicsContext::setPaintingDisabled(bool f) |
| { |
| m_state.paintingDisabled = f; |
| } |
| |
| bool GraphicsContext::paintingDisabled() const |
| { |
| return m_state.paintingDisabled; |
| } |
| |
| #if !USE(WINGDI) |
| void GraphicsContext::drawText(const Font& font, const TextRun& run, const FloatPoint& point, int from, int to) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| font.drawText(this, run, point, from, to); |
| } |
| #endif |
| |
| void GraphicsContext::drawEmphasisMarks(const Font& font, const TextRun& run, const AtomicString& mark, const FloatPoint& point, int from, int to) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| font.drawEmphasisMarks(this, run, mark, point, from, to); |
| } |
| |
| void GraphicsContext::drawBidiText(const Font& font, const TextRun& run, const FloatPoint& point, Font::CustomFontNotReadyAction customFontNotReadyAction) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| BidiResolver<TextRunIterator, BidiCharacterRun> bidiResolver; |
| bidiResolver.setStatus(BidiStatus(run.direction(), run.directionalOverride())); |
| bidiResolver.setPositionIgnoringNestedIsolates(TextRunIterator(&run, 0)); |
| |
| // FIXME: This ownership should be reversed. We should pass BidiRunList |
| // to BidiResolver in createBidiRunsForLine. |
| BidiRunList<BidiCharacterRun>& bidiRuns = bidiResolver.runs(); |
| bidiResolver.createBidiRunsForLine(TextRunIterator(&run, run.length())); |
| if (!bidiRuns.runCount()) |
| return; |
| |
| FloatPoint currPoint = point; |
| BidiCharacterRun* bidiRun = bidiRuns.firstRun(); |
| while (bidiRun) { |
| TextRun subrun = run.subRun(bidiRun->start(), bidiRun->stop() - bidiRun->start()); |
| bool isRTL = bidiRun->level() % 2; |
| subrun.setDirection(isRTL ? RTL : LTR); |
| subrun.setDirectionalOverride(bidiRun->dirOverride(false)); |
| |
| font.drawText(this, subrun, currPoint, 0, -1, customFontNotReadyAction); |
| |
| bidiRun = bidiRun->next(); |
| // FIXME: Have Font::drawText return the width of what it drew so that we don't have to re-measure here. |
| if (bidiRun) |
| currPoint.move(font.width(subrun), 0); |
| } |
| |
| bidiRuns.deleteRuns(); |
| } |
| |
| void GraphicsContext::drawHighlightForText(const Font& font, const TextRun& run, const FloatPoint& point, int h, const Color& backgroundColor, ColorSpace colorSpace, int from, int to) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| fillRect(font.selectionRectForText(run, point, h, from, to), backgroundColor, colorSpace); |
| } |
| |
| void GraphicsContext::drawImage(Image* image, ColorSpace styleColorSpace, const IntPoint& p, CompositeOperator op, ImageOrientationDescription description) |
| { |
| if (!image) |
| return; |
| drawImage(image, styleColorSpace, FloatRect(IntRect(p, image->size())), FloatRect(FloatPoint(), FloatSize(image->size())), op, description); |
| } |
| |
| void GraphicsContext::drawImage(Image* image, ColorSpace styleColorSpace, const IntRect& r, CompositeOperator op, ImageOrientationDescription description, bool useLowQualityScale) |
| { |
| if (!image) |
| return; |
| drawImage(image, styleColorSpace, FloatRect(r), FloatRect(FloatPoint(), FloatSize(image->size())), op, description, useLowQualityScale); |
| } |
| |
| void GraphicsContext::drawImage(Image* image, ColorSpace styleColorSpace, const IntPoint& dest, const IntRect& srcRect, CompositeOperator op, ImageOrientationDescription description) |
