| /* |
| * Copyright (C) 2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "OffscreenCanvas.h" |
| |
| #include "CanvasRenderingContext.h" |
| #include "ImageBitmap.h" |
| #include "WebGLRenderingContext.h" |
| #include <wtf/IsoMallocInlines.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(OffscreenCanvas); |
| |
| Ref<OffscreenCanvas> OffscreenCanvas::create(ScriptExecutionContext& context, unsigned width, unsigned height) |
| { |
| return adoptRef(*new OffscreenCanvas(context, width, height)); |
| } |
| |
| OffscreenCanvas::OffscreenCanvas(ScriptExecutionContext& context, unsigned width, unsigned height) |
| : ContextDestructionObserver(&context) |
| , m_size(width, height) |
| { |
| } |
| |
| OffscreenCanvas::~OffscreenCanvas() |
| { |
| notifyObserversCanvasDestroyed(); |
| |
| m_context = nullptr; |
| } |
| |
| unsigned OffscreenCanvas::width() const |
| { |
| return m_size.width(); |
| } |
| |
| void OffscreenCanvas::setWidth(unsigned newWidth) |
| { |
| return m_size.setWidth(newWidth); |
| } |
| |
| unsigned OffscreenCanvas::height() const |
| { |
| return m_size.height(); |
| } |
| |
| void OffscreenCanvas::setHeight(unsigned newHeight) |
| { |
| return m_size.setHeight(newHeight); |
| } |
| |
| const IntSize& OffscreenCanvas::size() const |
| { |
| return m_size; |
| } |
| |
| void OffscreenCanvas::setSize(const IntSize& newSize) |
| { |
| m_size = newSize; |
| } |
| |
| #if ENABLE(WEBGL) |
| ExceptionOr<OffscreenRenderingContext> OffscreenCanvas::getContext(JSC::ExecState& state, RenderingContextType contextType, Vector<JSC::Strong<JSC::Unknown>>&& arguments) |
| { |
| if (m_context && contextType == RenderingContextType::Webgl) |
| return { RefPtr<WebGLRenderingContext> { &downcast<WebGLRenderingContext>(*m_context) } }; |
| |
| if (contextType == RenderingContextType::Webgl) { |
| auto scope = DECLARE_THROW_SCOPE(state.vm()); |
| auto attributes = convert<IDLDictionary<WebGLContextAttributes>>(state, !arguments.isEmpty() ? arguments[0].get() : JSC::jsUndefined()); |
| RETURN_IF_EXCEPTION(scope, Exception { ExistingExceptionError }); |
| |
| m_context = WebGLRenderingContextBase::create(*this, attributes, "webgl"); |
| if (!m_context) |
| return { nullptr }; |
| |
| return { RefPtr<WebGLRenderingContext> { &downcast<WebGLRenderingContext>(*m_context) } }; |
| } |
| |
| return { nullptr }; |
| } |
| #endif |
| |
| RefPtr<ImageBitmap> OffscreenCanvas::transferToImageBitmap() |
| { |
| if (!m_context) |
| return nullptr; |
| |
| #if ENABLE(WEBGL) |
| if (!is<WebGLRenderingContext>(*m_context)) |
| return nullptr; |
| |
| auto webGLContext = &downcast<WebGLRenderingContext>(*m_context); |
| |
| // FIXME: We're supposed to create an ImageBitmap using the backing |
| // store from this canvas (or its context), but for now we'll just |
| // create a new bitmap and paint into it. |
| |
| auto imageBitmap = ImageBitmap::create(m_size); |
| if (!imageBitmap->buffer()) |
| return nullptr; |
| |
| auto* gc3d = webGLContext->graphicsContext3D(); |
| gc3d->paintRenderingResultsToCanvas(imageBitmap->buffer()); |
| |
| // FIXME: The transfer algorithm requires that the canvas effectively |
| // creates a new backing store. Since we're not doing that yet, we |
| // need to erase what's there. |
| |
| GC3Dfloat clearColor[4]; |
| gc3d->getFloatv(GraphicsContext3D::COLOR_CLEAR_VALUE, clearColor); |
| gc3d->clearColor(0, 0, 0, 0); |
| gc3d->clear(GraphicsContext3D::COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT); |
| gc3d->clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]); |
| |
| return imageBitmap; |
| #else |
| return nullptr; |
| #endif |
| } |
| |
| } |