| /* |
| * Copyright (C) 2009-2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "WebGLSharedObject.h" |
| #include <wtf/Forward.h> |
| |
| namespace JSC { |
| class ArrayBuffer; |
| class ArrayBufferView; |
| } |
| |
| namespace WebCore { |
| |
| class WebGLBuffer final : public WebGLSharedObject { |
| public: |
| static Ref<WebGLBuffer> create(WebGLRenderingContextBase&); |
| virtual ~WebGLBuffer(); |
| |
| bool associateBufferData(GC3Dsizeiptr size); |
| bool associateBufferData(JSC::ArrayBuffer*); |
| bool associateBufferData(JSC::ArrayBufferView*); |
| bool associateBufferSubData(GC3Dintptr offset, JSC::ArrayBuffer*); |
| bool associateBufferSubData(GC3Dintptr offset, JSC::ArrayBufferView*); |
| bool associateCopyBufferSubData(const WebGLBuffer& readBuffer, GC3Dintptr readOffset, GC3Dintptr writeOffset, GC3Dsizeiptr); |
| |
| void disassociateBufferData(); |
| |
| GC3Dsizeiptr byteLength() const; |
| const RefPtr<JSC::ArrayBuffer> elementArrayBuffer() const { return m_elementArrayBuffer; } |
| |
| // Gets the cached max index for the given type if one has been set. |
| Optional<unsigned> getCachedMaxIndex(GC3Denum type); |
| // Sets the cached max index for the given type. |
| void setCachedMaxIndex(GC3Denum type, unsigned value); |
| |
| GC3Denum getTarget() const { return m_target; } |
| void setTarget(GC3Denum, bool forWebGL2); |
| |
| bool hasEverBeenBound() const { return object() && m_target; } |
| |
| protected: |
| WebGLBuffer(WebGLRenderingContextBase&); |
| |
| void deleteObjectImpl(GraphicsContext3D*, Platform3DObject) override; |
| |
| private: |
| GC3Denum m_target { 0 }; |
| |
| RefPtr<JSC::ArrayBuffer> m_elementArrayBuffer; |
| GC3Dsizeiptr m_byteLength { 0 }; |
| |
| // Optimization for index validation. For each type of index |
| // (i.e., UNSIGNED_SHORT), cache the maximum index in the |
| // entire buffer. |
| // |
| // This is sufficient to eliminate a lot of work upon each |
| // draw call as long as all bound array buffers are at least |
| // that size. |
| struct MaxIndexCacheEntry { |
| GC3Denum type; |
| unsigned maxIndex; |
| }; |
| // OpenGL ES 2.0 only has two valid index types (UNSIGNED_BYTE |
| // and UNSIGNED_SHORT) plus one extension (UNSIGNED_INT). |
| MaxIndexCacheEntry m_maxIndexCache[4]; |
| unsigned m_nextAvailableCacheEntry { 0 }; |
| |
| // Clears all of the cached max indices. |
| void clearCachedMaxIndices(); |
| |
| // Helper function called by the three associateBufferData(). |
| bool associateBufferDataImpl(const void* data, GC3Dsizeiptr byteLength); |
| // Helper function called by the two associateBufferSubData(). |
| bool associateBufferSubDataImpl(GC3Dintptr offset, const void* data, GC3Dsizeiptr byteLength); |
| }; |
| |
| } // namespace WebCore |