| { |
| drawImage(image, styleColorSpace, FloatRect(IntRect(dest, srcRect.size())), FloatRect(srcRect), op, description); |
| } |
| |
| void GraphicsContext::drawImage(Image* image, ColorSpace styleColorSpace, const FloatRect& dest, const FloatRect& src, CompositeOperator op, ImageOrientationDescription description, bool useLowQualityScale) |
| { |
| drawImage(image, styleColorSpace, dest, src, op, BlendModeNormal, description, useLowQualityScale); |
| } |
| |
| void GraphicsContext::drawImage(Image* image, ColorSpace styleColorSpace, const FloatRect& dest) |
| { |
| if (!image) |
| return; |
| drawImage(image, styleColorSpace, dest, FloatRect(IntRect(IntPoint(), image->size()))); |
| } |
| |
| void GraphicsContext::drawImage(Image* image, ColorSpace styleColorSpace, const FloatRect& dest, const FloatRect& src, CompositeOperator op, BlendMode blendMode, ImageOrientationDescription description, bool useLowQualityScale) |
| { if (paintingDisabled() || !image) |
| return; |
| |
| InterpolationQuality previousInterpolationQuality = InterpolationDefault; |
| |
| if (useLowQualityScale) { |
| previousInterpolationQuality = imageInterpolationQuality(); |
| // FIXME (49002): Should be InterpolationLow |
| setImageInterpolationQuality(InterpolationNone); |
| } |
| |
| image->draw(this, dest, src, styleColorSpace, op, blendMode, description); |
| |
| if (useLowQualityScale) |
| setImageInterpolationQuality(previousInterpolationQuality); |
| } |
| |
| void GraphicsContext::drawTiledImage(Image* image, ColorSpace styleColorSpace, const IntRect& destRect, const IntPoint& srcPoint, const IntSize& tileSize, CompositeOperator op, bool useLowQualityScale, BlendMode blendMode) |
| { |
| if (paintingDisabled() || !image) |
| return; |
| |
| if (useLowQualityScale) { |
| InterpolationQuality previousInterpolationQuality = imageInterpolationQuality(); |
| setImageInterpolationQuality(InterpolationLow); |
| image->drawTiled(this, destRect, srcPoint, tileSize, styleColorSpace, op, blendMode); |
| setImageInterpolationQuality(previousInterpolationQuality); |
| } else |
| image->drawTiled(this, destRect, srcPoint, tileSize, styleColorSpace, op, blendMode); |
| } |
| |
| void GraphicsContext::drawTiledImage(Image* image, ColorSpace styleColorSpace, const IntRect& dest, const IntRect& srcRect, |
| const FloatSize& tileScaleFactor, Image::TileRule hRule, Image::TileRule vRule, CompositeOperator op, bool useLowQualityScale) |
| { |
| if (paintingDisabled() || !image) |
| return; |
| |
| if (hRule == Image::StretchTile && vRule == Image::StretchTile) { |
| // Just do a scale. |
| drawImage(image, styleColorSpace, dest, srcRect, op); |
| return; |
| } |
| |
| if (useLowQualityScale) { |
| InterpolationQuality previousInterpolationQuality = imageInterpolationQuality(); |
| setImageInterpolationQuality(InterpolationLow); |
| image->drawTiled(this, dest, srcRect, tileScaleFactor, hRule, vRule, styleColorSpace, op); |
| setImageInterpolationQuality(previousInterpolationQuality); |
| } else |
| image->drawTiled(this, dest, srcRect, tileScaleFactor, hRule, vRule, styleColorSpace, op); |
| } |
| |
| void GraphicsContext::drawImageBuffer(ImageBuffer* image, ColorSpace styleColorSpace, const IntPoint& p, CompositeOperator op, BlendMode blendMode) |
| { |
| if (!image) |
| return; |
| drawImageBuffer(image, styleColorSpace, FloatRect(IntRect(p, image->logicalSize())), FloatRect(FloatPoint(), FloatSize(image->logicalSize())), op, blendMode); |
| } |
| |
| void GraphicsContext::drawImageBuffer(ImageBuffer* image, ColorSpace styleColorSpace, const IntRect& r, CompositeOperator op, BlendMode blendMode, bool useLowQualityScale) |
| { |
| if (!image) |
| return; |
| drawImageBuffer(image, styleColorSpace, FloatRect(r), FloatRect(FloatPoint(), FloatSize(image->logicalSize())), op, blendMode, useLowQualityScale); |
| } |
| |
| void GraphicsContext::drawImageBuffer(ImageBuffer* image, ColorSpace styleColorSpace, const IntPoint& dest, const IntRect& srcRect, CompositeOperator op, BlendMode blendMode) |
| { |
| drawImageBuffer(image, styleColorSpace, FloatRect(IntRect(dest, srcRect.size())), FloatRect(srcRect), op, blendMode); |
| } |
| |
| void GraphicsContext::drawImageBuffer(ImageBuffer* image, ColorSpace styleColorSpace, const IntRect& dest, const IntRect& srcRect, CompositeOperator op, BlendMode blendMode, bool useLowQualityScale) |
| { |
| drawImageBuffer(image, styleColorSpace, FloatRect(dest), FloatRect(srcRect), op, blendMode, useLowQualityScale); |
| } |
| |
| void GraphicsContext::drawImageBuffer(ImageBuffer* image, ColorSpace styleColorSpace, const FloatRect& dest) |
| { |
| if (!image) |
| return; |
| drawImageBuffer(image, styleColorSpace, dest, FloatRect(IntRect(IntPoint(), image->logicalSize()))); |
| } |
| |
| void GraphicsContext::drawImageBuffer(ImageBuffer* image, ColorSpace styleColorSpace, const FloatRect& dest, const FloatRect& src, CompositeOperator op, BlendMode blendMode, bool useLowQualityScale) |
| { |
| if (paintingDisabled() || !image) |
| return; |
| |
| if (useLowQualityScale) { |
| InterpolationQuality previousInterpolationQuality = imageInterpolationQuality(); |
| // FIXME (49002): Should be InterpolationLow |
| setImageInterpolationQuality(InterpolationNone); |
| image->draw(this, styleColorSpace, dest, src, op, blendMode, useLowQualityScale); |
| setImageInterpolationQuality(previousInterpolationQuality); |
| } else |
| image->draw(this, styleColorSpace, dest, src, op, blendMode, useLowQualityScale); |
| } |
| |
| void GraphicsContext::clip(const IntRect& rect) |
| { |
| clip(FloatRect(rect)); |
| } |
| |
| void GraphicsContext::clipRoundedRect(const RoundedRect& rect) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| if (!rect.isRounded()) { |
| clip(rect.rect()); |
| return; |
| } |
| |
| Path path; |
| path.addRoundedRect(rect); |
| clip(path); |
| } |
| |
| void GraphicsContext::clipOutRoundedRect(const RoundedRect& rect) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| if (!rect.isRounded()) { |
| clipOut(rect.rect()); |
| return; |
| } |
| |
| Path path; |
| path.addRoundedRect(rect); |
| clipOut(path); |
| } |
| |
| void GraphicsContext::clipToImageBuffer(ImageBuffer* buffer, const FloatRect& rect) |
| { |
| if (paintingDisabled()) |
| return; |
| buffer->clip(this, rect); |
| } |
| |
| #if !USE(CG) && !USE(CAIRO) |
| IntRect GraphicsContext::clipBounds() const |
| { |
| ASSERT_NOT_REACHED(); |
| return IntRect(); |
| } |
| #endif |
| |
| TextDrawingModeFlags GraphicsContext::textDrawingMode() const |
| { |
| return m_state.textDrawingMode; |
| } |
| |
| void GraphicsContext::setTextDrawingMode(TextDrawingModeFlags mode) |
| { |
| m_state.textDrawingMode = mode; |
| if (paintingDisabled()) |
| return; |
| setPlatformTextDrawingMode(mode); |
| } |
| |
| void GraphicsContext::fillRect(const FloatRect& rect, Gradient& gradient) |
| { |
| if (paintingDisabled()) |
| return; |
| gradient.fill(this, rect); |
| } |
| |
| void GraphicsContext::fillRect(const FloatRect& rect, const Color& color, ColorSpace styleColorSpace, CompositeOperator op, BlendMode blendMode) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| CompositeOperator previousOperator = compositeOperation(); |
| setCompositeOperation(op, blendMode); |
| fillRect(rect, color, styleColorSpace); |
| setCompositeOperation(previousOperator); |
| } |
| |
| void GraphicsContext::fillRoundedRect(const RoundedRect& rect, const Color& color, ColorSpace colorSpace, BlendMode blendMode) |
| { |
| |
| if (rect.isRounded()) { |
| setCompositeOperation(compositeOperation(), blendMode); |
| fillRoundedRect(rect.rect(), rect.radii().topLeft(), rect.radii().topRight(), rect.radii().bottomLeft(), rect.radii().bottomRight(), color, colorSpace); |
| setCompositeOperation(compositeOperation()); |
| } else |
| fillRect(rect.rect(), color, colorSpace, compositeOperation(), blendMode); |
| } |
| |
| #if !USE(CG) && !USE(CAIRO) |
| void GraphicsContext::fillRectWithRoundedHole(const IntRect& rect, const RoundedRect& roundedHoleRect, const Color& color, ColorSpace colorSpace) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| Path path; |
| path.addRect(rect); |
| |
| if (!roundedHoleRect.radii().isZero()) |
| path.addRoundedRect(roundedHoleRect); |
| else |
| path.addRect(roundedHoleRect.rect()); |
| |
| WindRule oldFillRule = fillRule(); |
| Color oldFillColor = fillColor(); |
| ColorSpace oldFillColorSpace = fillColorSpace(); |
| |
| setFillRule(RULE_EVENODD); |
| setFillColor(color, colorSpace); |
| |
| fillPath(path); |
| |
| setFillRule(oldFillRule); |
| setFillColor(oldFillColor, oldFillColorSpace); |
| } |
| #endif |
| |
| void GraphicsContext::setCompositeOperation(CompositeOperator compositeOperation, BlendMode blendMode) |
| { |
| m_state.compositeOperator = compositeOperation; |
| m_state.blendMode = blendMode; |
| setPlatformCompositeOperation(compositeOperation, blendMode); |
| } |
| |
| CompositeOperator GraphicsContext::compositeOperation() const |
| { |
| return m_state.compositeOperator; |
| } |
| |
| BlendMode GraphicsContext::blendModeOperation() const |
| { |
| return m_state.blendMode; |
| } |
| |
| void GraphicsContext::setDrawLuminanceMask(bool drawLuminanceMask) |
| { |
| m_state.drawLuminanceMask = drawLuminanceMask; |
| } |
| |
| bool GraphicsContext::drawLuminanceMask() const |
| { |
| return m_state.drawLuminanceMask; |
| } |
| |
| #if !USE(CG) |
| // Implement this if you want to go ahead and push the drawing mode into your native context |
| // immediately. |
| void GraphicsContext::setPlatformTextDrawingMode(TextDrawingModeFlags) |
| { |
| } |
| #endif |
| |
| #if !USE(CAIRO) |
| void GraphicsContext::setPlatformStrokeStyle(StrokeStyle) |
| { |
| } |
| #endif |
| |
| #if !USE(CG) |
| void GraphicsContext::setPlatformShouldSmoothFonts(bool) |
| { |
| } |
| #endif |
| |
| #if !USE(CG) && !USE(CAIRO) |
| bool GraphicsContext::isAcceleratedContext() const |
| { |
| return false; |
| } |
| #endif |
| |
| void GraphicsContext::adjustLineToPixelBoundaries(FloatPoint& p1, FloatPoint& p2, float strokeWidth, StrokeStyle penStyle) |
| { |
| // For odd widths, we add in 0.5 to the appropriate x/y so that the float arithmetic |
| // works out. For example, with a border width of 3, WebKit will pass us (y1+y2)/2, e.g., |
| // (50+53)/2 = 103/2 = 51 when we want 51.5. It is always true that an even width gave |
| // us a perfect position, but an odd width gave us a position that is off by exactly 0.5. |
| if (penStyle == DottedStroke || penStyle == DashedStroke) { |
| if (p1.x() == p2.x()) { |
| p1.setY(p1.y() + strokeWidth); |
| p2.setY(p2.y() - strokeWidth); |
| } else { |
| p1.setX(p1.x() + strokeWidth); |
| p2.setX(p2.x() - strokeWidth); |
| } |
| } |
| |
| if (static_cast<int>(strokeWidth) % 2) { //odd |
| if (p1.x() == p2.x()) { |
| // We're a vertical line. Adjust our x. |
| p1.setX(p1.x() + 0.5f); |
| p2.setX(p2.x() + 0.5f); |
| } else { |
| // We're a horizontal line. Adjust our y. |
| p1.setY(p1.y() + 0.5f); |
| p2.setY(p2.y() + 0.5f); |
| } |
| } |
| } |
| |
| static bool scalesMatch(AffineTransform a, AffineTransform b) |
| { |
| return a.xScale() == b.xScale() && a.yScale() == b.yScale(); |
| } |
| |
| PassOwnPtr<ImageBuffer> GraphicsContext::createCompatibleBuffer(const IntSize& size, bool hasAlpha) const |
| { |
| // Make the buffer larger if the context's transform is scaling it so we need a higher |
| // resolution than one pixel per unit. Also set up a corresponding scale factor on the |
| // graphics context. |
| |
| AffineTransform transform = getCTM(DefinitelyIncludeDeviceScale); |
| IntSize scaledSize(static_cast<int>(ceil(size.width() * transform.xScale())), static_cast<int>(ceil(size.height() * transform.yScale()))); |
| |
| OwnPtr<ImageBuffer> buffer = ImageBuffer::createCompatibleBuffer(scaledSize, 1, ColorSpaceDeviceRGB, this, hasAlpha); |
| if (!buffer) |
| return nullptr; |
| |
| buffer->context()->scale(FloatSize(static_cast<float>(scaledSize.width()) / size.width(), |
| static_cast<float>(scaledSize.height()) / size.height())); |
| |
| return buffer.release(); |
| } |
| |
| bool GraphicsContext::isCompatibleWithBuffer(ImageBuffer* buffer) const |
| { |
| GraphicsContext* bufferContext = buffer->context(); |
| |
| return scalesMatch(getCTM(), bufferContext->getCTM()) && isAcceleratedContext() == bufferContext->isAcceleratedContext(); |
| } |
| |
| #if !USE(CG) |
| void GraphicsContext::platformApplyDeviceScaleFactor(float) |
| { |
| } |
| #endif |
| |
| void GraphicsContext::applyDeviceScaleFactor(float deviceScaleFactor) |
| { |
| scale(FloatSize(deviceScaleFactor, deviceScaleFactor)); |
| platformApplyDeviceScaleFactor(deviceScaleFactor); |
| } |
| |
| void GraphicsContext::fillEllipse(const FloatRect& ellipse) |
| { |
| platformFillEllipse(ellipse); |
| } |
| |
| void GraphicsContext::strokeEllipse(const FloatRect& ellipse) |
| { |
| platformStrokeEllipse(ellipse); |
| } |
| |
| void GraphicsContext::fillEllipseAsPath(const FloatRect& ellipse) |
| { |
| Path path; |
| path.addEllipse(ellipse); |
| fillPath(path); |
| } |
| |
| void GraphicsContext::strokeEllipseAsPath(const FloatRect& ellipse) |
| { |
| Path path; |
| path.addEllipse(ellipse); |
| strokePath(path); |
| } |
| |
| #if !USE(CG) |
| void GraphicsContext::platformFillEllipse(const FloatRect& ellipse) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| fillEllipseAsPath(ellipse); |
| } |
| |
| void GraphicsContext::platformStrokeEllipse(const FloatRect& ellipse) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| strokeEllipseAsPath(ellipse); |
| } |
| #endif |
| |
| } |